After hearing Husky's report of 15-0, I wondered - is there any real way to counter this besides scouting it and rushing yourself? Ergo, once it becomes popular, will we always have to prepare for rushes and scout asap thus putting ourselves behind if our foes are, in fact, not doing this rush?
Or should we just concede victory whenever we come across a 3-zerg team?
Tier 1 rushing dominates the 3's I've played so far, I can see 6 pooling zerglings being brutal, especially since they are focused on one player instead of each team.
I always go for a fastest 1-zealot-rush, do you think 3 zeals rush (3p vs 3z) could counter this tactic?
Probably, but only if you knew you were going to be rushed. That's the problem - unless you scout the rush immediately you're screwed, and even if you pull a worker off at the very frikkin beginning of the game, you might still be roasted before you even get two or three zealots out. Potentially, as a 3z team, you could mess up your enemies really bad if they think you're gonna rush but then you don't - the mind games here are pretty intense.
The only way I see to really counter this is to rush and build a wall as T and get some rines and SCVs to repair and defend. As toss, you have to build a wall and block the corner with zealots. Otherwise it seems impossible to defeat. What'd be interesting is seeing what happens when a 3z team doing this meets another 3z team doing this. Lulz would ensue.
yea this is really lame, how it came out the only way I see to counter this is to have 2 terran and one toss, toss getting robo or air, while terran wall and go Marines&Maruders, but if your wall fails then, well you are screwed, another method would be cannons or spine crawlers, I've seen those bat down zergling rushes, but I hate two things, and one of them is because of Husky making this build which requires almost no skill,
Protoss Cheese (cannon rush) and that 3z ling rush are really annoying strategies in 3v3, fortunately that is why I do not play 3v3, but walls or a few zealots, or the strategies mentioned above do work, you just have to maintain your wall and watch out for banelings
The issue with this game was that while one of the opposing zerg players knew how to build their base, the two other players did not. It would've been a lot tougher for the 7-poolers if the second zerg player had build like the other one: With crawlers next to the drones. Same for the Protoss: He probably should've built the cannon in a better protected location to stop enemies from surrounding it and used Probes as a meatshield. He's being rushed by 3 7-poolers so his economy is going to suffer a huge blow anyway, so the best thing to do is to try to slow the rushers down as hard as possible so his allies may tech.
I am not saying that this strategy isn't overpowered, but I am saying that the opponents clearly did not make the best choices there. I see zero reasons to not place your towers in non-surroundable locations. At least it would help.
Post has been edited 1 time(s), last time on Aug 14 2010, 8:24 pm by Amadi.
My friends and I use this strategy sometimes. It's easier to teach noobs (my friends who just bought their copy of SC2) to 7-pool than it is to teach them to play without cheese.