Staredit Network > Forums > SC2 Melee > Topic: How to win FFA
How to win FFA
Apr 26 2010, 6:27 pm
By: Forsaken Archer  

Apr 26 2010, 6:27 pm Forsaken Archer Post #1



Select Protoss
Mass Carriers + Mothership
Faceroll



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Apr 26 2010, 10:05 pm ClansAreForGays Post #2



You are a child.




Apr 26 2010, 10:59 pm Tempz Post #3



careful clans hes got a epic ban hammer ;O however i do believe this can be expanded on



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Apr 26 2010, 11:03 pm Valug Post #4



The obvious answer for any FFA is to just go tank/scout. Its unbeatable!



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Apr 26 2010, 11:22 pm Aristocrat Post #5



Quote from name:isolatedpurity
Select Protoss
Mass Carriers + Mothership
Faceroll

I was about to post a detailed guide on how to play FFA as Protoss and win every game in which you are not 4-9 pooled, then I realized that this is a joke topic.



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Apr 27 2010, 1:13 am Forsaken Archer Post #6



Quote
however i do believe this can be expanded on
Yeah... I suppose.
Get as many expo's as possible without aggravating someone. Scout and try to harass your immediate enemy (in the FFA maps, there always seems to be one your in direct competition with).



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Apr 27 2010, 5:38 am Syphon Post #7



My standard build would roll this.

Mass Ravens.

All of your Mothership + Carrier ball dead in 10 seconds. In fact, I played a game against a guy that did this today. He immediately GG'd because he had no economy left.



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Apr 27 2010, 4:38 pm Forsaken Archer Post #8



Do ravens drop that turret crap? Because someone tried that. I usually have my share of the map cannoned to hell and still have 10k+ minerals.



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Apr 28 2010, 1:03 pm BeDazed Post #9



Ravens have hunter seeker missiles that own pretty much everything. And usually, if a guy is trying to fight you down to the bone, you probably won't have a 10k, or cannons in that manner.



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Apr 30 2010, 1:10 am Vi3t-X Post #10



Seeker Missiles are slow as hell. You just move the unit out of the way, or, if worst comes to worst, suicide only the unit. Easiest method is just to run away though.

Oh right. To win FFA: Turtle.



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Apr 30 2010, 1:30 am ImagoDeo Post #11



Turtling = starving yourself of resources.

All your base are belong to them who aren't afraid to expand.

Imo you should play defensive but not turtle.



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Apr 30 2010, 8:24 am Syphon Post #12



Quote from Vi3t-X
Seeker Missiles are slow as hell. You just move the unit out of the way, or, if worst comes to worst, suicide only the unit. Easiest method is just to run away though.

Oh right. To win FFA: Turtle.

Seeker Missiles are as fast as Motherships. If a player is using mass carrier/mothership, targeting 10 seekers on the mothership would kill them all.



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Apr 30 2010, 6:36 pm phlemhacker Post #13



I must try that. I tried using nothing but zerglings and banelings yesterday, 2/3 isn't to bad.



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Apr 30 2010, 8:11 pm Valug Post #14



Quote from name:isolatedpurity
Select Protoss
Mass Carriers + Mothership
Faceroll

Done! Quite boring up until the end, but it was indeed faceroll!

Attachments:
FFA-MassCarriers.SC2Replay
Hits: 4 Size: 360.59kb



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May 3 2010, 10:46 pm Vi3t-X Post #15



Quote from Syphon
Quote from Vi3t-X
Seeker Missiles are slow as hell. You just move the unit out of the way, or, if worst comes to worst, suicide only the unit. Easiest method is just to run away though.

Oh right. To win FFA: Turtle.

Seeker Missiles are as fast as Motherships. If a player is using mass carrier/mothership, targeting 10 seekers on the mothership would kill them all.


Keyword: Ten. High Templars have Feedback for 50 energy. Remember that.



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May 4 2010, 4:52 am Syphon Post #16



Quote from Vi3t-X
Quote from Syphon
Quote from Vi3t-X
Seeker Missiles are slow as hell. You just move the unit out of the way, or, if worst comes to worst, suicide only the unit. Easiest method is just to run away though.

Oh right. To win FFA: Turtle.

Seeker Missiles are as fast as Motherships. If a player is using mass carrier/mothership, targeting 10 seekers on the mothership would kill them all.


Keyword: Ten. High Templars have Feedback for 50 energy. Remember that.

Where did IP say High Templars? Oh no where? Right.



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May 4 2010, 5:13 am Fierce Post #17



http://www.sc2rc.com/index.php/replay/show/3436

FFA I killed them all :)
Me = Ymir.. I fast expanded, got 2 void rays and took out most of the purple player's base, got around 5 carriers and took out terran then went for other Protoss and he had like 100 void rays and i still took him out even when cannons assisted him :)



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May 29 2010, 10:31 pm Cheese Post #18



Turtle :bleh: , let the others, battle while you expand and go unnoticed..
I have a replay somewhere...



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May 30 2010, 1:34 am ImagoDeo Post #19



Quote from Cheese
Turtle :bleh: , let the others, battle while you expand and go unnoticed..
I have a replay somewhere...

This is exactly what I was saying. Don't anger people and continue to build up your own forces.



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May 30 2010, 5:36 am Centreri Post #20

Relatively ancient and inactive

My most successful strategy is to go fast zealots (two gateways, don't be afraid to sacrifice some eco) and send them at my enemy at five or six. I haven't FFA'd a lot with this build, but I always took down the person I'm in direct competition with for the goldies within six minutes. Then, build up and start face-rolling. 12 gateways, 8 starports and 5 robotics facilties, 200 mixed army. If the enemy massed a single unit and your army died, you should still have enough time to counter it. :D . I once even took out all three people with the six zealots, it was weird.



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