Staredit Network > Forums > SC1 Map Showcase > Topic: Fallen Memories
Fallen Memories
Jan 13 2010, 2:20 am
By: xYoshix
Pages: 1 2 35 >
 

Jan 13 2010, 2:20 am xYoshix Post #1




Dawn of Destruction: Fallen Memories
A single player adventure/puzzle rpg.


Download: http://www.staredit.net/files/1835/

  • Players
    Requires one player.
  • Map Tileset
    Jungle
  • Map Size
    256x64 – 55 slides of terrain
  • File Size
    4.1 MB

STORYLINE

On the ship back to Arios Isle, Taulis, a soldier, celebrates with the other soldiers after the 5 long years of war. After 5 brutal years, thousands of deaths and seemingly endless, bloody battles, the Dagone Continent finally fell to the hands of Arios. Looking forward to be re-united with his family, Taulis rushes home after he disembarks the ship.

He returns home only to find his village not the way it was when he left it. The buildings were wrecked. The houses were empty. The crops were burned. What happened here?! Taulis thought to himself. He looks around trying to find anyone, anyone that can tell him what’s going on. He looks through everywhere. All of the houses. All of the farms. But finds nothing. He finally realizes that something horrible has happened in this place, in which he does not know. But that was when he saw it. A scroll. On a table. It had sloppy handwriting on it that belonged to Kane, his brother. He reads it:

“ Dear Journal,
When you see your parents brutally nailed against their own house's walls, each with their heads decapitated and only a bloody mess surrounding the area, you wonder: How does the monster that did this live on without guilt? Only I am the lucky one in this atrocity."


Urgh, why was I not here to protect them!? Taulis’ fist full of frustration slammed into the wall, which then came tumbling down. What do I do now?! I guess the only place I can go is the city..

Taulis heads to the main city of Arios, hoping to find what happened to his family. But instead, he finds a dark secret that will soon corrupt the whole nation.


FEATURES
  • The game is played through 55 sets of 20x12 terrain, and moving from screen to screen.
  • There is an equipment inventory where you can manage equipment and upgrades (By pressing “Q”) A probe is used to move equipment to either the top (Equip the Item) or the bottom (Separate the item from the probe) of the screen.
  • Taulis’ level ups can give more weapon upgrades or mana upgrades.
  • This utilizes the use of Key Detection EUDs. It’s used for many different things which is to be explained further along this thread.
  • This is part one of many, so you may expect more coming up.


DETAILS
  • Characters
    Taulis - a soldier from the war in Dagone. He is the protagonist of the story, and is a good hearted young man.
    Kane Taulis’ brother. Writer of the letter found in the village.
    Sicarius -Taulis' best buddy and comrade from the war. He lives in the city of Arios.

  • EUD Hotkeys
    •Q = Inventory Menu- Manage all of your Equipment and upgrades here.
    •W = Potion (Heals 100%)- Represented by zerg supply
    •E = Ether (Gain 15 Mana)- Represented by terran supply.
    •D= Action- Set off a switch, open a chest, pick up something, examine objects, talk to people, etc.
    •Z= Spell 1(Radiant Pulse)
    •X= Spell 2(Sinister Punishment)
    •C= Spell 3(Thunderous Gale)
    •V= Spell 4(Chain Bolt)
    •F= Switch to Alchemy Spell Book (if you have it)

  • Equipment
    Equipment can be equipped through the equipment inventory, which can be accessed by pressing “Q”. When in the equipment inventory, Taulis is unable to move, attack or use spells. There are 4 different categories: Weapon, Armour, Helmet and Accessory.

    Weapons: Rusty Sword (+6 att), Iron Sword (+8 att)
    Weapons are used to increase the damage of your hero. They cannot be unequipped or found.
    Armours: Nothing (+4 def), Leather armour (+2 DEF), Flame Armour (+3 DEF) Chain Mail (+10 DEF)
    Armour is represented by shields that regenerate every few seconds (Depending on the helmet)
    Helmets: Nothing (13 dcs), Leather Helmet (12 dcs), Bronze Helmet (11 dcs)
    Helmets decrease the generation time for the shields (Armour)
    Accessories: Magical Amulet, Cape, Lightning Ring, Orb Of Darkness
    Accessories can do various things such as increasing mana and adding dodge.

  • Items
    •Potion
    Potions are used to heal Taulis to 100%. It’s represented by the amount of zerg supply you have. The maximum potions you can have is 15.

