Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: what is a mobile grid?
what is a mobile grid?
Jun 30 2010, 5:36 am
By: tentons01  

Jun 30 2010, 5:36 am tentons01 Post #1



I have heard about this from a lot of people, yet i have no idea of what it is or wat its good for. I'm always willing to learn something new about mapping to help improve my skills ^^ . So all im asking for is a explanation of what is it, how to set up triggers for it, and any other information about it that i may need. Sorry im so stupid and have to ask stuff a lot :D



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Jun 30 2010, 5:50 am Basteille Post #2



A mobile grid is a set of locations that follow a particular unit (Optional) and can create units at a certain point in the grid, and with burrowed unit's can also supply added feature's. I myself haven't mastered how to set up one of these grids, but I'm fairly clear on the concept of what it is. Uses for these mobile grids are that of arena maps and sophisticated RPG's I believe.



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Jun 30 2010, 6:24 am Tempz Post #3



A "Mobile Grid" is a method of detecting anything around your unit that your center location is set on(A unit that can be detected via triggers easily by moving a trigger constantly over it)... including in any direction for e.g. 3 x 3 gird detects in north south east and west also the diagonal directions north east - north west - south east - south west then finally center

Undetailed version on how to actually make a mobile grid (its long for a un-detailed version :O)
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Jun 30 2010, 10:20 am (U)Bolt_Head Post #4



Quote from Tempz
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Whenever a set number of units within a location have an action applied to them they are picked in the following order.
Left-Most first. Then if the units have the same X coordinate then the Uppermost is picked first. This is the "Algorithm" your referring to.

It is essentially the same for actions that pick units in a location. Specifically the "Give Units" and "Center Location" as what is being taken advantage of here.



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Jun 30 2010, 11:28 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

To put it simply, a mobile grid is a method to place locations around your hero, instead of centered on him.
With that you can do a number of things. For example shoot a missile (e.g. scourge) in a certain direction, detect from which angle enemies are coming, create explosion effects in a pattern, and much more.

I suggest reading our wiki article on mobile grids. It's not only about mobile grids, but also on grids in general. If you don't care about other grids just scroll down to Mobile Grids.




Jun 30 2010, 12:38 pm Norm Post #6



The easiest mobile grid to set up would be 9 devourers to detect or display a square around the area.



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Jun 30 2010, 8:33 pm (U)Bolt_Head Post #7



Quote from NudeRaider
I suggest reading our wiki article on mobile grids. It's not only about mobile grids, but also on grids in general. If you don't care about other grids just scroll down to Mobile Grids.

Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".



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Jun 30 2010, 8:38 pm CecilSunkure Post #8



Quote from (U)Bolt_Head
Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
It's a wiki written to teach people concepts, not give credit to the founder(s) of the concept. You could have called the concept whatever you wish if you had written that particular wiki section.



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Jun 30 2010, 10:51 pm (U)Bolt_Head Post #9



Quote from CecilSunkure
Quote from (U)Bolt_Head
Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
It's a wiki written to teach people concepts, not give credit to the founder(s) of the concept. You could have called the concept whatever you wish if you had written that particular wiki section.

Yes I understand that, and I want complaining about the lack of being recognized. I just found it surprising cause I wasn't aware that other people had experimented with that kind of system since I haven't kept up with SC1 map making for about 5 years. A lot of the feedback at the time consist of 'WTFs' about how useless it was. Ether way the link to Reflector was enough to get my weekly ego boost. I'd like to see the kind of maps people have used the technique for as hadn't expanded on the concept much.



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Jul 1 2010, 7:49 am Tempz Post #10



Well the staredit wiki fourms won't get much put in to it about people just the concepts\
since as i found out it takes a while to get names down



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Jul 1 2010, 8:09 am Kaias Post #11



Quote from (U)Bolt_Head
Whenever a set number of units within a location have an action applied to them they are picked in the following order.
Left-Most first. Then if the units have the same X coordinate then the Uppermost is picked first. This is the "Algorithm" your referring to.

It is essentially the same for actions that pick units in a location. Specifically the "Give Units" and "Center Location" as what is being taken advantage of here.
Ties are broken by whichever unit most recently occupies that tied X coordinate, and it works exactly the same way for actions. If none of the units have ever moved since the beginning of the map it is broken by whichever has the greatest index.

Quote from (U)Bolt_Head
Quote from NudeRaider
I suggest reading our wiki article on mobile grids. It's not only about mobile grids, but also on grids in general. If you don't care about other grids just scroll down to Mobile Grids.

Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
I can't remember but it may've been me who named it that. I could be wrong.

Quote from (U)Bolt_Head
Quote from CecilSunkure
Quote from (U)Bolt_Head
Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
It's a wiki written to teach people concepts, not give credit to the founder(s) of the concept. You could have called the concept whatever you wish if you had written that particular wiki section.

Yes I understand that, and I want complaining about the lack of being recognized. I just found it surprising cause I wasn't aware that other people had experimented with that kind of system since I haven't kept up with SC1 map making for about 5 years. A lot of the feedback at the time consist of 'WTFs' about how useless it was. Ether way the link to Reflector was enough to get my weekly ego boost. I'd like to see the kind of maps people have used the technique for as hadn't expanded on the concept much.
Actually, I wrote the wiki article on Location Grids and I did give you credit (see History section at bottom). Very few people are technical enough to use them, unfortunately. The only people I'm aware of that have are myself, Lethal_Illusion and Yoonkwun. Even worse is that I never seemed to release the maps I made that employed them.



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