Staredit Network > Forums > SC2 Custom Maps > Topic: Terrazine
Terrazine
Apr 28 2010, 4:53 pm
By: Forsaken Archer  

Apr 28 2010, 4:53 pm Forsaken Archer Post #1



I was playing around in the editor and went to set player properties. Apparently there's a resource called terrazine.
I haven't been keeping up with Starcraft II beta until just this week. Is there a 3rd resource? Or was it planned and canceled? Does it still exist to be used in custom maps?



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Apr 28 2010, 5:07 pm ImagoDeo Post #2



Blizzard stated that there was support for a third resource. I guess Terrazine is just the default name for it.

EDIT: Source. About halfway down the post. Use CTRL+F if you want to get there faster.

Post has been edited 1 time(s), last time on Apr 28 2010, 5:19 pm by ImagoDeo.



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Apr 28 2010, 6:25 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I think it's a ressource for the campaign only.

In the SC story terrazine was used to create Spectres out of Ghosts.
some wiki




Apr 28 2010, 8:01 pm Swampfox Post #4



From my own observations within the editor, I believe you'll be able to define your own custom resources.



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Apr 28 2010, 9:30 pm Tempz Post #5



It is a substance that has been sought over by terran, protoss, and finally zerg alike...

"Terranzine" was a substance that was used by the Dominion in Project Shadow Blade to alter the genetic make up of ghosts...

Several of these terranzine mines are found on mar sara as well a protoss world, finally raynors raiders ask someone to aquire it....

:D?



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Apr 29 2010, 5:32 am Sixen Post #6



Yup, what they've said... It's only used in the Campaigns, nothing melee-related.

We can use that in Custom Maps as well as one custom resource.



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Apr 29 2010, 10:20 am Syphon Post #7



Quote from name:isolatedpurity
I was playing around in the editor and went to set player properties. Apparently there's a resource called terrazine.
I haven't been keeping up with Starcraft II beta until just this week. Is there a 3rd resource? Or was it planned and canceled? Does it still exist to be used in custom maps?

It's a 3rd resource in the Terran campaign. A few levels revolve around mining it.

Quote from ImagoDeo
Blizzard stated that there was support for a third resource. I guess Terrazine is just the default name for it.

EDIT: Source. About halfway down the post. Use CTRL+F if you want to get there faster.

Wrong. There's an empty custom resource slot along with Terrazine, Vespene, and Minerals.

http://www.youtube.com/watch?v=RMX2tdIUIWI



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Apr 29 2010, 3:51 pm ImagoDeo Post #8



Quote from Syphon
Quote from ImagoDeo
Blizzard stated that there was support for a third resource. I guess Terrazine is just the default name for it.

EDIT: Source. About halfway down the post. Use CTRL+F if you want to get there faster.

Wrong. There's an empty custom resource slot along with Terrazine, Vespene, and Minerals.

http://www.youtube.com/watch?v=RMX2tdIUIWI

So we essentially get four different resources!?!

:uberw00t:



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Apr 29 2010, 7:27 pm Sixen Post #9



Quote from ImagoDeo
Quote from Syphon
Quote from ImagoDeo
Blizzard stated that there was support for a third resource. I guess Terrazine is just the default name for it.

EDIT: Source. About halfway down the post. Use CTRL+F if you want to get there faster.

Wrong. There's an empty custom resource slot along with Terrazine, Vespene, and Minerals.

http://www.youtube.com/watch?v=RMX2tdIUIWI

So we essentially get four different resources!?!

:uberw00t:

Yes. Minerals, Vespene, Terrazine, and Custom.



None.

May 1 2010, 5:13 am Centreri Post #10

Relatively ancient and inactive

It's also possible to manipulate supply like a resource, if you don't want to use it anywhere else.



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May 1 2010, 9:30 pm Syphon Post #11



Quote from Centreri
It's also possible to manipulate supply like a resource, if you don't want to use it anywhere else.

So 5 then.



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May 4 2010, 10:03 am Alzarath Post #12

Praetor

Really, can anyone even find a use for 5 different resources?



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May 4 2010, 12:22 pm Ahli Post #13

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from name:Artanis186
Really, can anyone even find a use for 5 different resources?
wood, stone, iron, oil, ........... and gold/air/marshmellows/mana....




May 4 2010, 10:31 pm ZeroAme Post #14



Quote from Ahli
Quote from name:Artanis186
Really, can anyone even find a use for 5 different resources?
wood, stone, iron, oil, ........... and gold/air/marshmellows/mana....

Yay for marshmellows!!

But ya, you could set up some kind of game style similar to warcraf and have Wood, Oil, and Gold and if you wanted you could make some life like game that requires LOTS of resources. It all depends on how your setting up your map.



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May 5 2010, 2:04 pm Syphon Post #15



Quote from ZeroAme
Quote from Ahli
Quote from name:Artanis186
Really, can anyone even find a use for 5 different resources?
wood, stone, iron, oil, ........... and gold/air/marshmellows/mana....

Yay for marshmellows!!

But ya, you could set up some kind of game style similar to warcraf and have Wood, Oil, and Gold and if you wanted you could make some life like game that requires LOTS of resources. It all depends on how your setting up your map.

They're more useful to modders, TBH.



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May 6 2010, 3:11 am Doodle77 Post #16



Can't you set scripted button requirements, giving you an unlimited number of resources?



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May 6 2010, 10:04 pm Tempz Post #17



Just curious whats the custom resource everyones talking about



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May 6 2010, 10:38 pm Swampfox Post #18



It is literally called "Custom Resource". Browse through the 'Requirements' field for a unit, or ability, or something.... and you'll find it.



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May 7 2010, 10:16 pm Centreri Post #19

Relatively ancient and inactive

Also, having worked a tiny bit with the GUI, I have to say that there are effectively infinite resources. I'm not sure if you can configure a custom variable to fit in completely with the existing resources, but even if you can't, you can create an array integer variable for the amount of players you have and simply display that using dialogs and such. I would expect you can integrate it flawlessly with tooltips, as well.



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