Relatively ancient and inactive
Mech CombatFight to the death with other Mechs.
Features:Physics system! Accelerate down ramps, decelerate up them, and fail to climb steep ones.
Environmental changes.
Gorgeous terrain.
Custom GUI (currently nonfunctional. <_<)
Controls:E to accelerate.
D to decelerate.
S is to turn left.
F is to turn right.
Z to lock/unlock camera (to better use the scouts - no range limit!)
W for nitro (somewhat buggy)(uses energy)
R for repair (usable only when speed == 0) (uses energy)
V for a 180 flip (usable only when speed < 3)
Left click to shoot a basic projectile (needs to be completely redone, temporary - 10 energy)
Right click to set a scout (uses 80 energy)
Plans:More weapons to switch between, using bar on the bottom.
Nicer-looking health/energy/speed display, no slope display.
14-16 players.
Custom Minimap
Things to try:Shooting
Imagining how awesome hiding behind bushes, setting up a scout and ambushing someone is.
Abusing the slope system to climb up outrageously steep cliffs at an angle.
Screenshots:
Resources:
http://www.staredit.net/starcraft2/Slopehttp://www.staredit.net/starcraft2/ESDFhttp://www.staredit.net/starcraft2/Physicshttp://www.staredit.net/starcraft2/Detecting_if_a_unit_is_in_waterIn-Map resources: Examples on how to do things from physics to using dialogs to GUI to changing the lightning. Additionally, the "Periodic" function under the "Physics" folder is commented and contains information on how to detect slope, use it to increase/decrease speed, how to create an acceleration-based (as opposed to velocity-based - ie, E sets acceleration to x, not velocity to x) movement, how to effectively implement a gradual turn, how to detect when a unit is in water, and some more stuff. My map is pretty well organized.
Attachments:
Post has been edited 3 time(s), last time on May 24 2010, 6:04 am by Centreri.
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