#2 seems like the most interesting to me, assuming you can work all the fancy physics-y stuff into a good basic gameplay dynamic and manage the high trigger complexity without lag. Your typical battle.netters probably won't be able to play it, but why care? It's not as if they have what it takes to be decent opponents anyway.
I could do a lot to eliminate lag this time around, but yeah Starcraft really can only take so much. But I simply
won't make any more maps that don't at least try to be accessible for bnetters. I have a very good reason why.
#1 might be entertaining for a little while, but as with any player vs computer map, once you beat it, there's not much point in playing it any more. Besides, what with the year-long contest and all, we've already got far more RPGs than the rather limited gameplay typical to the genre can really justify. It's still a better idea than a movie map, to be sure, but not that interesting overall.
Well a lot of people continue playing Left 4 Dead after they beat it, right? That's why I'm aiming to make it a procedurally-generated game world in an open RPG(-ish) setting. Otherwise, without the replay value, I might as well just make a movie map (like I'm considering).
Movie maps in Starcraft are done because it's Starcraft. Can you surpass the limits of Starcraft and awe your audience? It's not about watching the movie, it's about watching the creator's efforts. You can't do a Starcraft movie map if it's not in Starcraft.
Exactly. To even be seriously attempting to use Starcraft to make
anything falls into the "because I fucking feel like it" category, for the most part. By rights I should be using a more modern game engine to mod with. Or coding this stuff into their own games instead.
Which isn't a terrible idea either, now that it crosses my mind again...Also there's no reason a movie couldn't be a technical achievement itself. Just not a gameplay one.
Tux's specialty is movies.
Gah! What a horrible thing to say.
Post has been edited 1 time(s), last time on Jan 1 2010, 3:44 pm by Tuxedo-Templar.
None.