Staredit Network > Forums > Modding Assistance > Topic: editing grps
editing grps
Aug 28 2007, 5:14 pm
By: who  

Aug 28 2007, 5:14 pm who Post #1



well, i'm thinking about editing the existing unit grps, but the problem is, there's about 200 frames (marine). is there any faster way to edit them without doing all the frames 1 by 1?



None.

Aug 28 2007, 5:20 pm Excalibur Post #2

The sword and the faith

I do GRP editing, and the basic answer is no, there isnt. However i use only paint.

I think Syphon knows a way with photoshop, but i wouldnt know anything about it myself.




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Aug 28 2007, 5:39 pm RoryFenrir Post #3



excalibur, what do you extract the bmps with? Retro? I tried using retro and Grp edit and I tryed copy and pasting things from the pictures with paint but it never turns out.

Post has been edited 1 time(s), last time on Aug 28 2007, 5:40 pm by RoryFenrir.



None.

Aug 28 2007, 5:43 pm who Post #4



you have to have run length encoding for the grp to turn out correctly



None.

Aug 28 2007, 7:24 pm Lord Agamemnon Post #5

Magical-Girl Enabler

Or you can use SF's GRPConv, or GRPEdit. Don't use Retro; it sucks. GRPConv can export all frames in one image, which should make life easier for recoloring or other similar tasks. I've never used GRPEdit, but I hear it's pretty good.



None.

Aug 28 2007, 8:05 pm who Post #6



well i never really edit more than a few frames, since i usually edit buildings, so retrogrp works fine for now - if i decide to edit units, then i'll use something else



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Aug 28 2007, 8:11 pm RoryFenrir Post #7



hmm i just tried retro grp again, copy and pasting worked fine, and no mess ups. Its just purple for the player color instead of pink



None.

Aug 28 2007, 8:58 pm Andman3000 Post #8



You can try 3D modeling programs like blender or 3Dmax. You just have to make one model and let the lighting and camera and animate.



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Aug 29 2007, 6:52 am bajadulce Post #9



3d modeling programs would seem almost a necessity for building new animated units from scratch. Photo editors such as photoshop would seem ideal for editing an existing .grp. Editing and Creating are 2 different things.

Is there ANYBODY currently in the moding community that actually builds .grp's from models? I only know of Adam Cassara's imported 3dmax models for his Open Rebellion mod. Building a unit (non-building) from scratch w/ just a photo editor seems very tuff and would require some gosu vision/artwork, but ppl have done it.



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Aug 29 2007, 8:42 pm Corbo Post #10

ALL PRAISE YOUR SUPREME LORD CORBO

I made a couple of units with modelling.

Not so fancy as ORTC's units nor ITAS or any other mod with models.
I'm still learning though.
But yes I have made some.


Post has been edited 1 time(s), last time on Aug 29 2007, 8:42 pm by Corbo.



fuck you all

Aug 29 2007, 11:03 pm Fyrinite Post #11



Oh, there's a couple of people over at Warboards. AqoTrooper has some amazing 3d models he's made, and U-238 also has some nice models. I think there's a few other modders out there...



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Aug 29 2007, 11:06 pm who Post #12



yeah theres several people there who make 3d models



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Aug 30 2007, 2:09 am Lord Agamemnon Post #13

Magical-Girl Enabler

I used 3D models for the Nerien flagships in Project Miranda.



None.

Aug 31 2007, 3:35 am Fallen Post #14



These models are awesome it is just stupid how much you have to go through to do it



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Sep 2 2007, 3:29 pm Fisty Post #15



Im gonna go get 3DMax and try it :)



None.

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