Items
They are, in my opinion, the most "outstanding" feature of the map; each item is represented by a transport (sword is a shuttle, armor a dropship, shield an overlord and helm is Yggdrasill). Each unit loaded into the transport represents an enchantment (each unit takes only one of the eight slots). Since there are 10 different enchantments, there are therefore 30745 different such items.
The enchantments loaded into a weapon are randomly determined and their number follows a normal distribution with a mean proportional to the level of your character and the enemy you are fighting.
Also, "unique" items will be incorporated into the game. They will not be represented by transports but will require you to be of a certain alignment to be used (alignment will be discussed later).
Aside from items you can equip, there are also potions. In all, there are 21 potions (19 are available now, 2 more will be implemented later). Potions can be blended together to obtain others. Every blend produces a potion. However, most blends will produce "odd mixtures": a potion that produces a random effect (including death).
Attributes
Players need to improve 4 different attributes (attack, defense, health and energy) and 6 different spells every level. Attack and defense are not increased with upgrades; attack reduces the shield points of enemies and defense increases your own (shield points do not regenerate at intervals; they are fixed at a certain value).
Unlike most games, all spells are not flashy ways of dealing damage. In fact, none deals direct damage; spells modify or restore your attributes temporarily.
Dialog
Dialog is interactive and requires you to make choices. For example, in the first quest a dying man asks you to retrieve a reagant that can save him. Once you retrieve the reagant, you can choose to give it to him or eat the reagant yourself (which increases your health). Although those choices will not modify the storyline in the long run, they will provide you with different rewards and enable you to equip different items (as discussed earlier: if you are "good", you will be able to equip good-aligned weapons and the same goes for evil).
The game involves a lot of reading, whether it's from talking to NPCs or reading journals scattered throughout the dungeons.
Boss battles
Bosses are not simply overpowered versions of the regular units. They have attack patterns which are often randomly determined. The first boss is fairly easy: he teleports to random locations of an arena where you have to chase him, running through bound-ish obstacles in the process. The second displays a more erratic behavior but is still fairly easy: he teleports to a random location of the arena then randomly selects one of spawning enemies, jumping to a region, destroying everything in a certain radius, and transforming into a "fireball" and chasing you for a time.
Rewards from bosses are far better than those you would get from quests, chests or defeating enemies.
Puzzles
There are a few easy puzzles though they are not the main focus of the game. In the first and third dungeons, for instance, you need to solve certain (very easy) riddles in order to unlock chests. In the second and fifth, there are four switches controlling four traps (traps are represented by explosions--you can run through the slower ones but some can only be crossed by using the switches); you have to trigger the switches you have uncovered in a certain sequence in order to gain access to the next switch,the end of the dungeon or a hidden chest.
Multiplayer
Though you can play with up to three other players, I strongly advise that you play in single player until you have mastered the game. The difficulty of the game increases with the amount of players (more monsters spawn, bosses have more health, you need to kill more creatures to level up and rewards are harder to get).
However, some features make cooperation very easy. For instance, several players attacking the same enemy will all get rewards of the same magnitude, regardless of who actually kills the enemy. Also, in that case, only the highest attack of the players currently attacking that enemy will be taken into account to determine the amount of damage dealt.
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