Staredit Network > Forums > SC1 Map Production > Topic: The Tenebrous
The Tenebrous
May 6 2008, 8:36 pm
By: Vrael
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Jan 18 2010, 5:24 am CecilSunkure Post #101



I think it would be most beneficial to my map if I make it an open source production. Since it's single player, and I have no slots for a downloader over b.net, I won't have to really worry about modified versions spreading.

I never name any of my deathcounts, well, I named about 4 in my RPG.



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Jan 18 2010, 5:29 am Falkoner Post #102



Well, with MacroTriggers I assign names to the normal unit names, but in the map itself I don't actually rename the units.



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Jan 18 2010, 5:34 am Vrael Post #103



Yeah the color scheme will probably be different when the map is finished. A lot of the bright colors like yellow and that green are going to have to go in favor of the newer-but-darker colors. I started this map before those colors were released in a patch though, hence the lack of use of them.



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Jan 27 2010, 9:59 pm Jounin Post #104



Awesome Map Vrael!! :) But I ran into a couple problems, Maybe i downloaded the wrong version? Anyways, after exiting the first town, if you head right there is nothing in that landscape.. Just grass :( , than Maybe i found a bug? When i met the first little group of miners who were waiting for the men to enter their lil encampment, I said to be hired on; well now randomly, when I enter a battle i'll just teleport to that little mining settlement with no one there and i'll become vincible, so when I walk out of that mining town the npc's running around start attacking me.. Also, after making it to the temple (and many potions later) I helped elly fight the zealot (I forget his name.. zurek?) Anyways, after defeating him and the battle is done, elly doesn't say anything and niether does anyone else, so i ended up just leveling around in the mountains and still not plot development ... Did i miss something? Anyways, It was a VERY Fun map and was awesome to play :) Can't wait to finish it



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Feb 18 2010, 9:06 pm -BW-Map_God Post #105



Anyway, I haven't had a chance to finish examining it, my first game ended after an hour and some serious bug issues. I did play the latest released version, anyway here are my notes from the bug.

Bug #1: (Happened Twice, both times on path north into vulture patrolled area) In both instances I was near an enemy and going into battle at the same time/or nearly the same time as an allie. The first instance I was in my vulture battle and my allie was teleported to a town (maybe) in bottom right corner. He was no longer invulnerable. He took a tunnel back and ran around a bit, we both got in seperate but close together battles again and this time we both ended up down there. We took the hole back an walked around a while not invulernable, eventually going back to town, entering the armory and re-selecting characters to "fix" the issue. Died a 3rd time in the same area after getting transported to the bottom of the map again and being rendered not invulnerable anymore. Was trapped by units I couldn't attack that could attack me (EDIT: Portal later worked after I was revived and picked a new character and walked out of town). Was in a joint fight in the same area with green as we tried to get back to our corpses. During the fight I tried to use teleport and I promplty ended up back in the town as a dark templar to pick my weapon again. No idea if this is related to the other bug. Afterwards mid-fight I was "dying" a few other times when not dead...there didn't seem to be a pattern as to why. One fight there was a random purple bunker.

Edit #1: I just encountered the same bug again at the same spot. I was the only player still in the game at the time.

Bug #2: Also one guy beat the golem but it didn't go away...I hope all these bugs lead to other bugs, we had 3 active players in the game at the time if that helps. I was Red, the other guy was green and the guy who killed the golem was White.

Note: We played again with two players, avoided that one area and the golem disappeared like it was supposed to after the battle.

Anyway my guess is some locations in a trigger got mixed up after one was incorrectly moved to the wrong location due to something that happened in a battle. No theory on how the golem got bugged but maybe it's released to the other bug we had in that game. I Haven't tried going back to the area that bugged yet in the two player game.

Update: Ok, I played a few games now and one five hour-ish game where I beat everything I could except for that darn puzzle.. I spent an hour figuring out matrixes but still haven't diagrammed out the right one, or guessed it. Pretty annoying puzzle, even starting with the same one every time it hasn't been easy. I noticed a lot of incomplete/partially complete areas that suggested future story elements. Anyway good overall, aside from that one deadly bug mentioned above. That and I can't get my dragon to grow up and it's been with me through like six levels...and the corsair and scout don't do anything yet. I made it up to level 25 or so playing as the Dark Templar. Oh yea, for some reason none of the mining towns I went too triggered that series of events you have a matrixes for mentioned previously--is that not coded in yet? One other question, the lady ghost missing that book...I checked everywhere and couldn't find it so I am assuming that it's not on the map yet.

Anyway good work, it wasn't the most complete/best open style rpg I've played but it definitely looks like it has the potential to become one of the best. Oh yea, cooperative missions are interesting, it appears to designate one person as the one doing it and the other as the sidekick so then only the person who was designated as doing it gets the item (Skepter in this case). Kind of annoying if they die or leave as you can't recover it.

Post has been edited 2 time(s), last time on Feb 19 2010, 7:10 pm by -BW-Map_God.



