I'm looking for suggestions as to what I should do to balance things out. I'm also looking for a way to make it less open but not make it too narrow.
Okay so the screenshot:
So I somewhat got the idea to make this 2v2 map because of Twilight Fortress. I liked the idea of having bases close together but didn't like the fact that your natural was so close you could turtle up. I made a map that forces you to expand outside of your main so turtling will be pointless. There is also 2 ramps in between you and your ally so you can quickly help your friend out early on. I hate maps where your units have to run a marathon to get to your ally's base. I did, however, put a destructible rock in the middle of the ramps so that you have to destroy that first in order to get to your ally.
Oh and I forgot to mention.. right below (if you're at the top of the map) your connecting ramps, there is a small island you could hide a building there. The only way to get there, however, is by transporting the unit.
Any suggestions?
None.