Staredit Network > Forums > SC2 Custom Maps > Topic: Isolation
Isolation
May 24 2010, 8:43 pm
By: Swampfox  

May 24 2010, 8:43 pm Swampfox Post #1







Quote

Features:



Day/Night Cycle (New and Improved!)
Cool Text Tag things
Custom UI
'No Pathing' Pathing!
Imported Icons/Sounds
Fully supported save/load system with 4 slots
Soothing Soundtrack!
WASD movement!
You can fire arrows that collide with zerglings!
A map
Simple AI
Many items!
Enemy Natives!
Other stuff... You'll see!

Current Size: 38MB



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Progress:



Overall
Progress: 82%

Terrain
Progress: 93%

Unit Placement
Progress: 74%

Ideas
Progress: 86%

Triggers
Progress: 72%


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Media:


More Pics! Check it out!

Collapsable Box

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Todo:



Combat - Possibly WASD movement? Done.
Combat - Firing an arrow Done.
More abilities - Planting Done., Sprint Done., Combat Done. Done.
Harmless critters to hunt Done. AND enemy natives Done, but still fully fleshing out the AI.
More structures In the works. Getting there!
More craftables In the works.
More items In the works.
Custom models?
Even more structures
Even more abilities

Suggestions welcome!
Please!


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Updates:



Initial Release - V0.10 - 05/24/10 Note: Alpha - VERY early stages of the game at the moment

Minor Update - V0.11 - 05/27/10 Note: God! I wish I had more free time to work on this...

Minor Update - V0.12 - 06/02/10 Note: Chugging along. Lighting, music, minor triggers, unit placement

Major Update - V0.20 - 06/06/10 Note: WASD, map, sprint. I work on this like once a week...

Major Update - V0.30 - 06/09/10 Note: Hunting, more content. Hopefully get this done this month...

Minor Update - V0.31 - 06/12/10 Note: A little bit of everything.

Major Update - V0.40 - 06/16/10 Note: Foliage! And a little bit of everything... again.

Major Update - V0.50 - 06/30/10 Note: Lots of stuff!


CRITICISM IS GO!



UPDATED MAP ATTACHED BELOW. ENJOY.




Post has been edited 23 time(s), last time on Jun 30 2010, 7:54 pm by Swampfox.



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May 24 2010, 8:53 pm Jack Post #2

>be faceless void >mfw I have no face

Looks hot, good job. I'll download and play when I can.

None of my icons used? :-(



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 24 2010, 9:11 pm Swampfox Post #3



Quote from Jack
None of my icons used? :-(
Haha sorry, they just sucked so much!

No I'm just kidding, I haven't updated the map yet since you posted 'em. I was gonna use them on the Stats page instead of writing the words out, and possibly a few along the lower bar.



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May 24 2010, 9:11 pm payne Post #4

:payne:

Man, this has to become the new map production template for this forum! :)
I like the idea with the rocks blocking the water. ^^



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May 24 2010, 9:14 pm Swampfox Post #5



Quote from payne
Man, this has to become the new map production template for this forum! :)
It just sort of came to me! One thing I wanted to do but couldn't, encase inside of encase.

Quote from payne
I like the idea with the rocks blocking the water. ^^
The actual reasoning behind that is, the waterfall doodads aren't modeled on their backside. So basically, I had to cover that up with other rocks, and I just made it as pretty as I could.



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May 24 2010, 9:22 pm Biophysicist Post #6



Stats go down too fast.



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May 28 2010, 3:15 am Swampfox Post #7



Updated

Added a save/load system (which works awesome by the way!), and fixed a few small bugs.



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May 28 2010, 3:31 am Demented Shaman Post #8



A team survival version would be cool.



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May 28 2010, 9:44 pm Swampfox Post #9



Ahh well, I never really liked runescape or even played it all that much.

