i kept asking people why it wasnt sowing, but no answer... anyways, I added a link to the photobucket page.
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I thought I was going colorblind at first when I saw it was red and blue haha.
-Decorate the map a little, it's completely bland.
-Usually, you should leave a rush path open at the start.
-T Advantage (Small area for fighting, easy to Tank Push) (Cliffs Tankable) (CCs can float into area covered by 0 minerals)
-Mains a little small
-Some of the zero patches are unnecessary
Post has been edited 1 time(s), last time on May 21 2010, 3:28 am by Picturesque.
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Here we go again... Sorry if I sound a lil harsh
From smallest problem to biggest problem
- minerals have strange placement
- Unscoutable, and no main way for attack.
- No room for building defenses at the bottom left expo
- the entire middle area is tankable.
- The entire map is too tight, making T>all
- The terrain is boring, uninspired, and ugly.
- The concept itself is interesting, but executed badly. This is the biggest problem. Mineral blocked terrain should not block the main road, but rather serve as a seperate, most likely shorter route, to the other's base
Since this is SC1, you have no excuse
None.
Could you post the image of the updated version?
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Convert it to a jpg file.
-Those nats are really far from the main, and they don't cover the main too well. It should be right outside your main after the ramp.
-The concept is ruined because there is no way to scout, so the player will just probably get rid of all the minerals at the beginning of the game. If the concept is so that it takes longer to scout, then sorry. If you have one unit at one main, it should be able to go to the other side in one click on the minimap w/o any trouble.
-Still unbalanced, still T-biased. Mainly the battlefield and around the mains is a bit narrow.
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95% of the things you did were wrong. This includes things from the mineral field locations to the no-doodad-bland-terrain.
Also, no nat.
Not salvageable, delete, delete, delete
None.
95% of the things you did were wrong. This includes things from the mineral field locations to the no-doodad-bland-terrain.
Also, no nat.
Not salvageable, delete, delete, delete
This.
You can futilely try to save this map if you wish, but so much of it has to be redone, you'd be essentially making a new map. There is no usable concept. Please read the stickies in this section if you ever hope to make a balanced melee.
Use tinypic.
Also, this may be the only map in existence worse than (2)Crystallis.
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Is this what crystallis looks like? I never saw it before-hand and I see it frequently mentioned.
None.