Random Missions
Download: http://www.staredit.net/files/2165/
General Description
-Up to 8 players compete to be the first to finish 6 missions.
-The 6 missions are randomly generated, resulting in a different experience every game.
-A variety of objectives means every game will be played differently.
All 6 missions must be completed simultaneously. As an example, if a mission says to command an even number of units, then the mission status will change to "not completed" every time you have an odd number of units, and change back to "completed" whenever you have an even number of units again. Unless otherwise stated, the completion status of a mission is dynamic.
Victory is earned by being the first player to have all 6 missions completed at the same time.
Base Overview
1) Mission Completion Indicators
This is where you have a visual indicator of which missions you have completed so far. You are able to complete the 6 missions in any order you want, or work on them simultaneously, so this is a very helpful tool.
For example, if you complete Missions 1, 4, and 5, then you can look at the minimap and the 1st, 4th, and 5th regions will be "lit up" with your color. The 2nd, 3rd, and 6th regions will be a neutral color to indicate they have not been completed.
This is not only useful for keeping track of your own mission progression, but also allows you to quickly see which missions have been completed so far by every other player. This lets you accurately gauge how well you are doing at any given time without looking outside your own area.
Keep in mind that all 6 missions are dynamic, so completion will be lost if you stop fulfilling the mission requirements. To use the earlier example, if your mission is to command an even number of units, then having 12 units will cause your indicator to "light up" on the minimap.
However, if you then make 1 more unit, your unit total will no longer be even and your indicator will turn off. This section of your base is an invaluable asset in keeping track of what missions you do not have completed.
Note: There is also a leaderboard which keeps track of how many missions every player has completed, which can be a faster reference when you care less about which missions other players have done and more about how many.
2) Building Invincibility Toggle
This is a simple switch composed of a unit and a beacon. Move the unit onto the beacon to make your buildings vulnerable to attack. Move the unit off the beacon to make your buildings invincible again.
This is necessary for some missions and useful for many.
3) Mission Areas
These 6 areas are where you will actually be carrying out the 6 missions. Some missions relate to their own area, some relate to other areas, and others give you general instructions which can be carried out anywhere. In most cases, a mission will give requirements for its own area, but there are exceptions.
When a mission does not name a specific area, it can be completed anywhere.
4) Starting Location
This is where you begin the game, with 1 Drone, 1 Probe, and 1 SCV in this area. You move into the other mission areas starting from this location, by whatever means you choose. It is advised that you check all 6 of your mission briefings before building within or leaving this area, as a number of missions can be permanently failed by performing actions which contradict them (see below).
5) Mission Area Reset
This small region contains an isolated Infested Terran. To reset all of your mission areas, you simply detonate this unit. Detonation is done by selecting the unit, pressing "A", and clicking the ground beside it.
When you use this reset, referred to as a "manual reset," you will lose any progress you've made on any mission, including timed missions (see below). This can sometimes be beneficial though, as not all progress is positive. It is possible to permanently fail missions (see below) which will be undone by resetting your area.
Another way to reset your area is referred to as a "soft reset". This is accomplished by destroying all of your buildings and units. Doing so has all the same benefits and drawbacks of the manual reset, except that you will not lose completion of timed missions. This is an extremely beneficial trick to remember if you permanently fail a mission after completing a timed mission.
6) Mission Briefings
Each of these 6 regions contains a Reaver. Building a Scarab in any of the Reavers will display a briefing for the corresponding mission. You will not earn credit for a mission if you do not check the briefing, although you will still have it completed if you fulfilled the conditions of it.
As an example, one of the missions is to command an even number of units. Even if you have 6 units, your mission completion indicator will not light up and the leaderboard will not show that you have this mission completed. However, as soon as you check the briefing, those things will immediately change to reflect the actual status of your completion.
