. : Avatar : .
(Hellbourne)
(Hellbourne)
"Do you fear the unknown? Do you fear death? Let me show you that there is nothing to be afraid of. I will show you that there is nothing to be fearful of. I will show you that all you should have terror for is me."
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A ghostly apparition. Dark and ominous!
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The role of Avatar is to facilitate ganks. Original role: "On his own, he can do little. In fact, entire team battles may feel like 4v5. However, Avatar's role will make the other four members of his team nigh invincible, so that although outnumbered, the apparent four-Hero team will feel like four, fully-fed, late-game Dark Ladies with a Doombringer each."
New role: Facilitate ganks by tying down the enemy.
--- 1. Fear ---
Targets single enemy Hero.
Above average cooldown length. Above average mana cost.
Inflicts target with the Fear condition for X seconds. Also deals the level of the target multiplied by 10 in True damage.
X = (1.0/1.5/1.75/2.0)s of Fear.
DMG = (LVL * 10), type: True.
-Fear, i.e. Maliken's ultimate's side effect upon enemies.
--- 2. Heavy Thoughts ---
Terrain point target, passable. No trees within 200 range.
High cooldown, above average mana cost.
Sets down a dark and foreboding Dreadful Obelisk that lasts for a maximum of X seconds. The Dreadful Obelisk can take up to Y attacks before being destroyed. When set down, the Dreadful Obelisk Restrains all enemy Heroes within 300 range. Restrain lasts until the Dreadful Obelisk expires or is destroyed.
X = (0.75/1.25/2.00/3.00)s of Restrain.
Y = 2/3/3/4 attacks before gadget destruction.
-Restrain, i.e. Puppet Master's primary movement disabler.
-Scales rather well.
-Does not affect creeps.
-Effective late game, in which team battles occur.
--- 3. [BLANK] ---
[BLANK]
--- ULT. Terror of Death ---
Instant, channels for 4s.
Average cooldown, high mana cost.
Feeding upon the instinctual fear of the cessation of life, the Avatar become more and more powerful while driving his enemies mad with terror.
Every second the Avatar channels, he regenerates X% of his max HP for every enemy Hero within 650 range. While channelling, all enemies within 650 range of him are debuffed with Terror for Ys.
X = (2.00/2.75/3.50)% of max HP recovered per enemy Hero.
Y = (1.0/2.0/3.0)s of Terror.
Terror:
Enemies suffering from Terror take 2% of their current HP as Magical damage every second. Also, enemies have a chance equal to a half of their lost HP percentage to suffer from Fear of Zs.
DMG = (2% * current HP), type: Magical.
(Lost HP% / 2)% chance of Fear for Zs.
Z = (0.40/0.65/0.90)s of Fear.
-Terror can be continuously refreshed by Terror of Death.
-Fear, i.e. Maliken's ultimate's side effect upon enemies.