Staredit Network > Forums > Staredit Network > Topic: DeVouReR's Updates List
DeVouReR's Updates List
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Dec 6 2009, 6:11 pm
By: Devourer
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Mar 3 2010, 9:44 pm LokiArexon Post #461



Thanks they work again!



None.

Mar 4 2010, 5:06 am Wing Zero Post #462

Magic box god; Suck it Corbo

I'm not saying you did anything but on my phone this site suddenly became nothing but text... I cant go on it from my phone anymore :hurr:




Mar 4 2010, 6:23 am Devourer Post #463

Hello

isn't text only a result of having a bad connection? That at times happens to my computer as well, check your connection.



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Mar 4 2010, 3:34 pm poison_us Post #464

Back* from the grave

I just noticed this, and its not too important, but it bugs me. When I edit my signature, then click preview, and try to follow the urls, they always bug. However, those same urls work if I update the signature. It might help that I'm on Chrome, but I doubt that has anything to do with it.




Mar 5 2010, 11:39 pm DavidJCobb Post #465



If you know HTML, it could be helpful to View Source the page after clicking Preview. If there are any inline JavaScript handlers on the generated A tags (or other anomalies), that could narrow the problem down (as to whether it's a site bug or some bizarre browser bug).



None.

Mar 10 2010, 5:40 pm Devourer Post #466

Hello

New smilie: :wut:
in addition, smilies which were posted from now on will have a title (mouseover description) for the code of the smilie. Try it with the smilie above. It's : wut :



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Mar 11 2010, 4:56 pm rockz Post #467

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Devourer
New smilie: :wut:




"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 11 2010, 8:14 pm Devourer Post #468

Hello

Quote from rockz
Quote from Devourer
New smilie: :wut:
I guess I can add this, what text should be replaced by this? :C ?
Also, Moose made me a moderator of the Portal News so I can approve topics in there as I'm actually a staff member and the forum description is saying that topics must be "approved by staff to appear".



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Mar 11 2010, 9:24 pm rockz Post #469

ᴄʜᴇᴇsᴇ ɪᴛ!

lol I actually like :C

I rather think he looks like massimo dalema, so it could be :massimo:


Post has been edited 1 time(s), last time on Mar 11 2010, 9:25 pm by DeVouReR. Reason: Fixed BB Code



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 11 2010, 9:53 pm NudeRaider Post #470

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

*votes :massimo:*




Mar 12 2010, 1:41 am Neki Post #471



I want :C



None.

Mar 12 2010, 2:58 am payne Post #472

:payne:

No, :C has its style.
I want it to be a simple font. D=



None.

Mar 12 2010, 6:05 am Devourer Post #473

Hello

I'll make it :massimo: today and for now there are enough new smilies. Don't spam me with more ;)
EDIT: Done.


Trigger
Players

  • Player 1
  • Player 3
  • Player 7
  • Conditions

  • Always
  • Never
  • Actions

  • Set Member State (DeVouReR, Admin)
  • And ignore the never condition :)


  • Post has been edited 6 time(s), last time on Mar 16 2010, 2:15 pm by DeVouReR.



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    Mar 13 2010, 2:56 am payne Post #474

    :payne:

    Clicking on the 'Post #" makes the 'contact' button under the avatar not work.

    EDIT: And why is there no "+" and "-" for the PM messages' box? ;o

    Post has been edited 1 time(s), last time on Mar 13 2010, 6:30 am by payne.



    None.

    Mar 13 2010, 10:10 am Devourer Post #475

    Hello

    Quote from payne
    Clicking on the 'Post #" makes the 'contact' button under the avatar not work.

    EDIT: And why is there no "+" and "-" for the PM messages' box? ;o
    That post-link is breaking every javascript (i.g. the navigation isn't working as well)
    The PMS are privated and could therefore be abused.



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    Mar 14 2010, 12:43 am DavidJCobb Post #476



    That would be because everything's in the global scope. The post # link stores the URL of the post within a global variable show, which overwrites the global show function used in the Contact link. Modifying the post number function (making show a local variable) would fix that problem. Alternatively, the JS could be refactored, so that everything isn't blobbed into the window and the global namespace isn't horribly polluted. (Yes, I'm still working on that, if you're wondering. Which you probably aren't, but meh.)