    •Ether
    Ethers are used to gain 15 mana. It’s represented by the terran supply and the maximum is 16 ethers.

    •Bow & Arrow
    The bow and arrow are obtained mid game. It’s controlled by a corsair using disruption web. To use it, move the corsair and cast a disruption web. The number of arrows is represented by the energy the sair has (10 energy = 1 arrow)

    •Fire Arrows
    Fire arrows can be used instead of arrows. To switch to fire arrows, press "X" while the bow is out. Press "Z" to change it back to regular arrows. Fire arrows can melt ice and kill units. It costs 3 mana to use one.

    •Herb Of Revival
    Herbs of Revivals are used to revive yourself if you die. It automatically occurs when you die. There are 3 of them in the game.

    •Mana Tablet
    Increases mana regeneration or mana max level by 1 (Random)

    •Vitality Potion
    Increases defence by 1

    •”Z” Tablet
    Upgrades the strength of the “Z”spell (Radiant Pulse) Raises mana cost to 7.

    •”X” Tablet
    Upgrades the strength of the “X” spell (Sinister Punishment) Raises mana cost to 8.

  • Spells

    Spell Set 1

    •Radiant Pulse (Z)
    Radiant pulse is both a defensive spell and an offensive spell. Scarabs explode around you while your shields continuously regenerate. The spell lasts around 6 seconds and costs 5 mana. A hidden use is to use it to break barriers.

    •Sinister Punishment (X)
    Sinister Punishment is an offensive move that teleports you to the enemy and hit him with 5 dark templars (5+2), one at a time. A hidden use is to teleport to enemies across gaps.

    •Thunderous Gale(C)
    (Unlocked later in game) This is a spell that is learned later on in the game. It spawns a numerous amount of scouts to attack the enemies.

    •Chain Bolt(V)
    (Unlocked later in game) This is a spell that is learned later on in the game. Three mutalisks doing 20 damage attack the enemies. The attacks bounce off of the unit and into 2 others, dealing 20, 10 then 5 damage.

    Alchemy Spell Set (Changed by using “F”)

    •Convert (Z)
    (Bought from an NPC) This spell converts gas into items. There is a chance of failure, though.

  • Monsters
    •Wolf
    Unit: Zergling
    HP: 26
    Damage: 1
    Armour: 0
    Exp: 2/3/4
    A savage beast that would die for food. It’s the quickest monster in the game, but fairly weak. First encountered in the plains outside the village.


    •Fiend
    Unit: Marine
    HP: 22
    Damage: 3
    Armour: 0
    Exp: 3/4
    Trouble makers of the bunch, these creatures roam across the land searching for people to practice mischief on.


    •Brute
    Unit: Hydralisk
    HP: 39
    Damage: 7
    Armour: 1
    Exp: 6/7/8
    These monsters shoot poisonous projectiles that can sometimes drain mana from Taulis.


    •Phantom
    Unit: Zealot
    HP: 44
    Damage: 8
    Armour: 1-3
    Exp: 8/9
    Phantoms haunt the forest surrounding the main city of Arios. These creatures also have a special ability that slows down Taulis. They're easy to kill, but pack a punch.


    •Ghoul
    Unit: Ghost
    HP: 4
    Damage: 7
    Armour: 15
    Exp: 10/11
    Along with phantoms, ghouls haunt the forest surrounding Arios. Radiant Pulse is an easy way to defeat them, though.


    •Creeper
    Unit: Broodling
    HP: 1
    Damage: 3
    Armour: 255
    Exp: 1/2
    Annoying little bugs that are just there to bug you.


    •Fire Goblin
    Unit: Firebat
    HP: 51
    Damage: 12
    Armour: 1
    Exp: 13/14
    These creatures, who linger in the dungeon, pack a punch.


  • Bosses

    •Kraken
    Unit: Archon
    HP: 250/100
    Damage: 13
    Armour: 0
    Exp: 23
    This ferocious monster is submerged in water below you. It submerges two tentacles that can grab on to you and hurt you. The head can fire a burst of energy that deals a lot of damage. The kraken can also create a whirlpool that drags you towards the kraken.


    •Spirit of the Dead
    Unit: Tassadar
    HP: 200/100
    Damage: 4
    Armour: 15
    Exp: 55
    This boss has very tough armour and shields. There was a legend that its shields can only be penetrated by its own summons, Infected Spirits. Shortly after the Spirit of the Dead summons Infected Spirits, the Infected Spirits either explode or transform into a monster. When its shields are penetrated, you will need a rapid attack to hurt it due to its high armour.




