Backdoor expo too large, natural too small, add ramp min only -> 3rd gas expo. Remove gas from backdoor expo.
You're getting better.
You didn't add the ramp from 3rd gas to min only, backdoor is now too long instead of overall too large, make it SMALLER. Move the main over a bit, close some of the holes so the min only is more cliffable, it'll open up the mains, they're a little too small.
Also the third gas expo's high ground is too large. Shorten it a bit in order to make the new ramp I'm suggesting able to be wider. Take about 2 ramp sizes off of the large ramp you have going all along the 3rd's highground too.
Hmm, im confused. What do you mean add the ramp from the 3rd to the minonly?
Do you mean add ramps where the red lines are?
EDIT: Shoot, forgot to reposition the doodads in the top player's main. Ignore those for now.
None.
Yes.
Then shorten the current high ground so you can enlarge them, you might have to move the expos back. Then shorten the existing really long high ground ramp. Move main ramps over a bit, and move naturals back a little bit, you don't want your nat and its resources right in front of the ramp.
Yes.
Then shorten the current high ground so you can enlarge them, you might have to move the expos back. Then shorten the existing really long high ground ramp. Move main ramps over a bit, and move naturals back a little bit, you don't want your nat and its resources right in front of the ramp.
Is it better now?
I actually think that keeping the resources as it is is a good idea. It will be easy for harass. Is that a good idea, or am I just an idiot?
None.
I'm confused, isn't that high ground in the middle a good spot to camp tanks with bunkers to prevent anyone from going across bridges?
Isn't that unbalanced or am I wrong?
None.
I'm confused, isn't that high ground in the middle a good spot to camp tanks with bunkers to prevent anyone from going across bridges?
Isn't that unbalanced or am I wrong?
Uhh, you can kill the tanks easily?
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I'd actually suggest making the mid normal ground or another bridge.
Uhh, you can kill the tanks easily?
Normally, in a TvP where Terrans produce a lot of tanks, where especially a min expo and a 3rd gas expo is really easy to get- I wouldn't be surprised if there were 5 to 6 groups of tanks complimented with lots of vultures. At that amount, P is just going to get raped, especially in narrow terrains like these. Also, I think you should change the natural gas location, it might cause units to clutter in between, especially Protoss who tend to have 8 to 14 gates just in their mains.
None.
I think I fixed the problem. How is it now?
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I think I fixed the problem. How is it now?
Read my post. Your natural gas locations will 'clutter' units. Especially your race, Protoss.
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