-3v3, kill all enemies or enemy HQ for victory
-Gameplay similar to Dota, for example: Cpu vs Cpu spawns, 1 allied to each force.
-Defensive Strategies to protect the HQ and Offensive when attacking enemy HQs, for example: Slowly set up seige tanks to put pressure on the enemy or beef up your base defense.
-Highly influenced from FPS games, for example: Ammo system, Head shot system, weapon proficiency system, body armor system, interchangable gun system, rank ups(level ups), grenades, vehicles and a "miss" system to name a few
-no spells, just abilities unlocked by certain items.
-Item shop in base to purchase health recovery items, ammo and equipment.
Example Guns:
Marine with stim and a short modified attack range - SMG
Marine without stim and max range - Assault Rifle
Ghost with very short modified range - Pistol
Ghost with max range, high damage but very low hp - Sniper
Firebat with mediocre hp/damage - Flamethrower
Scarabs - Shotgun
Extras:
Grenades (awesomly triggered)
Proximity Mines
Smoke Grenade
Flash Grenade
Anyways lemme know what you think. Aside from my RPG I think I'm gonna start working on this. Probably an Installation tileset with some extended terrain
None.