I've made some good progress this weekend, finishing the air boundary stuff and gotten most of the unit tracking stuff in, although I need to give some more consideration to the crystal/sunken colony side of things here (will do that later tonight). Need to re-work some of the air boundary stuff once I have the unit tracking stuff complete, but that will simplify the triggers and make it more resilient to bugs.
I'll do a proper update tomorrow night, after I've got some more things crossed off.
As for this 'newer' version of BPM that includes a beacon in the 2nd section, could you PM me a copy of that map? I'd be interested to see how it differs from the BPM that I based mine off.
Also, to give people the three main drivers behind my work:
1) Remove annoying bugs and limitations from BPM
2) A very professional, polished map that aims to explain or make clear to the players what is going on at all times (compare BPM where the hero system is not explained, enemies can use "kill enemies" power up and you suddenly die with no explanation, etc)
3) Add a lot of depth to the game in terms of little quirks that an expert experienced player will be able to exploit. This keeps the game 'fresh' with new things to learn and try.
Examples of #3:
1. Gas is used for hero upgrades. With a probe, you can build an assimilator and mine gas from the depleted geyser in the north section. Obviously you're devoting time to gain gas at a slow rate, but if you're ahead, it could be wortwhile.
2. You can upgrade protoss shields at the forge for 2 gas (+2 per level) up to lvl 5. This is a modest increase, but can make the weaker protoss units more formidible, not to mention the Archon with 350 shields.
3. You can build a comsat station (once, for 10 gas) to steal 5 gas from each enemy player, if you build a command center on the map somewhere.
4. Zerg can build nydus canal (for 5 gas, requires creep! have to find some on the map...) once to gain a bonus lap.
5. Destroying the 'no-fly zone' and 'h8ter temple' gives all players bonus gas, and the player that landed the killing blow gets a free lap (good if you're falling behind...)
6. If you manage to infest a command center, you gain free automatic queen upgrades for the rest of the game, 10 bonus gas and an instant kill enemies (infested command center is the 'kill enemies' building).
Post has been edited 1 time(s), last time on Jan 31 2010, 9:54 am by Lanthanide.
None.