SCREENSHOTS



This is Taulis using Sinister punishment. (As you can see, the terrain is separated into sets of 20x12)



When you press “D”, you can open chests. This chest contains a potion.



This is Taulis using Radiant pulse against a group of monsters. It both negates their attack and hurts them.



I found Leather Armour! It increases my shields by 6. Now I have to equip it.



This is the equipment inventory. You can get into it by pressing “Q”. I moved the probe to get my leather armour and I brought it to the top to equip it.



You can use Sinister Punishment to teleport to the enemies around Taulis.

UPDATES
  • 01/12/2010
    Release of Fallen Memories
  • 01/14/2010
    Version 1.01 with minor fixes


Download: http://www.staredit.net/files/1835/



Post has been edited 1 time(s), last time on Jan 15 2010, 1:53 am by xYoshix.



None.

Jan 13 2010, 2:47 am Positively Post #2



Downloading.. then I shall play ;). Thanks Yoshi! :)



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Jan 13 2010, 3:07 am UnholyUrine Post #3



This is awesome (except for parts of the dialogues).

Play it, and love it.



None.

Jan 13 2010, 4:08 am Xero Post #4



Wow, I'm looking forward to playing this. Downloaded



None.

Jan 13 2010, 8:28 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Just had a play through of this, currently stuck in the "Insane forest of Insanity" :wtfage: So posting here before getting back into it.

Great RPG, looks very solid and so far has been very enjoyable. Couple bugs here and there but nothing that cripples the game.

Good job mate!




Jan 13 2010, 8:45 am payne Post #6

:payne:

Just finished it within 2 hours and 7 minutes ^^
I must say I've been impressed by your terrain overall (even though I still think that forest could have been made much less blocky). Problem with that uber blocky Raised Jungle is that it almost participate to the fact that you do not know if that tile is a ramp or I dunno-what. ;o
First of all, I'll point out bugs/errors/ameliorations:
Quote
The 'Mission Objectives' at the very start contains a "typo". It is missing a space somewhere, look at it.
Gauls somehow didn't show any HP.
At the end, I kept receiving a damn Ping saying to me to go at the Temple's entrance, even though I was past that part.
You say that any peach civilian can be interacted with. Some, after interaction, can't be interacted with anymore. You should probably make them turn blue.
Kane, at the end, was blue, while I was interacting with it (giving him the seeds).
It is long to buy stuff from the shop (mostly arrows).
The difficulty is -way- too easy. Remove all those pots (except the 4 in the High Templar boss and some before so the player actually knows he can interact with them). Also, we gain potions way too easily from the drops of the monsters.
Monsters dying from Fire Traps were considered as if you had killed them (not sure about this one).
In the starting Briefing (before you even play), right after click "Ok" (Go) in the lobby, we can't see the "thanked" accounts past lil-Inferno if I remember well.
When you suggest about turning off SC's sounds, you should mention the "Ctrl+M" for noobs.
The High Templar boss was pretty random. I couldn't figure out which attack could hurt him in which situation so I just kept spamming all my spells and I finished him. Also, he only managed to damage me twice... he is really weak.
I'm still wondering why I had to manually activate the things like the "Z upgrade"... why not making it automatic?
I could dodge/micro some shit by using the Menu option which sets me invincible, it even bugged some units some times ^^ (No, I haven't used it -that- much, just enough to actually test this "error")
Probably more coming if my dreams reminds me any ^^
Good job over the timing in the cut-scenes, I liked how the Main caracter moved and everything :)
The ambiance sounds were neat.

Nice RPG overall, really! ^^
(Even though it doesn't seems to ; it's just that I prefer pointing out ameliorations)

Post has been edited 2 time(s), last time on Jan 13 2010, 8:57 am by payne.



None.

Jan 13 2010, 11:38 am Oh_Man Post #7

Find Me On Discord (Brood War UMS Community & Staredit Network)

We call ameliorations "improvements" in English payne :P.

Yeh only things I noticed was I would sometimes get the "your troops are under attack" indicator when the Reavers were shooting Scarabs bottom right.
I could see the Terran counter flickering constantly, I guess that was a bit aesthetically displeasing.
Some of the terrain is hard to tell if its walkable or not and you had to sort of trial or error click it (this just may be why its called the insane forest of insanity?)

oh and i saved my game and used two ethers! aaargh! :lol:




Jan 13 2010, 4:44 pm samsizzle Post #8



oh man, I'm gonna play this and see if it lags.



