Mercury
Jan 25 2010, 7:34 am
By: Gigins
Pages: 1 2 36 >
 

Jan 25 2010, 7:34 am Gigins Post #1



)) Mercury

A comeback map for me. This is merge of my coolest maps. It has city scape terrain from GTA classic, Zombie systems from BrainBread and Unit groups from my CTF maps. Altogether it happens to be pretty fun map of mine. Now about the map itself. Citizens of space town Mercury have been becoming evil zombies. You as a mercenary decide that this is your lucky day and offer your services to Mercury citizens. Soon you find yourself in a zombie killing rage and you begin to like your newest job.
)) Specifications

)) Players
1-6 players
)) Tileset
Space
)) Map size
128x128 123Kb, so far so good.

)) Features

)) Terrain
Cool space town. Space seems to be better than badlands when it comes to town scape. Not much of an extended terrain, bet pretty good looking anyway.
)) Zombies
As should be, zombies spawn where they need to spawn. Map is divided into several zones with a zombie limit in each. When a zone has less zombies than it's limit, the system shoots zombies there and so on. The zombie limit is based on the player count in game. More players, MOAR zombies! :D
)) Unit groups
As it turns out even more successful, I tend to use unit groups in this map. It's always better to have a crew than running around with just 1 marine. :P
)) Inventory
Everyone's favorite transport inventory/power up system. Hey you can restore health and recall some additional units, cool!
)) Difficulty
Countdown timer runs out, difficulty increases. Faster stronger zombies spawn each round.

)) Screenshots











)) Conclusion

Ideas feedback and testers are always welcome. Yeey!!

Post has been edited 1 time(s), last time on Jan 25 2010, 4:18 pm by Gigins.



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Jan 25 2010, 8:04 am Jack Post #2

>be faceless void >mfw I have no face

Zombies are always good, should be fun. Is it a defence, survival, or RPG?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 25 2010, 8:09 am EzTerix Post #3



Gameplay looks like it'll definetly be awesome. Will it have an actual story or just be a fun map?



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Jan 25 2010, 11:16 am LoveLess Post #4

Let me show you how to hump without making love.

The map looks fun and interesting, a definite public game that could be a smash hit. However, it leaves me wondering:

How well will this work versus people just finding a spot, going inside it and making it so the AI simply cannot reach them? I always found that defeating the whole purpose of fighting zombays, who eat EVERYTHING.



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Jan 25 2010, 4:11 pm Gigins Post #5



Quote from name:zany_001
Zombies are always good, should be fun. Is it a defence, survival, or RPG?
Hard to tell. I'm no expert in genres. You pick your crew, kill lots of zombies. If you die, you can pick again. You mostly kill zombies and do missions. There will be like 20 or more missions, each player can do missions on his own.
Quote from EzTerix
Gameplay looks like it'll definetly be awesome. Will it have an actual story or just be a fun map?
More like fun map. Well the story is quite poor and I don't feel like this map needs any.
Quote from LoveLess
The map looks fun and interesting, a definite public game that could be a smash hit. However, it leaves me wondering:

How well will this work versus people just finding a spot, going inside it and making it so the AI simply cannot reach them? I always found that defeating the whole purpose of fighting zombays, who eat EVERYTHING.
With increasing difficulty over time it will be quite hard to just camp a spot. You see, you can't survive the late levels without tons of upgrades, but you need minerals to purchase ups. Zombie mineral drop is 1-5 but you earn up to 300 by doing missions, hence you can't afford to camp.



None.

Jan 26 2010, 10:27 am JaFF Post #6



Looks like a really fun map. Will there be any spells that kill lots of zombies with explosions? :P



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Jan 26 2010, 7:54 pm ImagoDeo Post #7



Quote from JaFF
Looks like a really fun map. Will there be any spells that kill lots of zombies with explosions? :P

There should be. 'C4', 'Hand Grenade', 'Rocket Launcher...'



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Jan 26 2010, 8:00 pm Gigins Post #8



I could add some spider mines. :crazy:



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Jan 26 2010, 8:26 pm MadZombie Post #9



Quote from Gigins
I could add some spider laser mines. :crazy:




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Jan 26 2010, 8:33 pm lil-Inferno Post #10

Just here for the pie

Sounds fun. I liked Brain Bread, but its lack of objective variety and quite frankly just a lack of many objectives gave it little to no replay value. If you're going to have some team-based missions then make sure that everyone gets the reward instead of just the person that completed the objective - Brain Bread did this and it gave some people an unfair advantage.




Jan 26 2010, 8:58 pm Gigins Post #11



Every player can do objectives on his own. Well except a few finishing ones.



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Jan 28 2010, 5:07 pm samsizzle Post #12



This looks cool. You should have some sort of pipe bomb like in left 4 dead.



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Jan 28 2010, 5:12 pm ImagoDeo Post #13



Is there a download button? :unsure:



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Jan 28 2010, 5:49 pm samsizzle Post #14



This is the map production forum.



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Jan 28 2010, 7:03 pm Gigins Post #15



)) Mercury will be packed and ready very soon. Keep the feedback coming so I can improve it before release. Any testers maybe?



None.

Jan 28 2010, 7:04 pm Jack Post #16

>be faceless void >mfw I have no face

You might be able to find testers at op rcdf if you're desperate, just say Jack sent you and it's an awesome zombie map.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 28 2010, 7:10 pm Gigins Post #17



I'm never desperate mate. I'm Gigins aka DEAD, fear me! :P



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Jan 28 2010, 7:11 pm JaFF Post #18



Send me the map for single-player testing? :P



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Jan 28 2010, 7:12 pm Gigins Post #19



Hold your panties, I have to do a few more missions. ;)



None.

Jan 31 2010, 3:38 pm lil-Inferno Post #20

Just here for the pie

I'm a great tester if you still need one. Find me on USEast, most likely in Op SEN :).

Post has been edited 1 time(s), last time on Jan 31 2010, 3:44 pm by lil-Inferno.




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