This can be a useful trick in deceiving your opponents, as it allows you to complete a mission without informing anyone else. If you find out what one of the missions is ahead of time (through observation of other players or through in-game chat), you can then complete it without ever checking the briefing. The other players, who will usually rely heavily on the indicators/leaderboard to know how close you are to victory, will not realize just how close you actually are until it's too late.
Keep in mind that there are missions which can cause you to permanently fail (see below), so it is a risky move to go too long without checking a briefing unless you've somehow figured out what the mission is from the other players. The more actions you perform without knowing the details of a mission, the more likely it is you will do something which causes you to fail and requires you to reset.
7) Consumables Area
A number of missions require various types of "consumables." These additional things will appear here if any of your known missions need them. If you have not checked the briefing for one of these missions, you will not receive the required consumables until you do so.
Mission Overview
The various missions can be generally categorized into these five types. Keep in mind that difficulty is not being mentioned here because there are both easy and hard variants of every mission type described.
Basic Missions
These are missions which are very straightforward.
Example: Build X number of buildings, command Y number of units.
Although these missions are simple by themselves, they can quickly become more complicated when combined with other mission types.
Ordered Missions
These are missions which require you to do things in a certain order to complete them.
Example: Command Unit A before you build Building B.
Conditional Missions
These are missions which require you to meet certain conditions in order to complete them.
Example: Complete a mission and then undo its completion.
Perma-Fail Missions
These are missions which tell you what not to do, and failing to adhere to them will require you to reset your area.
Example: Do not build Building A before you've built Building B.
These missions will almost always start as completed, and then change to being not completed when you fail them. In order to set them back to a completed state, you will need to reset your area. Note that you will still fail the mission even if you have not read the briefing for it when you perform the restricted action.
Timed Missions
This is the most important mission type, this MUST be completed first!
When any player first reads the briefing for a timed mission, all players will be informed of the mission and all bases will be immediately reset. A 5 minute timer will start, and you must complete the described mission before the timer reaches 0.
If the timer reaches 0 and you have not completed the timed mission, your base will be reset and you will be told the details of the mission again. This cycle will continue indefinitely until you have completed the timed mission.
Ignore all other missions while completing a timed mission! This is the only mission you should be worrying about until it is complete, because it will keep resetting your base until you do so, and completing the other missions is not possible if everything you own is continually destroyed. Focus on completing timed missions first, then move onto the rest.
If you receive more than one timed mission, you will only be given one of the mission descriptions when your base is reset in order to give you a single goal to focus on. You can, however, complete the timed missions in any order you wish. Although it is possible to complete 2 timed missions in the same 5 minute time period, it is not advisable, as the missions have been designed specifically for that time frame.
Important! When you have completed the requirements of a timed mission, wait for the timer to end. When the timer reaches 0, your base will be reset one last time. You will know you completed the mission because you will not be told to do it again, your view will not be centered on your starting location, and you will receive credit for it via the mission completion indicators/leaderboard once you've read the briefing for that mission.
If you complete a timed mission and have not read the briefing for it yet, it will not show up on the indicators/leaderboard. You still have credit for it however, and your area will not reset itself again regardless of the timer. After completing all the timed missions, you can completely disregard the timer as it no longer has any impact on you unless you manually reset your areas.
Things to keep in mind regarding timed missions:
1) You will lose completion of timed missions if you manually reset your base! This means using the Infested Terran to reset your base will require you to do the timed missions again. Try to avoid this outcome.
2) You will not lose completion of timed missions if you use a soft reset! This means resetting your base by destroying all of your buildings and units without using the Infested Terran. This method becomes more difficult and time consuming with the more progress you make.
3) Considering the above, timed missions are especially dangerous when combined with perma-fail missions. Once you complete a timed mission, make sure you check all of the briefings and are extra careful about not failing any perma-fail missions. Doing so will require you to reset your area with one of the two methods described above, and either way you are losing valuable time which could be spent completing the remaining missions.
4) You will not lose completion of any timed missions if your base is reset by another timed mission.
DOWNLOAD HERE: http://www.staredit.net/files/2165/