Summoner vs Summoner =
ahaha ppl might actually start to micro lings
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oooohhhh really looking forward to playing against the same hero
also, could you start putting some of the changes on list of changes from 1.4? its nice to have a place to see all the new changes
Lv2 will work like mutant lv2, but with hydras.
kinda wondering how this works, like how many hydras? hydras have range, so you wont have to be right next to a hero to still hit them. seems like it will be a lot easier to hit than mutants l2
http://www.staredit.net/moose/ts2.txtThe hydras won't have range, and I'll play with it so that 10 of them fire 1-2 times. The goal will be more damage than the lv1, but un-aim-able and less damage than mutant lv2.
mirror games lol! Games are gonna turn into "My ling is better than ur ling." or "I used my zeals l2 first, i win." or even DT vs DT, dual stun ftlolz.
On a serious note, are the "global" meds invincible? I suppose an med l1 during a pursuit can help players. Also with the Temple heal cooldown and no invincible, ppl can easily die when hugging temple?!
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Quote from name:Jennifer Love Hewitt
oooohhhh really looking forward to playing against the same hero
also, could you start putting some of the changes on list of changes from 1.4? its nice to have a place to see all the new changes
Lv2 will work like mutant lv2, but with hydras.
kinda wondering how this works, like how many hydras? hydras have range, so you wont have to be right next to a hero to still hit them. seems like it will be a lot easier to hit than mutants l2
http://www.staredit.net/moose/ts2.txtThe hydras won't have range, and I'll play with it so that 10 of them fire 1-2 times. The goal will be more damage than the lv1, but un-aim-able and less damage than mutant lv2.
yeah, i meant putting the m9 changes on that same list, since right now theres only changes up to m8 on there
also, how can you make it so the hydras wont have range? wouldnt the player be able to upgrade range? and if they were computer hydras so that they couldnt have range, then they couldnt be upgraded...im confused...
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Wouldn't he just remove the hydra den?
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Quote from name:Jennifer Love Hewitt
Lv2 will work like mutant lv2, but with hydras.
This won't work out the way the lings work out. If stacked hydras unburrow, it's most likely for them to start spazzing for an open space than attack anyone.
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For level 1, archer, you're going to have to build the mutas yourself. It's the nature of the beast.
For level 2, you can use stacked hyds as well. If you move the hydra away, then move the stacked hyds to the location, then move the hydra back, it will be a perfect stack. if only there were a way to clear hotkeys...
Also, warp gate capping starts at 50%, then once capped, it goes to 100% or 1%. Will it be given back to player 10 at 50% again, or will it have to completely switch? If so, it will be quite easy to cap a warp gate for some players, since you only have to take 15 seconds of cannon damage.
Is marine l3 damage lowered? It really should be.
If possible, can we make it so that when you're stunned, the location you are ordered to is not centered, so make it so that you can't edge your way away from the stun?
Post has been edited 2 time(s), last time on Mar 6 2010, 4:57 am by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Enemy spawn +1 - Replaces spawn number upgrade. Cost is 3 civs(team). Each enemy lane produces an extra spawn.
That's a strange thing to level up... .lol
You're making it so that it's possible to do mirror match??? my god. That's almost DOUBLE the amount of triggers required..
Not to mention you'd have to figure out which spells need to be changed and which doesn't...
Well..... in actuallity, it's doable... just a lot of work... O.O.
Also, you'd need to make sure each spell effect has the location moved to the player's hero, so that if the same heroes cast the same spells together, it won't fuck up. It'd still screw up every so often tho...
What about spell effects that are continuous... for example, DM's L4 has about 4 seconds of creating 1 zealot, 1 brood, 1 zealot, etc. etc. and killing them to produce the effect, Under the loc "hero Infested Kerrigan"...So, If two DM casts L4, then the effects would go all into one of the two DM's....
You'd also have to go into the "Centering Hell" triggers to change P4, P5, and P6...
I guess you'd have to double the locations... which I think there aren't enough free locs left to do so...
yes.. a LOOOT of work. Are you sure about this?????
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Wouldn't he just remove the hydra den?
Oh yeah lol...I was thinking there was still a spell to make a hydra army, but if that replaces l2...NEVER MIND hehe
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Looking forward for that.
