Staredit Network > Forums > SC2 General Discussion > Topic: Time to plan a SC2 AoS
Time to plan a SC2 AoS
Feb 12 2010, 4:09 am
By: fat_flying_pigs
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Apr 24 2010, 7:41 am fat_flying_pigs Post #61



Quote from OlimarandLouie
I have torrented it. Now I am waiting for the patch to download as I type. ^^
I have begun the map, although transferring old data + installing stuff is taking some time. I am currently using pre existing units for the map. They will eventually be replaced with custom buildings/units. Please post if you are interested in making custom unit models (I'm gonna need a lot).



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May 3 2010, 5:12 pm fat_flying_pigs Post #62



Because of recent events, I will not be able to create this map. Much of my time is being used, and I'm probably not going to buy SC2 at all.

I hope someone else from SEN will create an epic AoS... *cough* (flash, unholy)



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May 3 2010, 5:15 pm fat_flying_pigs Post #63



Due to recent events in my life, I will not be able to do this map. Too much of my time is being used, and I'm stopping sc/sc2 for a while.

I hope another SENer will make an epic SC2 AoS... (hopefully flash and unholy)



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May 3 2010, 7:37 pm Biophysicist Post #64



I'm interested in this... I've got a few gameplay ideas that might make STUFF more interesting. Will post them when I get home, but no time now.

EDIT: Okay, new idea. How about an AoS-esque map set in a maze, with some (or most, or maybe even all?) heroes being able to manipulate said maze?

Post has been edited 1 time(s), last time on May 3 2010, 7:52 pm by TassadarZeratul.



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May 3 2010, 8:06 pm ClansAreForGays Post #65



Quote from name:TassadarZeratul
I'm interested in this... I've got a few gameplay ideas that might make STUFF more interesting. Will post them when I get home, but no time now.

EDIT: Okay, new idea. How about an AoS-esque map set in a maze, with some (or most, or maybe even all?) heroes being able to manipulate said maze?
I think this is the best idea you've ever had. Theorycrafting go!




May 3 2010, 8:34 pm Queen-Gambit Post #66



AoS type maps are already being made by many wc3 map makers so you don't have to get worried about not seeing one in sc2. Also, I have the galaxy editor now (thank u ganty for the link) and I might be able to give some small work into it.



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May 3 2010, 9:03 pm Biophysicist Post #67



Quote
I think this is the best idea you've ever had. Theorycrafting go!
;D

Well, I'm going to give all heroes maze manipulation abilities, after seeing some comments in the shoutbox. I'm also considering making the maze generated randomly at the start, also from shoutbox discussion.

Also, how about some sort of limited vision system? Not short-ranged, but highly directional and STUFF.



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May 5 2010, 11:46 pm XGenesis Post #68



I can help test if you need testers :bleh:



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May 7 2010, 1:00 am Tempz Post #69



Quote from }Hero Name: Pysonic Mech
[quote=}Race:TerranProtoss
Radiation damage -> T
Corruption damage -> P
Shields -> P
[/quote]
After the destruction of Auir this lonely Protoss stayed to defend the homeland, he although did escape through the warp gate to find it had teleported him to a Terran world where many where hostile to him, he was nearly killed and left for dead. This is when a helpful Terran who worked in a factory encased him into a mech suit, with some extra abilities.
Quote from } Attacks, Spells, and Abilities
Attacks:
Machine Gun
Lightning (Probe Attack)(Passive)
Spells:
-Pysonic Storm
-Hallucation
-Missle Swarm
Abilities:
Can't Figure out =p





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May 7 2010, 1:41 am Biophysicist Post #70



You have to be trolling. No one would post a hero like that otherwise.

Post has been edited 2 time(s), last time on May 7 2010, 2:35 am by TassadarZeratul.



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May 7 2010, 2:26 am OlimarandLouie Post #71



I think we should implement a game mode where there would be more than two sides. (i.e. 4 teams of 3 players each, one base located on each corner)
Minions would follow a path to each of the three opposing bases.
If it was regular two teams, there would still be four bases, only you don't know where the opposing base is, thus importing a well-known term (who doesn't?) called scouting.



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May 7 2010, 2:37 am Biophysicist Post #72



Interesting idea... Would work well with my labyrinth idea. I'm strongly leaning towards the second idea, though.

Speaking of my labyrinth idea, I did some hero concepting and game design for it. I've decided to implement a hybrid of DotA and TS-style spells. Each spell can be upgraded up to four times, with the first upgrade also "unlocking" the spell. Spells must be unlocked in order, but that's the only restriction.

Hero ideas:

Pyromaniac (Reaper)
-Flaming Discorpriation: Teleportation, doing damage to enemies between the departure and arrival locations.
-Wall of Fire: Fills the targetted area with fire, preventing movement through it.
-Immolation: The Pyromaniac lights himself on fire, damaging all nearby enemies while the spell is in effect.
-Firelance: Fires a fast-moving bolt of fire at all nearby enemies. The bolts do 50 + (500/number of bolts launched) damage.

Grendel (Infested Terran)
-Howl: Enemies in the targetted direction run away briefly.
-Charge: Rapidly runs up to an enemy, inflicting damage based on the distance traveled when in melee range. The spell only lasts a few seconds.
-Devour: Kills a spawn (either allied or enemy) for bonus energy and health. Has a cooldown but no energy cost.
-Maternal Vengeance: If Grendel dies within three seconds of casting this spell, his mother (Queen) is summoned. She has all the same spells, except Maternal Vengeance.

Mechanized Skiff (MULE)
-Plant Mine: Places a mine.
-Phased Cloak: Cloaks the Skiff and lets it pass through walls or other units.
-Self-Destruction: Kills the Skiff and all nearby enemies. Does not count as a death for the Skiff.
-Secondary Skiff: Summons a smaller and weaker version of the Skiff.

Bibliomancer (High Templar)
-Equip White Tome: Cancels all other "Equip" spells and gives increased health regeneration while in effect. Cast while already in effect to instantly raise health.
-Equip Black Tome: Cancels all other "Equip" spells and gives a range and damage increase while in effect. Cast while already in effect to summon a Chaosbomb (Baneling) that can destroy walls of the maze.
-Equip Blue Tome: Cancels all other "Equip" spells and increases move speed while in effect. Cast while already in effect to raise speed dramatically for a few seconds.
-Equip Violet Tome: Cancels all other "Equip" spells and speeds up energy regeneration while in effect. Cast while already in effect to create a Psionic Storm.



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