Staredit Network > Forums > Games > Topic: HoN
HoN
Sep 16 2009, 11:26 am
By: Forsaken Archer
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Feb 8 2010, 5:16 am ForTheSwarm Post #1241



25643722

Funny game involving me (armadon) out-carrying dark lady and night hound about 70 minutes in. The fact that with Night Hound's Backstab is countered by Armordillo sure helped. :)

Also of note:
Yes, my opponents are noobs. So are my teammates. (no port key on behe)
No, I was not uber-1337. But decent.
Watch for me killing invis night hound once in lane and once during teamfight.

EDIT: After a kongor battle, dark lady chases me for a good 30 seconds before I finally die. Was pretty funny.

Post has been edited 1 time(s), last time on Feb 8 2010, 12:56 pm by ForTheSwarm.



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Feb 8 2010, 6:02 am ShredderIV Post #1242



How would one go by to kill an invis nh without revealers? Just asking, didnt watch the replay, and pretty sure armadon spikes dont hit invis stuff.

Also, fun game with pebbles today. Me n pest in lane jsut had some bad luck, with our opponents being dl and hag. The bad luck was them running away twice both at about 50 hp. I would chuck pest intot hem, who wud stun, then i wud stun, worked pretty well...

I'm still trying to get better as pebbles. Wasnt the best lineup i personally think for him, but i still wound up with about a 1:1 kdr. We also got kinda shafted with a retard scout who just farmed for 20 minutes so all teamfights were 4v5 and hard to survive.

Funny moment also. Game before, me and my lanemate andromeda, me being pebbles again, both got dcd in a server thingy, but while we were both dc'd, i got a kill. I dont know how since replays arent working right, but it musta been funny to watch.



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Feb 8 2010, 8:13 am LoveLess Post #1243

Let me show you how to hump without making love.

Quote from ForTheSwarm
Good in pubstomps I suppose.
Tell me the last time you played a series of non-pubs. I'm pretty sure it's rare and far between.




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Feb 8 2010, 12:56 pm ForTheSwarm Post #1244



Quote from ShredderIV
How would one go by to kill an invis nh without revealers? Just asking, didnt watch the replay, and pretty sure armadon spikes dont hit invis stuff.

Spines DO hit invis. I also had a mock.



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Feb 8 2010, 8:06 pm NudeRaider Post #1245

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

25836937 - this is the prime example of how most of my games go. First we're doing fine, but in the end we lose. This is why my psr goes lower and lower and I have no idea whats going on.
Can someone watch the replay and tell me why we lost this and what we should've done instead? I'm really tired of losing all won games...
The only thing I realized was that when we won a teamfight that the team didn't push. Tried to tell them but they were pussies. :/
But that can't be all, can it?




Feb 8 2010, 9:11 pm Neki Post #1246



I haven't watched the replay, but most of the time, you must play based on your team's strength. 90% of HoN players just love to farm and kill, but never push. This strat only works when your team build-up caters to this kind of strategy. Usually, your team make up determines what strategies you will need to play to win the game. For example, if your team is mostly made up of INT heroes and their team is made up of carries, you MUST win the game before 40 minutes, or you lose. It's as simple as that, you can farm all you want, but carries simply scale better than INT heroes. Hence, a team made up of INT heroes will need to push their early game dominance to mid-game, and hopefully force a concede or throne their opponents before they get buffed up. Same with the other way though, a team of carries will be dominated from early game to mid-game, but once late game kicks in, their carrying ability takes over. In this case, a team of carries must turtle and stall the other team until they are strong enough to win. Turtle strats are usually when you farm a lane, and when it's dangerous, move back. You do this for 40 minutes, and if the other team pushes, you must stop them from raxing you. Also, when you win a team fight, take advantage of it. Kill a tower, kill their rax, or kill Kongor. You need to be assertive when you win a fight, if you all go back to farming, you give them more chances to win a team fight, and eventually beat you. The thing is, this is extremely hard to convince pubs to do, as they usually take the time to farm after a team battle.



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Feb 9 2010, 4:09 am Decency Post #1247



Just from the game's stats: you didn't stop Soulstealer from farming at all (600+ EXP/Min) and then he destroyed your team endgame.

Meanwhile, your carries were terrible.



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Feb 9 2010, 4:44 pm NudeRaider Post #1248

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I was trying to stop soulstealer but he was careful and hard to kill. So a single good player can win the game? How to stop such a player?

@Ultimo: We had 3 carries (if deadwood counts as one) so I don't know why the long game didn't help us.
FaZ- says they were terrible, you say long game = autowin for carries?

I still don't know if lack of pushing was the only reason we lost or what else is important in order to win a game.

Besides what qualifies a hero to be a carry? I understand most AGIs are carries, but why? How important is the stats gain of the main attribute? How important are secondary attributes and spells?




Feb 9 2010, 5:57 pm Neki Post #1249



Well if your team is incompetent, of course you'll lose. One good carry along with a good team will always outplay 5 carries, even one hour in. It's all about the team play too.