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Inserts My Two cents:
---Not fond of the heal every 7 seconds and not invincible at the temple. Reason being I've seen the mech since I have played temple siege (MT) able to thwart off spawn from damaging the temple with heros, who don't have the Sieging ability to actually kill the temple, and instead actually end up winning because of it. The summoner recently has been changed to not have invicibility as well and is almost as annoying as the mech.
Granted with enough delay a player can be killed now but also the game is named Temple Siege not Hero Siege or Hero Decapitate. I think the team should still have the option of actually killing the temple which it technically does but this non invicibilty makes this process much slower and most likely will result in a PK instead anyhow.
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I'm just thinking...is there
any point in further updating this map? Currently 90% of the ts players on bnet are still stuck on 3.4, refusing to play M8 because it is 'bull shit' and imbalanced...
I'm among the 10% who prefers m8 because it's more balanced.
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Did you read the updates? Im pretty sure mirror battles are a major update for the m8. As for the ppl stuck on 3.4...heres my point of view on most bnet players. They like simple games where imba is a large factor...like that temple siege chaos vers -_-
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Quote from name:iamandragon
I'm just thinking...is there any point in further updating this map? Currently 90% of the ts players on bnet are still stuck on 3.4, refusing to play M8 because it is 'bull shit' and imbalanced...
Exactly this was a major impediment to my motivation. I spent a lot of time wondering if it would simply be easier to make my own PvP AoS type map instead of modifying TS. That is not to say that any M version was perfect or even as good as I had envisioned, but it was a mental blow knowing that many people would not accept it on principle of it being different.
m3.4:
Rine is only good with HP + Damage.
Archer can really only be used with l1, mana, and has useless l2 (unless vs assault/asn), and useless l3.
shitty spell hit detection, usually favors bottom team.
m8:
Rine requires much more skill to play well, since the popular form was way nerfed.
Archer has a reason to get more spells.
good hit detection.
Firebat has a much better l4 (esp vs lm), and a much less cheap l4 for 2 night kill.
Bottom outpost doesn't severely favor team 2.
You have at least one fan of m8. I think people just liked MT so much that they didn't appreciate any change in spells.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Assault's L1 needs drain back. This skill doesn't do anything useful currently. His L4 does kind of blow. Nuke would still be a better choice here. It's Op against a team that has no detection, which is why you would want to pick some detection to balance out your team.
Assault's l1 is already good enough without the slowing effect. The drain is too disgusting, really. Makes assault almost invincible in the beginning at the top outpost as there's no space to avoid it.
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Exactly this was a major impediment to my motivation. I spent a lot of time wondering if it would simply be easier to make my own PvP AoS type map instead of modifying TS. That is not to say that any M version was perfect or even as good as I had envisioned, but it was a mental blow knowing that many people would not accept it on principle of it being different.
I feel I should address this.
It's true that some people don't accept it because it is different. But not everyone have this prejudice. The problem is that people just all jumped onto the bandwagon, and started preaching about how you ruined the map (which isn't true). I think, similar to v1.5, M8 have both good and bad changes. I think the major problem is that your style of triggering is different from mine, and these subtle differences are picked up negatively by players.
For example... the Warp Gate respawning is a biiiig meh. I never wanted to say this, because I didn't want to create any arguments, or seem like I'm biased towards my own versions (which I inevitably am). But yeah, the Warp Gate respawning system is dicey. It detracts from the experience of Sieging a base just to solve the problem of feeding. The beserker bomb is also a strange spell. It's an Odd one out of the many other spells I have triggered..
Generally, by trying to achieve the best balance of the game, you have somehow detracted the experience of the game. While it's hard to put your finger on what exactly is this experience, players do not want it taken away. I'm sure you can Add to the experience, or lower the damage of spells, or change its orientation and etc to balance it, but replacing a spell needs careful thought put into it, and it needs to mask the spell it replaced.
Anyway, I think that if you have implemented the changes in a way that supports the mechanics before, I doubt people will be crossed by the changes. I don't think you should give up altogether. I mean.. you DID figure out my triggers.... fuck.. you can basically do anything else then..
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Just popping in to say it looks like M9 will be done by the end of the month.
its not done yet?
could you tell us how close you are to finishing?
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