>be faceless void >mfw I have no face
So can we make our own shaders? Here's hoping blizz included a way to import and export to collada and other model formats.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
SDE, BWAPI owner, hacker.
Of course, as long as the format is known. Shaders, models, and portraits are the 3 unknowns ATM.
Do you guys have access to the editor? If so, I have a question: How many subunits (read turrets) can you place on a unit, and can you issue orders to them dynamically based on any arbitrary piece of data? Also, can you interact with weapons in the editor? Both of these will effect the map I am currently planning.
None.
ALL PRAISE YOUR SUPREME LORD CORBO
There's editor files such as icons and textures in the mpqs, any of you lucky bastards that got a key can confirm if you guys have the editor?
fuck you all
Jeesh. I just played 11 games today. It ish SOOO FUN. <_< I've made my own builds etcetc. Anyone else have SC2?
None.
Jeesh. I just played 11 games today. It ish SOOO FUN. <_< I've made my own builds etcetc. Anyone else have SC2?
I'll have it if you hand over your username//password.
None.
ALL PRAISE YOUR SUPREME LORD CORBO
I'll have it if you hand over your username//password.
He's right, you should totally give it to use and we can take turns to play!
fuck you all
Quote from name:Heidi Klum
I'll have it if you hand over your username//password.
He's right, you should totally give it to use and we can take turns to play!
you would be my all time best internet friend!
None.
SDE, BWAPI owner, hacker.
Hey, could someone with the beta upload some maps and replays for me? Thanks.
I wish they would tell you when they were gonna give out more keys.. I'm getting sad
None.
Relatively ancient and inactive
Time to plan an invasion of California.
None.
Hey, could someone with the beta upload some maps and replays for me? Thanks.
I have it downloaded and installed but I cannot find the actual maps.
I think maps are downloaded once in the game, and replays are actually stored online somewhere iirc.
None.
SDE, BWAPI owner, hacker.
Well it looks like this will be harder than I expected. D:
>be faceless void >mfw I have no face
Hey, could someone with the beta upload some maps and replays for me? Thanks.
I have it downloaded and installed but I cannot find the actual maps.
I think maps are downloaded once in the game, and replays are actually stored online somewhere iirc.
Sounds like what I thought they'd do, to protect premium maps.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Hey, could someone with the beta upload some maps and replays for me? Thanks.
I have it downloaded and installed but I cannot find the actual maps.
I think maps are downloaded once in the game, and replays are actually stored online somewhere iirc.
Sounds like what I thought they'd do, to protect premium maps.
...so wait.. What are we going to do when we want people to DL maps from SEN? *is confused*
None.
Hey, could someone with the beta upload some maps and replays for me? Thanks.
I have it downloaded and installed but I cannot find the actual maps.
I think maps are downloaded once in the game, and replays are actually stored online somewhere iirc.
Sounds like what I thought they'd do, to protect premium maps.
...so wait.. What are we going to do when we want people to DL maps from SEN? *is confused*
there will be away, i am guessing they will have a custom map file/ and then premium maps/starcraft maps are stored somewhere that you can't access like on your account online or something.
None.
ALL PRAISE YOUR SUPREME LORD CORBO
.manifest = XML
Though, I'm not sure .gfx is SWF since I couldn't open it with either a flash editor nor an image editor either.
Models are most likely in a custom format/conversion optimized for SC since they didn't open in max, maya, skp, kerkythea
If blizzard doesn't provide a converter in the editor someone will most likely have to figure it out.
.dds seems to be the default UI graphics for everything, I find it weird how only the authorization ones are .gfx
.dds files are also used to texture models too, all of the models will have a diffuse map and a "normal" map. I thought blizzard would be doing multi-layer texturing on the models i.e. one layer is the diffuse, one layer is the bump and so on (files would have been .tga for this) I guess having both textures separate makes it even easier to mod. You can just change the texture to something else and get a different "unit" (completely change the look of the model) but not really modifying the model, so you save having to animate the model and such.
Also, the UIs work pretty much the same way the old ones did. One image as background, and multiple images over it, only this time the position of the objects are controlled by XML files and not .bins.
I think there's going to be less need for modding tools developing the way I see things right now.
Now we need a SC2 modding forum
fuck you all
SDE, BWAPI owner, hacker.
The GFX files are modified SWF files. People have already been able to decompile and recompile them.
See
http://darkblizz.org/wiki/doku.php for the latest developments.
On a side note, I'm received some replay files, and made some progress on the format, but it's not enough.
I'll need a replay that sends a single command (select) saved to really break the ice on its format.
As for maps, those with keys who have played games, please search your entire computer for "*.SC2map".