Well, of course it's possible to maphack.
I'm not sure of how to stop that, and even if I did, I'm on a much older Mac which can't run any advanced editors that could fix the problem anyways.
Well that would explain it, I knew he was cheating
I need to play with people from SEN... though some of them have admittedly maphacked as well in games we've played >_> I wasn't sure if you could still have total functionality over units with vision disabled by using a maphack, but now that I think about it more I guess it makes sense that if you can do it without a maphack, you could certainly do it with one.
My teammates are always horrendous (or maybe it's just me lol). I'm going to PM you with some information about your map after this post though
The map's designed, of course, to be played without cheating. FoxWolf1 and I have played several times and we've gotten better and better, but the fact of the matter is that moving blind is genuinely hard. Much of the game is played before it even starts. You need to talk with your partner and attempt to understand what he means when he says stuff, get a sense of what his mind is like when he communicates, so you can carry out the instructions better. When it comes to pubs, some can be genuinely competent, and others genuinely horrible, because some people don't like to talk...or listen to instructions, or read instructions, but I guess that's true for all games (though particularly damning for this one).
My pubbie matchups have been so dumb, I swear a huge majority of battle.net is brain damaged or something
I definitely need to find a competent person to play with.
To be honest, the zealot timing is designed for 1 person to operate each one, which makes it quite a bit more difficult when 1 person is doing both. People usually opt to have 1 person do both though, to decrease the time it takes for the other two people to make their way past the trap.
Azrael, I don't quite understand your comment, here. How is the zealot timing designed for 1 person to operate each one? As far as I can tell, keeping a single zealot on a single beacon is every bit as incapacitating to a player and consuming in time as it is doing both at once. Otherwise said, if I'm doing one, I may as well do the second anyways because I won't have any decent amount of time available to use my scv/civ.
Yeah, you are incapacitated while holding the valve either way, though the timing (regarding the frequency of clicks needed to hold a valve) is doubled when attempting to hold both. The force pulling the two zealots down alternates between them, so someone holding both needs to click twice as fast as someone holding one to achieve the same effect.
If you try holding one, it's pretty much impossible to mess up, you can click about once a second if you time your clicks right to hold it. The idea is that at least one SCV/Civ needs to move up past that point, and while they do, the person moving them has their life resting entirely in the hands of their teammates.
You can split the responsibility between both of your teammates, in which case your chance of dying is greatly reduced but your time increases because you have to move up one at a time. However, you can offset that time cost by only having one person take their SCV/Civ up the tower before releasing the valves. This requires a great deal of trust in whoever's SCV it is and I would personally never do this because I don't trust anyone that much
Alternatively, you can have one person do both valves which is twice as difficult, requiring constant clicking spam, and instead of one person depending on the other two, you have two people with their lives entirely in the hands of one other, who is under twice the stress as usual. I don't know how it feels to others, but I tested this by having the timer change every 10 minutes, and clicking one zealot for 5 minutes, then both for 5 minutes. I went with the timing where clicking one felt easy but doing both felt stressful.
It seems to me if you wanted it to be designed so a player needs to do each one, inverse the beacon/zealot on one side, so say, on the left it's beacon up zealot down, and on the right it's zealot up beacon down. I could be misunderstanding what you're trying to say, though, so correct me if I'm wrong.
Oh no you got it right on the money
That would be a really good way to do it to force them to each do one themselves. The original design actually was impossible for 1 person to do by himself (second valve area was above first one, oil vents were on same side, no wall between valve areas). I ended up redesigning this and the fireball area so that 2 players would be able to do it though, and then made sure it'd be more difficult for 2 people than 3.
Valve area is easiest with 3 people, 1 on each valve and 1 climbing. The Civ that is climbing should have another Civ set to follow him. When this finishes, the person climbing takes over for the person who's Civ is still on the ground. That person climbs with their Civ and SCV, and has the last SCV set to follow them already. This completes the area as fast as if you had 1 person clicking valves the entire time and you still end up with everyone at the top, except there was little to no risk involved since the people operating the valves are having an easy time with it.
Of course, this requires more coordination and reliance on others than most are willing to give (person climbing feels twice as vulnerable because he is relying on 2 people instead of 1, plus both valve operators are worried that the other one is going to screw up and feel they would be better off doing both instead), so people end up opting to have one person do valves at any given time.
Anyways, sending you a PM about your map now!
Post has been edited 1 time(s), last time on May 31 2010, 7:22 am by Azrael666-.