None.

Jan 14 2010, 1:05 am xYoshix Post #9



Quote
The 'Mission Objectives' at the very start contains a "typo". It is missing a space somewhere, look at it.
At the end, I kept receiving a damn Ping saying to me to go at the Temple's entrance, even though I was past that part.
You say that any peach civilian can be interacted with. Some, after interaction, can't be interacted with anymore. You should probably make them turn blue.
Kane, at the end, was blue, while I was interacting with it (giving him the seeds).
It is long to buy stuff from the shop (mostly arrows).
The difficulty is -way- too easy. Remove all those pots (except the 4 in the High Templar boss and some before so the player actually knows he can interact with them). Also, we gain potions way too easily from the drops of the monsters.
In the starting Briefing (before you even play), right after click "Ok" (Go) in the lobby, we can't see the "thanked" accounts past lil-Inferno if I remember well.
When you suggest about turning off SC's sounds, you should mention the "Ctrl+M" for noobs.
The High Templar boss was pretty random. I couldn't figure out which attack could hurt him in which situation so I just kept spamming all my spells and I finished him. Also, he only managed to damage me twice... he is really weak.
I'm still wondering why I had to manually activate the things like the "Z upgrade"... why not making it automatic?
I could dodge/micro some shit by using the Menu option which sets me invincible, it even bugged some units some times ^^ (No, I haven't used it -that- much, just enough to actually test this "error")
Quote
Yeh only things I noticed was I would sometimes get the "your troops are under attack" indicator when the Reavers were shooting Scarabs bottom right.
I could see the Terran counter flickering constantly, I guess that was a bit aesthetically displeasing.
Some of the terrain is hard to tell if its walkable or not and you had to sort of trial or error click it (this just may be why its called the insane forest of insanity?)
I'll fix these.
Quote
Gauls somehow didn't show any HP.
Monsters dying from Fire Traps were considered as if you had killed them (not sure about this one).
Intentional.

Thanks for the replies! I'll get working on these fixes asap. NJ on being so observant, payne xD



None.

Jan 14 2010, 1:15 am payne Post #10

:payne:

Quote from xYoshix
Thanks for the replies! I'll get working on these fixes asap. NJ on being so observant, payne xD
And those bitches though I'd look only at terrain and would suck as judge? Pfff! :P



None.

Jan 14 2010, 1:51 am UnholyUrine Post #11



Plus... Fix the dialogues...

they suck.
(if you want.. I can have a look and see if I can improve on them)



None.

Jan 14 2010, 3:47 am Xero Post #12



Played this with my friend today. (two separate ongoing games). I gotta say, you did a great job Yoshi. Terrain was great, even the forest of insanity drove me slightly insane. Kept having to backtrack for items and such. I'm at the city right now talking to Sicarus(?). I'll be playing more later. My friend also said you did a great job.



None.

Jan 15 2010, 1:52 am xYoshix Post #13



Updated with fixes mentioned by payne and some dialogue.



None.

Jan 16 2010, 6:46 am Lorenzo. Post #14



Nice map man. I loved it. I beat it. Got every tablet, every upgrade, every move. Boss was fun. Kranken was very interactive and yet amusing. While the final boss was fun but i kicked its ass to hard. The more spells you had and the way you had your shit equipped the easier it was. Good job man...as well i couldn't stand the ending. Wish the map was bigger with more stuff. But overall it was great...wish Star craft had less limit. Ill be waiting for part 2. And it better be twice as epic. You freaking here me!



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Jan 16 2010, 11:55 pm PoisonHunter Post #15



Am i missing something here? I'm trying to play this map, but I don't even know how to move. My cursor keeps centering on the screen and I can't seem to go anywhere with any of the listed EUD functions.



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Jan 17 2010, 12:06 am xYoshix Post #16



Play in multiplayer.



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Jan 17 2010, 12:10 am PoisonHunter Post #17



Oh ok, thank you =). Btw, this is looking cool even though i've played it for only around 10 minutes.



None.

Jan 17 2010, 3:44 am Falkoner Post #18



How do you beat the stupid temple part?! I get in the room with the fire orb and from there I'm just stuck, I think I missed a message or something...



None.

Jan 17 2010, 4:35 am stickynote Post #19



Hella awesome.



None.

Jan 17 2010, 11:38 pm Xero Post #20



Falkoner, remember the room with those cursor marks? (hint hint)



None.

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