    Post has been edited 1 time(s), last time on Mar 14 2010, 12:52 am by DavidJCobb.



    None.

    Mar 14 2010, 2:36 am DavidJCobb Post #477



    EDIT: Aaand I forgot that this was in the same topic as the bug that I linked to in this post and commented on two hours earlier... There a way to merge posts?


    EDIT (clarification): I'm posting this to see what people think... How many people want newer, more up-to-date JS v.s. how many people are just fine with the current system and don't see the need for refactored code. TBH I didn't anticipate getting enough replies to start a new topic...


    Remember back when I started that JS revamp? Well, now I have something to show for it. (And again, I don't expect it to be used, or mind if it's not... It's just something I'm throwing out here -- an option, an alternative.)

    The revamp includes a relatively-developer-friendly modal system. Here's a modal for posting YouTube videos. As a bonus, it'll extract the video ID from a URL. A user need only copypasta the URL.


    And the result:

    (Not shown is an in-modal notification if the URL is malformed.)

    Tired of having to click through massive, inelegant, tedious, and clunky chains of one-line prompt boxes just to type in a trigger or a list? Having a hard time memorizing the BBCode for it? Well, the modal system is versatile enough to eliminate the first problem and render the second immaterial.



    And, of course, the result.

    In the modal, the Conditions and Actions sections are both lists of one-line textboxes, with buttons ("Add Condition"/"Add Action") that add more rows. So someone can add as many of each as they like. Should they add too many condition or action rows, they need only leave the excess rows blank -- they will be ignored.

    If you're wondering, "Why should we use this? All you did was add modals!"... The cosmetic changes, of course, are miniscule. However, nearly everything under the hood is different. The code is structured to be more efficient, more developer-friendly, and the way it's structured will prevent problems like this from ever occurring. (Screenshot #1 shows this in action -- since everything is compartmentalized, there is zero risk of variable overlaps. Unlike the current version, where pretty much the only way to prevent variable conflicts with 100% certainty is to have some kind of list of every variable and function ever used in the code at any period of time ever, or to code your stuff anyway and remove any arising conflicts through trial and error.)

    I do, of course, plan on adding many more cosmetic enhancements, making the more clunky JS-based parts of the site better-looking and more usable. I've also been testing this using Greasemonkey userscripts and Stylish userstyles, so when it's polished enough, I could even release a kind of optional public beta.

    So... yeah. Just throwing that out there, in case anyone's interested.

    Post has been edited 3 time(s), last time on Mar 14 2010, 2:42 am by DavidJCobb.



    None.

    Mar 14 2010, 8:13 am NudeRaider Post #478

    We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

    Nicely integrated, skinned popups that show all options in 1 step? Do want! (Always hated how ugly these standard windows dialogs looked and even prevented me from changing tabs!)
    Extract the video ID from the link automatically? Do want!
    A working trigger dialog? Do want!
    A code structure that prevents certain bugs? Do want!
    Another coder taking some of the work off Dev's shoulders so more things can be done? Do want! (Not sure if you'd want to continue working on SEN but this is how I understood it. And if not, at least the code structure will make things less annoying trial and error work for Dev which also should reduces his amount of work.)




    Mar 15 2010, 1:58 am payne Post #479

    :payne:

    We do not see our own PMs in Private Discussions (when you have a discussion with PMs, using many replies)...

    EIDT: http://www.staredit.net/files/1622/&skin=2
    We do not see the entire title of the second Force. There should be 3 dots. I just had to mention it so you can enlarge the table. ^^

    Post has been edited 1 time(s), last time on Mar 15 2010, 2:30 am by payne.



    None.

    Mar 15 2010, 6:12 am Devourer Post #480

    Hello

    Quote from payne
    EIDT: http://www.staredit.net/files/1622/&skin=2
    We do not see the entire title of the second Force. There should be 3 dots. I just had to mention it so you can enlarge the table. ^^
    The names are shorten on purpose.

    Post has been edited 1 time(s), last time on Mar 15 2010, 9:19 am by DeVouReR.



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