I've made an excel spread sheet that calculates 1v1 unit fights; it reports the number of hits to kill the opposing unit, the time it takes, and damage per second. It also shows unit statistics, such as unit range (in fine grid), cooldowns, and a couple other things to be added later.
Includes:
Unit cooldowns (attacks/game second)
Damage
Life and Shields
Base Armor
Unit Size
Damage Type
2x damage and 2x armor effectiveness
Range
Multiple Shots (Valk, Carrier, etc.)
To be implemented:
Set upgrade level (to see how it affects all units) by each upgrade type (weapons, armor, shields)
Weapons upgrades
Armor upgrades
Shield Upgrades
Independent Unit Size and "Attack = enemy Armor" (.5 damage).
Protoss Shield Regeneration
Protoss Shield Regeneration w/ Battery
Zerg Regeneration
Medic Healing
Movement Speed/Distance for extra shots in ranged vs melee (or longer range vs shorter range)
Buildings
Compare different players w/ different upgrades (ie: 2 rines w/ different ups)
Maximum Splash Damage
Change Log
Attachments:
Post has been edited 7 time(s), last time on Feb 10 2010, 10:33 pm by fat_flying_pigs.
None.