lol, cannons may Not work... but there're better things to do than just spawn reavers...
One thing I used probes with before was a Barricader... when it builds a pylon, the pylon gets converted into a machine shop.. In your case, i'd say about 300-500 hp or less if you add armor so the barricade can resist lower Zombies....
@Squad suggestions. It's rather hard since you do not want to give players air units.. but if u allowed us to have air units (maybe make it so that the air units have to stay around the Mercenary.. have like a 10x10 location around the mercenary in which the air unit can't leave) .. then you can have units like the Sci-ves, and the Queen...
Here's a list of workable squads with protoss/zerg/terran stuff...
- Storm Troop - 2 high HP archons (~200-300?) + 2-4 High templars (with hallu)
- Sojourn Troop - Dragoons with range ups + probe which can build barricades/Cannons.. Can also add corsair with D-web to silence zombies
- Heavy//Artillery - 2-3 Tanks + Sci-ves with D-matrix n Irradiate
- Bioweaponry - 4 Hydras + Queen with Broodling n Ensnare OR Defiler, which swarm creates an infested terran
- Assist Troop - 4 medics + 2 sci-ves with D-matrix an Irradiate.
With this however, calling reinforcements can no longer be just terran units.. Let the player choose to call in terran/Zerg/protoss units (same, hydras, and dragoons respectively?)
I'm just brainstorming ideas here
With the probe, you can always make other buildings spawn reavers.. .. but you should consideo its big splash against allied units into the equation.....
@Objectives not being done as a team..
It's not that hard to do.. you just need to make 5 more triggers to account for each player...
What I meant was that the players don't have to finish together.. but just all of them have to finish before they get the next objectives. THIS would be ez to trigger.
(then you can throw in some objectives that must be done together..
)
@Change in Difficulty Setting
What I think you should do is key into the Rush element that you have going in your map... (Tho u don't have to)
If the players can't work as a team to complete the objectives asap.. they're fucked.
You can set zombies to lower HP% in order to create more levels, and ease the craziness (needs more testing)
I still think you should have a Final, Unbeatable Zombie difficulty level.. where it's purely Game Over in order to avoid people farming and getting bored like we did. Spawning Mutalisks and Guardians and Infested terrans as the last level would be SOOO Sweet .. ... You can also make the strongholds destroyable at the last level... so the players can just watch their bases get taken over...
EDIT: Forgot to say.. my testing friend's azala[zc] (or just azala)
Post has been edited 1 time(s), last time on Feb 4 2010, 2:23 am by UnholyUrine.
None.