I was trying to sort of play off of a thing called GMod Survival, for any of those that have ever played Garry's Mod... http://www.garrysmod.com/about/



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Jun 3 2010, 1:36 am Swampfox Post #10



Updated

New:
1. Improved Day/Night cycle, now with a clock (doesn't reset yet)
2. Added a soothing soundtrack
3. Pretty much finished up terrain
4. Completely populated the Island with resources
5. Minor trigger fixes and edits

I'm getting to the bigger stuff soon.... don't worry ^^



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Jun 7 2010, 1:04 am Swampfox Post #11



Updated

New:
1. WASD Movement for combat (no combat yet :D)
2. Sprinting
3. A map you can acquire after exploring about half the island (You will have to craft it in later versions)
4. Very many minor trigger fixes



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Jun 9 2010, 9:46 pm payne Post #12

:payne:

I'll wait for final release to play it! >:O



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Jun 23 2010, 1:53 am payne Post #13

:payne:

I like people updating their OP! Too bad people do not look at the 'read' threads ;o
So, when will this be finished? :D



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Jun 23 2010, 1:59 am Swampfox Post #14



Updated

Lots of stuff added. Please test, and enjoy!



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Jun 23 2010, 3:04 am payne Post #15

:payne:

1) Nights are maybe a tag too long (or maybe just too dark)
2) Campfires do not provide any sight around its position when it is the night
3) I created a torch but couldn't find it in my inventory
4) I couldn't identify the resource needed for the 'Stone cup'
5) Spamming 'R' (rest) screws the game: you have stacked music + the mouse disappears + one of the music keeps playing (unstoppable)
6) 'Wood workshop' doesn't seems to have a graphic. I had a lot of troubles finding it back
7) I liked how the resources had a life bar, though since they are biological, they need a regeneration rate (though it should be really slow)
8) The buttons to use items from the inventory allow only to use items only one per one. Maybe prepare a button for 5 per 5 or something?
9) The survival bars (food/drink/rest) decrease a bit too fast? Or maybe you want to make the start quite rushing and reduce their decreasing speed after a while, re-orienting the style of game into more of a civilization-type? This would allow your awesome systems to be used by multiplayers (the civilization-style).
10) It has been proven that when sleeping, your body auto-regulates its requirements: you must reduce the decreasing speed of the food and fluid while sleeping
11) Allow players to disable the little music played when resting
12) When a 'Slot' (save/load system) is used, you should color it into something else
13) Get a little tutorial done
14) Your locked screen (not being able to move the screen by ourselves) was quite annoying
15) Allow users to zoom in?
16) Center the options of the bottom menu
17) Right now, it is "left click" to gather something. Make it right click. Also, if you're too far away, do not display that message, just make the character move to the item and gather it.
18) Right clicking a rabbit should directly enable the 'Battle mode'. (Talking of these rabbit, is it possible to make it easier to get the mouse over them? It was quite hard.)
19) If you let your 'D' key pressed down, the character should just continually drink until it has its bar at 100% (instead of requiring to press the button multiple times). Same for gathering resources (woof, fish, etc.).
20) REMINDER: MAKE A MULTIPLAYER VERSION!!! (Which implies bigger island)

Didn't had much time to test the battle system since the mouse bugged (spamming 'R' bug) and I must go sleep. Didn't had time to explore the whole island either.



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Jun 23 2010, 3:57 am Swampfox Post #16



Thanks so much payne! I'll answer what I can being on my laptop:


Quote
1) Nights are maybe a tag too long (or maybe just too dark)
1) Will shorten, BUT, I was planning on making the rest pass time very quickly, and a dark and long night would encourage you to sleep through it instead of trying to do stuff which is very hard during the night. Once I can get that working, I will make the nights longer again.
Done.

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2) Campfires do not provide any sight around its position when it is the night
2) Will change. I'll make sure to add an omni-light to the campfire.
Done.

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3) I created a torch but couldn't find it in my inventory
3) Will change. Instead of making it insta-use when you make it, I'll add it to your inventory and make it usable.
I made an item for it in your inventory, but I haven't made it able to be used yet.

Quote
4) I couldn't identify the resource needed for the 'Stone cup'
4) Will fix. Lol not quite sure.... can't pull open the map as of right now, but I'll make sure to look at that.
Done.

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5) Spamming 'R' (rest) screws the game: you have stacked music + the mouse disappears + one of the music keeps playing (unstoppable)
5) Will fix. That should be fixed easily enough.
Done.

Quote
6) 'Wood workshop' doesn't seems to have a graphic. I had a lot of troubles finding it back
6) Will fix, but I'm a little confused here. Maybe it's that I haven't looked at my map in a while..
Ummm, what's a "Wood Workshop"?

