If you put really big unit IDs in Display Portrait you can display some neat things!
... Really, though, there is only 12 interesting ones: the mercenary biker and the flag colors that aren't red. ;o
I listed them!
Collapsable Box
Unit ID Port ID Portrait Description
215 82 Flag (P1 Red) - Idle
4917 87 Flag (P6 Brown) - Idle
6541 61 Merc Biker - Idle
6552 82 Flag (P1 Red) - Idle
6553 84 Flag (P3 Teal) - Idle
6554 86 Flag (P5 Orange) - Idle
6555 88 Flag (P7 White) - Idle
6562 107 Flag (P10 Gold) - Idle
6563 108 Flag (P11 Tan) - Idle
6564 109 Flag (P12 Azure) - Idle
11780 61 Merc Biker - Idle
11806 83 Flag (P2 Blue) - Idle
11808 84 Flag (P3 Teal) - Idle
11810 86 Flag (P5 Orange) - Idle
11812 87 Flag (P6 Brown) - Idle
11814 89 Flag (P8 Yellow) - Idle
11842 106 Flag (P9 Green) - Idle
11844 108 Flag (P11 Tan) - Idle
11846 109 Flag (P12 Azure) - Idle
14804 82 Flag (P1 Red) - Idle
14808 85 Flag (P4 Purple) - Idle
14812 88 Flag (P7 White) - Idle
14842 107 Flag (P10 Gold) - Idle
24370 61 Merc Biker - Idle
24646 82 Flag (P1 Red) - Idle
24650 83 Flag (P2 Blue) - Idle
24654 84 Flag (P3 Teal) - Idle
24672 86 Flag (P5 Orange) - Idle
24676 87 Flag (P6 Brown) - Idle
24680 88 Flag (P7 White) - Idle
24682 89 Flag (P8 Yellow) - Idle
24718 106 Flag (P9 Green) - Idle
24722 107 Flag (P10 Gold) - Idle
24724 108 Flag (P11 Tan) - Idle
24726 109 Flag (P12 Azure) - Idle
And of course SCMDraft doesn't let you input the UnitID:### stuff, so you have to either use modified StarForge data files or hexedit the value in. ... gl,hf.... Yeah.
If you want to find a portrait that you could just use by selecting a normal unit, you can look it up
here. Select all in the right column, then find it in the left column to display it. Check Idle Portraits only, talking ones tend to break. If you want you can select only the third check box, but it is all garbage.
Post has been edited 1 time(s), last time on Jan 26 2010, 8:48 pm by FaRTy1billion.
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>be faceless void >mfw I have no face
YAY my avvy ingame
now just find out how to add the christmas hat and it'll be sweet.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
YAY my avvy ingame
now just find out how to add the christmas hat and it'll be sweet.
Sorry, but the hat'd take some modding.
Also, there are other unused portraits, except they've all been replaced by just the marine portrait.
And now we need to think of MORE triggers we can abuse by putting in really big numbers!
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And of course SCMDraft doesn't let you input the UnitID:### stuff, so you have to either use modified StarForge data files or hexedit the value in. ... gl,hf.
No, it is possible and really easy to input UnitID:### in SCMDraft, just type ID: in the trigger and the number you want after ID:
Example: Show portrait of
UnitID:6541 in slot
Slot #.
To place UnitID:6541, write ID:6541
None.
YAY my avvy ingame
now just find out how to add the christmas hat and it'll be sweet.
Sorry, but the hat'd take some modding.
Also, there are other unused portraits, except they've all been replaced by just the marine portrait.
And now we need to think of MORE triggers we can abuse by putting in really big numbers!
...or other systems.
One thing I thought of not too long ago was a half-and-half alliance system. Imagine a system that continually sets and clears a switch, and sets a player to ally/enemy when the switch is cleared/set. What would altering an alliance status twelve times per second do? =P
Another use of this is that we could easily put ID:6541 into a transmission action, couldn't we? ...then again, maybe not. Didn't you say something about faulty active animations?
None.
Another use of this is that we could easily put ID:6541 into a transmission action, couldn't we? ...then again, maybe not. Didn't you say something about faulty active animations?
In my briefing I tested setting to to talking portrait and it nothing bad happened ... Try using it in Transmission. This should work there, too. All I did was take a memory dump of the portrait indexes and take it out more than 228 units. ;o
The bad things that happen are when you use one that is listed as talking in the link I provided.
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Another use of this is that we could easily put ID:6541 into a transmission action, couldn't we? ...then again, maybe not. Didn't you say something about faulty active animations?
In my briefing I tested setting to to talking portrait and it nothing bad happened ... Try using it in Transmission. This should work there, too. All I did was take a memory dump of the portrait indexes and take it out more than 228 units. ;o
'
Yep.
For the record, Lethoth is correct- you can use Scmdraft to input extended IDs; you just have to do it in classic trigger mode using the method he described.
None.
I tried putting UnitID:## and it just went blank. ;o
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I tried putting UnitID:## and it just went blank. ;o
Type only "ID:###".
That's retarded. ;o Why does it show UnitID:## if you have to type ID:## ... Well, I guess I learned something today.
Now it's even easier to do this.
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Cool! Imma use this as a speaking unit in Mystic Islands
None.
Hey guys,
I just discovered something yesterday. Mac users can't see Extended unit portraits, it crashes for them.
I think this is no longer useful because not everyone can play your maps
None.
Lame! Macs ruin all the fun
None.
I don't mind excluding mac users.
Lame! Macs ruin all the fun
No they really do. Plus, they are overpriced.
None.
Hey guys,
I just discovered something yesterday. Mac users can't see Extended unit portraits, it crashes for them.
I think this is no longer useful because not everyone can play your maps
It's like EUDs...
Do
all of them crash? Several of these crash Windows users, too.
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