FOREWORD
Hello everyone.
I just wanted to let all the newbies here know that... while we really appreciate your work.. we tend to judge quite swiftly and severely. This is because we are also an SC1 site, Our SC1 melee maps are judged quite critically. So we tend to carry on with tradition. I know it's a lot harder to make a good melee map in sc2 right now due to it's Isom-inadequacy + no symmetrical terraining capabilities... So, sorry if we sound harsh. Don't take anything too seriously .
~Unholy
Hello everyone.
I just wanted to let all the newbies here know that... while we really appreciate your work.. we tend to judge quite swiftly and severely. This is because we are also an SC1 site, Our SC1 melee maps are judged quite critically. So we tend to carry on with tradition. I know it's a lot harder to make a good melee map in sc2 right now due to it's Isom-inadequacy + no symmetrical terraining capabilities... So, sorry if we sound harsh. Don't take anything too seriously .
~Unholy
Quote from Excalibur
You must provide a picture for any map posted in this section so that it may be properly commented on. No one should have to download and open your map just to have a look at it, especially if they're going to take the time to give you feedback to improve it.
Helpful tools:
Photogadget free for resizing.
Image Shack
Photobucket
Paint.NET for saving as a different format as well as glow/sharpening effects.
When posting a melee map in this section, it is important to ask yourself a few things:[/u]
1. Is this map balanced?
-Right now, there isn't a well established guide for SCII melee mapping. However, a lot of the concepts from SC1 still applies, so it is good to know them.
2. Is the map play-able?
-Make sure your start locations are properly placed and for the correct players.
3. Is the map properly decorated?
-No one wants to play a bland looking map. Doodads are a must.
4. IMPORTANT: Does my map have a concept, and is it worth playing?
-One of THE most important parts of a map is the concept. Nobody wants to play a standard main->nat->minonly->3rd gas->island anymore. Blocking minerals, extended ramps, pre-placed building sprites, anything that makes your map INTERESTING. Now it is hard to balance these interesting aspects, but that is part of making a good melee. Sometimes you have to be experimental in your concepts, even if it affects the balance negatively. This isn't to say that you should make a totally imba map with a weird experimental concept, because that's just silly. Another part of balance, is incorporating these elements positively.
~Assume no Mineral Location Bias .. for now.
When commenting on a melee map, it is important to ask yourself a few things:
1. Do I know what I am talking about?
-If you have no idea how to make a balanced melee yourself, you really don't have much business trying to tell someone else how to do it. Rather than give bad advice that will only hurt, it's better to be silent and let someone else do the job. If you aren't sure, say so, not everyone's an expert, but if you aren't, do not claim to be.
2. Can the map be improved?
-There are very off chances where a map has been made with a lot of time and care, and is totally fine. There are also times where a map's concept is so bad, or completely lacks a concept, where there is nothing that can be done with it. It is in those cases that you get simple comments of what's wrong with the map, and no details on improvement, because it isn't worth the effort. Some maps can be saved, some can't, and some don't need it at all.
3. Is my comment clear?
-It is always a good idea to make your comment in a clear and understandable manner. Using proper punctuation and grammar should help immensely. Unreadable advice isn't all that helpful.
4. Is my comment constructive?
-Should your post be there? Are you giving constructive advice? Is your advice correct?
5. Am I backseat moderating/causing more trouble?
-There's a report button for a reason. It is advisable to PM moderators, as arguing with them in public usually does not end well.
6. Am I talking to the right person?
-Giving advice to someone who isn't the OP isn't productive. Bringing in OT notes and things that have nothing to do with said topic, are equally useless.
With these tips in mind, you should flourish in this section.
(Edited by UnholyUrine to fit SCII context)
Helpful tools:
Photogadget free for resizing.
Image Shack
Photobucket
Paint.NET for saving as a different format as well as glow/sharpening effects.
When posting a melee map in this section, it is important to ask yourself a few things:[/u]
1. Is this map balanced?
-Right now, there isn't a well established guide for SCII melee mapping. However, a lot of the concepts from SC1 still applies, so it is good to know them.
2. Is the map play-able?
-Make sure your start locations are properly placed and for the correct players.
3. Is the map properly decorated?
-No one wants to play a bland looking map. Doodads are a must.
4. IMPORTANT: Does my map have a concept, and is it worth playing?
-One of THE most important parts of a map is the concept. Nobody wants to play a standard main->nat->minonly->3rd gas->island anymore. Blocking minerals, extended ramps, pre-placed building sprites, anything that makes your map INTERESTING. Now it is hard to balance these interesting aspects, but that is part of making a good melee. Sometimes you have to be experimental in your concepts, even if it affects the balance negatively. This isn't to say that you should make a totally imba map with a weird experimental concept, because that's just silly. Another part of balance, is incorporating these elements positively.
~Assume no Mineral Location Bias .. for now.
When commenting on a melee map, it is important to ask yourself a few things:
1. Do I know what I am talking about?
-If you have no idea how to make a balanced melee yourself, you really don't have much business trying to tell someone else how to do it. Rather than give bad advice that will only hurt, it's better to be silent and let someone else do the job. If you aren't sure, say so, not everyone's an expert, but if you aren't, do not claim to be.
2. Can the map be improved?
-There are very off chances where a map has been made with a lot of time and care, and is totally fine. There are also times where a map's concept is so bad, or completely lacks a concept, where there is nothing that can be done with it. It is in those cases that you get simple comments of what's wrong with the map, and no details on improvement, because it isn't worth the effort. Some maps can be saved, some can't, and some don't need it at all.
3. Is my comment clear?
-It is always a good idea to make your comment in a clear and understandable manner. Using proper punctuation and grammar should help immensely. Unreadable advice isn't all that helpful.
4. Is my comment constructive?
-Should your post be there? Are you giving constructive advice? Is your advice correct?
5. Am I backseat moderating/causing more trouble?
-There's a report button for a reason. It is advisable to PM moderators, as arguing with them in public usually does not end well.
6. Am I talking to the right person?
-Giving advice to someone who isn't the OP isn't productive. Bringing in OT notes and things that have nothing to do with said topic, are equally useless.
With these tips in mind, you should flourish in this section.
(Edited by UnholyUrine to fit SCII context)
And for good references, because a lot of the concepts in SC1 can be used in a similar fashion in SCII - so Read
Quote from BeDazed
Guide To StarCraft 1 Map-Making
>>> Guide <<<
-Request Sticky!!
Post has been edited 6 time(s), last time on Jun 8 2010, 4:02 am by UnholyUrine.
None.