I thought of this idea the other day and don't know if it would be worse or better or just highly circumstantial.
Basicly instead of using a periodic use a 'Timer expires' Event. Not only does this make it so that the duration of your periodic is adjustable. But also ensures you a way to disable the periodic check.
Here is an idea of what the triggers may look like.
Event:
- Timer01 expires
Conditions
- Whatever
Actions:
- Repeated Actions
- IF (TimerCheck == TRUE )
- THEN { Set Timer01 to X seconds as a one shot timer (or whatever the syntax is) }
To Enable the Periodic you would make actions to:
- Varable TimerCheck = TRUE
- Set Timer01 to 0 seconds as a oneshot timer.
Like many everything I'm sure there are pros and cons and I have no idea how much lag a Timer causes compared to a periodic.
Edit: Oh you can probably use a variable for a periodic too... (I don't have access to Galaxy right now) Oh well =)
None.