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Feb 9 2010, 6:03 pm ShredderIV Post #1250



A carry is usually defined by a need for items to be truly good. Most have passive abilities which is what defines them being a carry. Take for example madman. He has a critical passive that basically is what lets him carry, along with an ult that boosts the power of his ultimate. Because of this, once he gets a high damage, he crits for more and pwns.

Deadwood is not a carry. He scales bad late game, as willowmaker is his big killer early game, and he has no skills to boost his attacks. He is much more an early/mid game powerhouse, but he looses a lot of power to other heroes late game.

On another note, i've been playing pebbles a lot more and found im quite good as him. The only thing i still have to work on is chuck and getting my enemies right in it. I have pretty much master animation canceling his stun. My last game i was being chased by a valk and basically didnt stop moving to cast stalagmite. I even played it in slow motion, and pebbles just turned around in a circle and the stun shot out.



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Feb 10 2010, 1:18 am Neki Post #1251



Deadwood can carry, he scales a little, not as good as real carries, but he can be built that way. I see him more of a ganker though. AGI heroes are usually carries because they sometimes have one or two skills that allow them massive damage output late into the game. For example, Dark Lady gets +100% base damage (I think), and +attack speed from Dark Blades. Early game, this is pretty good, but late game, this scales very well, and with items, it makes her a dominant carry. Compare this to a hero like Glacius, who will gain nothing from getting massive +INT, because by end game, he'll never run out of mana, and he'll never do enough damage through auto-attacking for items to really benefit him.



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Feb 10 2010, 1:22 am Decency Post #1252



Carries almost always have abilities that improve as the hero gets items or levels. Usually, this means percentage based things.

Puppet Master with whiplash. Scout with vanish and crit, Madman with his ultimate and gash, Pestilence with his -armor, Maliken, etc.

The other way heroes can be carries is if they can farm fast as hell and just outlevel and outitem everyone else. Soulstealer, Wretched Hag, Magebane are this type.

Mostly it's just experience, though. Some heroes scale lategame because of small things like agility gain per level, and some don't.



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Feb 10 2010, 1:47 am LegacyWeapon Post #1253



http://replays.heroesofnewerth.com/match_replay.php?mid=26009992

This is why I lose. My team blows



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Feb 10 2010, 4:25 am ShredderIV Post #1254



And which one were you? lol

On another note, me n nude tore up some pubs today :awesome:



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Feb 14 2010, 1:37 am Neki Post #1255



26658754
Oh yeah, whispering helm strat > puzzlebox strat, lol.




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Feb 14 2010, 4:09 am ShredderIV Post #1256



The finals for the sidewinder tourney were today...

Chu went scout, which now means scout will be played in every single pub game...

Dammit chu...



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Feb 14 2010, 8:16 pm Decency Post #1257



Chu was copying a player from 4DR. That guy used scout successfully two games in a row against 5, which is huge because no one's supposed to beat 5 or WHP except for each other.

He has a really good skillset, he's just very fragile. That's why he's only used with Demented Shaman, the best babysitter by far, and usually with a lot of supports/disables. Puppet/Lich obviously fit.



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Feb 14 2010, 10:32 pm ShredderIV Post #1258



Pebbles is so much fun, me n nude palyed a 3v3 (i know) today, and i wrecked some shit up. Basically i relied on the insta gib powers of pebbles, and could kill both valkyrie and glacius in one combo. I barely even had to worry about keeper though, since pest would always swarm him. Once i got a port, it was even better.

The hard part to get down about pebbles is chuck. Stalagmite is actually pretty easy to time, but making sure your opponent is close enough for the chuck is really hard. It's also his item set. I always buy that ring that goes into ring of sorcery first, due to his lack of early game armor, and buy the brain from the side shop. This however, leaves a lot less money for regen, which makes it harder to last hit without being harassed into oblivion.

The good thing about him is once you get his boots + ring + bottle, he's really hard to beat.

I think i found my hero for when we play our AP games lol.



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Feb 15 2010, 8:45 pm Decency Post #1259



That's why Pebbles solos a lot in higher level games. And that he has ridiculous base damage. From what I hear HoN is pretty forgiving for double casting Pebbles, but he's so fun to play so who's complaining. =)

I played a few games with electrician yesterday. I think he's probably overpowered right now, to be honest. He's an awesome roamer/ganker and really strong in lane with his free nuke. My friend and I laned Hellbringer+Electrician a few times... not even fair. With the minus magic armor if they don't have a double stun lane we can instant kill pretty much anyone.



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Feb 15 2010, 10:02 pm ShredderIV Post #1260



yeah, another good lane, at least for early kills is blacksmith and elec for the same reason.

i dont quite understand what you mean by the "double casting" pebbles though....

Went crazy as FA today too, and realized im not bad soloing. Got 36 denies and 50 creep kills by the time laning was over against an enemy torturer, and had a shieldbreaker at 25 minutes. Was fun.



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