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Mar 10 2010, 11:42 pm ubermctastic Post #106



This map is awesome!
I actually stumbled upon it when you hosted it on b.net

I don't know if youll like this idea, but for the firebolt
Quote
Firebolt -- spawns a wraith which flies out at a target and deals explosive damage. Also deals lesser damage along its path

I thought of a cool idea for that which i tested in one of my own maps,
You could have a seiged tank outside the "battle area" and give it to a certain player who is the enemy of the computer.
The tanks attack will make a fireball effect on a target unit.
Just a suggestion.
Still an awesome map though. keep up the good work!



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Apr 3 2010, 11:13 pm Vrael Post #107



I just wanted to let all you folks know I still am working on this. I've just been busy in real life, but this is still on my "To-Do" list.
Updated opening post with new link to current map, unfortunately my old email account got stolen or something.


Quote from Jounin
Anyways, after exiting the first town, if you head right there is nothing in that landscape..
Yeah sorry, map's not done yet.

Quote from Jounin
Anyways, after defeating him and the battle is done, elly doesn't say anything and niether does anyone else, so i ended up just leveling around in the mountains and still not plot development ... Did i miss something?
No, this sounds like a bug. That's just about to where I finished %age wise though.

Quote from name:BW_Map-God
Bug #1:
This should be fixed. This was due to the fact there are burrowed units in the battle areas and the 2nd quadrant of the map that move you to that cave. Should be fixed, but tell me if it happens again.

Quote from name:BW_Map-God
Bug #2:
Hrm. That golem's always been annoying. Not sure what causes this, but I'll look into it.

As for the puzzle, it's your own fault if you can't beat it :P You don't even need to know anything about matrices really, I've seen someone beat it in like 5 minutes.
As for the book for the quest, yeah it's not on the map yet. I still have a lot to do.

Quote from name:K_A
You could have a seiged tank outside the "battle area" and give it to a certain player who is the enemy of the computer.
Yeah, I'm going to have a bunch of tanks on the ledges on either side of the arena, the spell will be called "meteor" or something. Going to use the ledges for another flying wraith spell too.


Edit:

Finished another part of the story. The boss fight isn't finished, but at least you can see some more of the story.

Also changed Teleport. Now it only subtracts mana per jump instead of per time. (unless you happen to have the wraith over unwalkable terrain far enough away from your unit) but overall it's much more mana-effective now.

Added new item:
Staff of Mana
+33% mana regen.

Post has been edited 1 time(s), last time on Apr 4 2010, 9:23 am by Vrael.



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Apr 5 2010, 8:12 pm LokiArexon Post #108



Oh come on, use a real dictionary :P

1. Full of darkness, dark.
c1420 ? LYDG. Assembly of Gods 1169 Tyll Cerberus Had hem beshut withyn hys gates tenebrus. c1489 CAXTON Blanchardyn xxxii. 121 A tenebrouse & derke dongeon. c1530 LD. BERNERS Arth. Lyt. Bryt. (1814) 204 The aduentures of the Tenebrous, or Darke Tower. 1608 R. JOHNSON Seven Champions II. Tiv, Therewith drewe on the darke and tenebrous night. 1725 Bradley's Fam. Dict. s.v. Vertigo, The other they call Scotomia, or Tenebrous Vertigo, when the Eyes are darkned and, as it were, cover'd with a Cloud. 1847 LONGFELLOW Ev. II. ii. 29 Over their heads the towering and tenebrous boughs of the cypress Met in a dusky arch.

b. fig. Obscure, gloomy.
1599 NASHE Lenten Stuffe Wks. (Grosart) V. 220 To..run astray..raking out of the dust-heape or charnell house of tenebrous eld, the rottenest relique of the monuments. a1693 Urquhart's Rabelais III. xvii. 137 Heraclitus, the grand Scotist, and tenebrous darksome Philosopher. 1823 New Monthly Mag. VIII. 13 The most tenebrous holes and corners of their author's obscurity. 1849 Blackw. Mag. LXV. 307 Even in that tenebrous philosophy which he has imported..he is very much at fault.

{dag}2. as n. Darkness. Obs. rare{em}1.
c1450 LOVELICH Grail lvi. 418 At {ygh}oure Castel there is Swich tenebrowse, that No man there Other May se.

Hence {sm}tenebrousness (rare{em}0), darkness.
1727 in BAILEY vol. II.



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Apr 10 2010, 3:17 am Xero Post #109



Played through your recent version using crossbow. I was white.
5th(?) test run

Was all nice and all, got my pet dragon which kicks butt cause I already have high zerg armor for it, and it does 80+ per hit. My crossbow did like 300+ dmg.

