I give you a standard, basic, 4p XY symmetry map: Intensity
Min onlys are 9x1000 to make them have the same resource amount as the standard 6x1500.
Tried a weird mineral formation in the mains. I have no idea if its efficient or if I like how it looks. We'll see.
That's about it.
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Post has been edited 1 time(s), last time on May 15 2010, 8:06 am by Excalibur.
I am forcefully bumping this because SEN won't update that a new topic was posted on the index page.
I am skeptical of the main mineral formations, specifically the far-out minerals; they may screw with worker pathing and make them go behind the mineral line instead.
Looks like a macro map; no glaring imbalances at first glance.
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The mineral formations for the main seem like you have to make more turrets/cannons than usual to deal with harassment
. Not a big deal, though.
I like it, it's definitely one of your better maps.
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Could get problematic if you've got a T on 6 and a P on 3. Could easily choke and push.
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The mineral formations for the main seem like you have to make more turrets/cannons than usual to deal with harassment
. Not a big deal, though.
I like it, it's definitely one of your better maps.
The mineral formations definitely screw with probe pathing. At least, when it's on the left, maybe on other orientations as well.
The minerals are also conveniently storm-shaped O.o
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I've done an update of the mineral formations. Although the ones here were nice, you'd need another field in between the two clusters and due to the mains being thin and long, it takes a lot of turret room away in 6. I think they'll work nicely on another map with some modification, just not this one.
Right now I'm doodading and decorating. I'll update when that's done.
Looks great, although in my opinion it might have looked better with two island expos in opposing corners, and the remaining corners being slightly more open.
But that's just me.
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Main's look different sizes. Could be just me, but if that's true, that's a problem.
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9 and 3 are bigger then 12 and 6
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