Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUDS PLEASE HELP
EUDS PLEASE HELP
Feb 23 2010, 1:37 am
By: GameLoader1337  

Feb 23 2010, 1:37 am GameLoader1337 Post #1



Hi, I've downloaded Morph's map and I found the keypress detection for the following letters: D, R, O, P. I plan to use the detection of "drop" to ban drop hackers in the game, (i have yet to find out what the '/' is to make it /drop, because Morph's map doesn't have that keypress), but right now I have no idea how to put the EUDS into my map, and how to make it work, for example, do i just copy and paste the death counts into 1 trigger, and add the action i want? or what do I have to do? someone please help



None.

Feb 23 2010, 1:49 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

sounds like you are trying to do something that can't be done/is way above your league. Tell me what you want to do. Your current situation is ambiguous/impossible. You want to detect when a player presses d,r,o,p, then drop them if they press that? IDK what you're trying to do. If you would say the conditions and the actions of the "drop" then I'll translate them into triggers.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 23 2010, 1:53 am GameLoader1337 Post #3



yes, rockz, I need to get them to press /,d,r,o,p to be accurate, and then the game should ban them, ie: defeat for current player.
and the conditions I have right now obviously doesn't work, because I just copied and pasted the euds for D,r,o,p as if they were single keypresses in that order, and I put defeat for actions.



None.

Feb 23 2010, 1:55 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

gotcha. Well, keypress detection isn't accurate, but you can set DCs and switches to know when a player presses what. However, the triggers morphling posted aren't going tobe enough to create a successful anti-drophack.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 23 2010, 6:58 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from GameLoader1337
yes, rockz, I need to get them to press /,d,r,o,p to be accurate, and then the game should ban them, ie: defeat for current player.
and the conditions I have right now obviously doesn't work, because I just copied and pasted the euds for D,r,o,p as if they were single key presses in that order, and I put defeat for actions.
Why would anyone press 5 consecutive keys to ban himself? He could as well leave the game...
And if you meant hackers are banned then you still need a trigger that successfully detects hackers which is very hard to do, and you won't get a public answer for that, since as soon as the method is known publicly the hack makers will update and render it useless.

Btw. key press detection for / won't be accurate since not everyone is using the qwerty layout.




Feb 23 2010, 7:26 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

people type /drop rockz to initiate the drophack, I assume.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 23 2010, 8:30 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

/facepalm ok i get it now ^^

Well it would work once, or twice on the same person, but then he'll just type /de[backspace]rop [name].




Feb 24 2010, 3:18 am Lethoth Post #8



There's a better way to do it, make another anti hack ie. Anti multi hacks. When the person is detected, set a switch/death counter, and make a trigger to detect if the player presses Enter when he was caught hacking, it happend to me when in my maps the hackers are caught, they drop me so I already created this simple method. If you need more help about anti hacks, contact me



None.

Feb 24 2010, 4:25 am rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

So you're saying:
Detect hack (somehow)
Set switch, switch is client side.

If switch is set and
Player presses 'enter'
create unit for desync.

I don't understand the chaining of triggers here.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 24 2010, 4:33 am Lethoth Post #10



Yeah rockz, it's something like that.

Post has been edited 1 time(s), last time on Feb 24 2010, 4:44 am by Lethoth.



None.

Feb 24 2010, 7:01 am NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well that's pointless. If you detect the hack, just drop him.
If you want people that have their hack loaded but apparently not using it to keep playing then why are you banning the hack users that are trying to talk to their team or buddies? (Which is a more likely scenario than for dropping ppl)




Feb 24 2010, 7:39 am fat_flying_pigs Post #12



1) How does one detect multi command online?
2) I like the using the enter key - It throws of the hacker. They then think that the map's anti hack has something to do with them using a hack and pressing enter, rather than the multi detection. Other wise, the player might just not use that particular hack if they found out.



None.

Feb 24 2010, 2:26 pm Lethoth Post #13



My anti hacks crash the hackers after everyone was hack checked (there is no way to avoid this crash), so it's like 3 seconds after the game started. In that short moment, lots of hackers have enough time to drop the whole game, so that's why I added Enter thing. If you are caught, you are doomed



None.

Feb 24 2010, 6:20 pm rockz Post #14

ᴄʜᴇᴇsᴇ ɪᴛ!

why do you check after 3 seconds?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 24 2010, 8:16 pm Lethoth Post #15



No, it checks automatically at beggining but it takes 3 seconds to scan everyone.



None.

Feb 25 2010, 1:00 am Vi3t-X Post #16



So what if I did:

/ d r a [backspace] o p

Then your triggers would die. :P



None.

Feb 25 2010, 2:12 am rockz Post #17

ᴄʜᴇᴇsᴇ ɪᴛ!

You can probably detect
To all:/drop
but it's stored in a location which doesn't have a fixed address. It's always in 0***008C though. IDK where the pointer is, or if it exists in a permanent location.

Keypress detection isn't flawless anyway, so it doesn't matter.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 25 2010, 8:13 am NudeRaider Post #18

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from rockz
To all:/drop
That would never appear on my screen. It's An Alle:/drop for me.




Feb 25 2010, 6:58 pm Heinermann Post #19

SDE, BWAPI owner, hacker.

Hehe localization.
Your best bet is to detect "<ENTER>/drop<SPACE>" and to keep track of any extra characters and backspace being used so that it doesn't mess up.

Morph wasn't the only one to make a key detection map.
I never completed this but it should be sufficient for all the keys you need.
[attach=5962]

Attachments:
VK4.scx
Hits: 3 Size: 17.91kb




Feb 25 2010, 7:54 pm rockz Post #20

ᴄʜᴇᴇsᴇ ɪᴛ!

"To all:" doesn't actually show up where I'm looking. It's in a different location, but you'd be reading the "/drop" portion. You can type something in ("blargh" for example), search for the string in artmoney, and find it's only in 1 location. There is nothing before that.

Here's the problem:

It didn't detect the slash, and it detected enter twice.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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