Bug/misc: After allying myself with the cave people and killing those attackers, my pet dragon stayed back and turned invincible. This pretty much screws up all wild encounters. You can't enter combat unless it's a boss battle. Freeze seems pretty rigged since you can just freeze any guy you fight and just sit back and watch it die. I was expecting a boss fight with Arthura/Arzura/kerri's man friend, but right when the boss fight started, he exploded instantly...so yeah. Also, after events such as the town/cave quest and Temple fight, you really should remove all the units that had participated. They just end up staying on the battlefield and attacking you.

The Warp Gate was cool. Always wondered what it's used for in past versions.

Edit: Okay, turns out the gol fight is unfinished

Post has been edited 1 time(s), last time on Apr 10 2010, 3:26 am by Xero.



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Apr 18 2010, 9:15 pm Vrael Post #110



@Xero:
Well, freeze is very powerful, but it isn't rigged. Enemy players will still be able to use spells like teleport to jump away from your attacks, or offensive spells to attack you. Same goes with bosses that have spells. Also freeze has a cooldown so that you can't keep someone perpetually in stasis.

Arutha doesn't explode instantly, he just happens to only have 300 health... lol. Right now I'm going to hold off on fixing bugs for a while and try to get the story done. Then, after the majority of the systems are in place I will be able to bug test more effectively since I will know how everthing interacts with each other in the map.

@Loki
Hrm, I might consider changing the introduction definition if you can find me an especially awsome definition


Updates:
Added Staff of Wisdom: +100 EXP per battle. Can be found lying around on the map
Added Staff of Greed: +100 Gold per battle. Can be found lying around on the map
Started the terrain in the 4th quadrant of map, no enemies there yet and it is unfinished
Started the part of the story in the temple in the ruined city



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Apr 23 2010, 2:58 am Gladius_Tito Post #111



Are you still having trouble balancing the axe and bow? Just switch out the firebat with a zergling.



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Jul 16 2010, 5:26 am Vrael Post #112



Quote from Gladius_Tito
Are you still having trouble balancing the axe and bow? Just switch out the firebat with a zergling.
Can't do that, units are already taken up.

Updates: Almost done the spells.
Thorns/MagicBolt
Cocoon
Teleport
Entangling
Mana Shield
Firebolt
Gravity Well
Freeze
Decoy
Firewall
Blink Strike
Cloaking Field
Cripple
Pulse
Slow
Spirit Burn
Stasis Trap
Repulsor
Meteor
Death Strike
Ghosts of the Past
Stun

Are all the spells you can get based on levels alone. Level 4 you have 2 choices, Level 8 you have no choice, you get teleport regardless, Level 12 you have 2 choices, then from level 16-32 you have 4 choices of spells. I still need 3 more spells to have all the level-based spells complete, but all the spells above are done.

Hellfire - quest reward spell. Also complete, and I need to think up 2 more spells for quest rewards.

Updated map link with more current version.



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Jul 16 2010, 3:30 pm Gladius_Tito Post #113



Quote
Can't do that, units are already taken up.
You can't just switch the two out? Or are they too incorporated into triggers to risk it without bugging?



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Jul 20 2010, 3:12 am Vrael Post #114



If I thought it was necessary, no amount of buggy triggers would stop me from making it right. As it is though, I like the hero selection setup. My only wish is that I could think of an easy way to make upgrades so you could upgrade all 4 heroes at once and switch between them when you wished, instead of just picking 1 and rolling with it.


I also added upgrades to the spells. You can upgrade your spells (all of them at once) a maximum of 5 times. For spells which deal damage, like Firebolt, you upgrade the damage, and spells with an effect, like Freeze or Stun, the mana cost goes down. At level 5, that's +250 damage/hit and -33% mana cost.



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Jul 20 2010, 3:37 pm Dark_lunatic_K Post #115



You should drop by Op AcTi sometime, you got a lot of Tenebrous fans there including myself :D
Oh and ProMapperX with us too :lol:



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Jul 24 2010, 12:36 am TiKels Post #116



Quote from Vrael
As for the puzzle, it's your own fault if you can't beat it :P You don't even need to know anything about matrices really, I've seen someone beat it in like 5 minutes.

Am I going to get any credit for helping you design the puzzle?

And you were talking about me right? The 5 minute part.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Aug 21 2010, 12:28 am Xero Post #117



Eh, I dunno what happened, but I had full house and when we reached lvl 12, we couldn't pick our spells. And because of that, it was GG. This wasn't a problem in your past versions though.

Post has been edited 1 time(s), last time on Aug 21 2010, 2:21 am by Xero.



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Aug 28 2010, 7:39 pm Oh_Man Post #118

Find Me On Discord (Brood War UMS Community & Staredit Network)

How you going on this Vrael?




Aug 29 2010, 2:04 pm ETEFT(U) Post #119



This was a great rpg, hopefully it goes well... private part s ur map is being played.. trust me. my feed back soon.



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Aug 29 2010, 9:13 pm Oh_Man Post #120

Find Me On Discord (Brood War UMS Community & Staredit Network)

Lolol thanks ETEFT. I'm still trying to work on that map, damn university! Hope your enjoying what I've done so far.




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