Ok so I have these triggers down for all the kill 4 exp units, the trigger is basically:
conditions:
foes suffered at least 1 (insert unit here)
current player kill score is at least (insert number here)
actions:
subtract (insert number here) kill score for current player.
add (insert number here) custom for current player.
subtract 1 deaths of (insert unit here) for foes.
preserve trigger.
Since the only trouble that comes in here is with the heroes, and each player can only have 1 type of hero, I know the 'foes' thing won't glitch it up, the triggers of all the heroes work for player 1-6, and player 7 is a computer and even then it works for the computer, the problem is, it glitches on player 8, it only works for player 8 when there's a minimum of about 1-3 players, but even then, it works half the game and stops working the other half, needless to say, in a full game, it never works..., my map uses hyper triggers and i also have a lot of death counts running around as counters, and i've checked them, none of them collide with the hero death counts... please help
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
What's your setup? Which players / forces oppose which?
Problems could arise if multiple players can kill the same player since then your kills score won't match.
Example: You kill a Marine (1x100 Pts) and your ally kills a Ling (1x50 Pts).
So your trigger fires and sees yes > 50 Kills score and yes enemy lost a ling => fire trigger.
Your ally's trigger fires and sees yes > 50 Kill score but no death of ling. And also no > 100 kills score for the Marine death.
So your ally gets no kill and you get the wrong kill.
I don't see a way to fix the system you are using unless you can make sure 1 player's units are only killed by 1 enemy player.
Otherwise I'd recommend dumbing it down. Only use kills score and base your reward off of that. This however requires that the unit's relative strength is about the same as in StarCraft. For example it would be stupid if a ling is a boss enemy and gives ways less reward than a weak 50hp Ultra.
If this is inacceptable you're probably stuck with kills-to-cash perfect. Check the wiki.
Post has been edited 2 time(s), last time on Mar 7 2010, 7:18 am by NudeRaider. Reason: typo
hmm, I see, well its a arena battle where players take turns fighting, perhaps I could make it so the players sitting will set to 0 killscore O.O ty
Ok, I got it to work now, thanks for your help.
Post has been edited 1 time(s), last time on Mar 7 2010, 8:08 pm by GameLoader1337.
None.