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7) I liked how the resources had a life bar, though since they are biological, they need a regeneration rate (though it should be really slow)
7) Will change. I think the bushes already regenerate really slowly. The trees... can't quite remember. The rocks aren't going to regenerate though.
Done.

Quote
8) The buttons to use items from the inventory allow only to use items only one per one. Maybe prepare a button for 5 per 5 or something?
8) Will change. I'll think of some way to do this more efficiently.
Still thinking of how I should do this...

Quote
9) The survival bars (food/drink/rest) decrease a bit too fast? Or maybe you want to make the start quite rushing and reduce their decreasing speed after a while, re-orienting the style of game into more of a civilization-type? This would allow your awesome systems to be used by multiplayers (the civilization-style).
9) Intended. I wanted the beginning to be a bit hectic for the player. Also, I completely agree that this would make for great gameplay in a multiplayer sort of mode. I'm just not quite sure how easy it's going to be to transform into a multiplayer game....

Quote
10) It has been proven that when sleeping, your body auto-regulates its requirements: you must reduce the decreasing speed of the food and fluid while sleeping
10) Will change.
Done.

Quote
11) Allow players to disable the little music played when resting
11) Will change.
Done.

Quote
12) When a 'Slot' (save/load system) is used, you should color it into something else
12) Will change.
Done.

Quote
13) Get a little tutorial done
13) Will do.
Haven't gotten to this yet...

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14) Your locked screen (not being able to move the screen by ourselves) was quite annoying
14) Will fix. I have no idea what is causing that. It must have been a remnant from when I was using cameras and taking screenshots of the terrain for something....
Done.

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15) Allow users to zoom in?
15) Contemplating. May or may not implement this.

Quote
16) Center the options of the bottom menu
16) Will change.
Done.

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17) Right now, it is "left click" to gather something. Make it right click. Also, if you're too far away, do not display that message, just make the character move to the item and gather it.
17) Intended. Right now I use the event of "Unit is Selected" meaning you must left click on the resource. AND Will change. I'll make it order your unit towards the resource.
Done.

Quote
18) Right clicking a rabbit should directly enable the 'Battle mode'. (Talking of these rabbit, is it possible to make it easier to get the mouse over them? It was quite hard.)
18) Will change, although it will be left click because of the reason above. Also, it's meant to be quite hard to hit the rabbits until you level up your hunting a bit. The higher your hunting, the closer you can get to them before they run away, and the more powerful your arrow is (speed and damage).
I figured that I wouldn't be changing this. First of all, it's freaking impossible to click on the rabbits. Second of all, why would you be clicking on them in the first place? Just press [Z] and you're good to go.

Quote
19) If you let your 'D' key pressed down, the character should just continually drink until it has its bar at 100% (instead of requiring to press the button multiple times). Same for gathering resources (woof, fish, etc.).
19) Will change.
Done.

Quote
20) REMINDER: MAKE A MULTIPLAYER VERSION!!! (Which implies bigger island)
20) Contemplating. "I'm just not quite sure how easy it's going to be to transform into a multiplayer game...."

21) It is pretty awkward how we can rest in water21) Will fix.
Done.

Keep it comin' people!

Post has been edited 2 time(s), last time on Jun 30 2010, 7:56 pm by Swampfox.



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Jun 23 2010, 12:36 pm payne Post #17

:payne:

Oh, I forgot one:
21) It is pretty awkward how we can rest in water ;)



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Jun 30 2010, 2:02 pm payne Post #18

:payne:

Swamp? Any update?



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Jun 30 2010, 7:57 pm Swampfox Post #19



Updated

Uploaded the updated map to the OP, and edited the long suggestions post to show my progress.

EDIT: Yea, yea... I know there are a few bugs concerning some of the changes. I'm too busy playing this game: TRANSFORMICE!

Post has been edited 1 time(s), last time on Jun 30 2010, 8:07 pm by Swampfox.



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Jul 2 2010, 9:26 pm ImagoDeo Post #20



Lol, your map is 38MB...

And Blizz was saying the max total uploaded is gonna be 20MB and per map/mod will be 10MB. Lol. Just lol. I hope they bloody do something about it.

Post has been edited 1 time(s), last time on Jul 2 2010, 9:31 pm by ImagoDeo.



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