Well heres a 1v1 map that ive been working on recently. I have not started with placing doodads yet, I want to make sure the general concept for the map works first.
-6 stacked mineral fields with 0 on players ramp to main
-5 stacked psi distruptors
-not finished with doodads
-If you look closely you will notice a canopy just above the 3:00 and below the 9:00, Units can be hidden underneath the canopy, but are still hit with 100% accuracy(not sure if this is a good idea?)
-Updated, changed nat
-Let me know what you guys think about this map
Post has been edited 9 time(s), last time on Dec 16 2009, 4:03 am by 13Stallion.
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Conceptually, it's interesting... but it's really ugly.. lol
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Ok updated map, made a few changes to make it more aesthetically pleasing. Im still debating if 1 psi disruptor is enough for the 2nd ramp to the main, since it can be broken quite fast, maybe i should stack 3?
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I find it hard to believe that the supposed oasis in the middle has no water.
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I find it hard to believe that the supposed oasis in the middle has no water.
Actually theres like a small Tropical Jacuzzi for the winner to bathe in
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Also. Main is huuuuuuuuuuge and natural is ridiculously far away.
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Also. Main is huuuuuuuuuuge and natural is ridiculously far away.
hm excellent point, would you recommend switching the natural to the base that is blocked by the psi disruptor? that should work and I could then block/remove the current natural ramp since it is unrealistically far away
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There's too much of the 'mud' tile, and it's too open towards the middle. Your doodading isn't exactly stellar, either (doodad repetitiveness, for example).
Get rid of all the straight terrain. THERE'S NO SQUARES IN NATURE!
I've been told that the nats need to be pretty close to the ramp that leads to the main base so zerg can defend at the nat. The middle nat that leads out to the main seems like it should be closer to me, since the zerg would need unnecesary expansion to defend that choke point effectively. You should probably move the recources a little closer to the ramp leading out to the main.
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Quote from READ THE STICKIES
5. MINERAL FORMATIONS AND 'THE GAS ISSUE'Mineral formations are very important to game play. No one wants their minerals placed in a way that has workers scrambling around the back of them trying to get at a blocked field. And no one wants fields to be further away than they have to be.
Example of good mineral placement:
The gas issue is something even the Koreans didn't get for awhile. Due to differences in how SC handles gas mining from different sides of a CC/Hatch/Nexus, the geyser placement became an issue of balance.
Example:
Your mineral formations are terrible.
I'm thinking that terran is the only race that will ever actually use the two middle expos; you should probably make them easier to defend to give the players incentive to use them during late game, sort of like HeartBreak Ridge.
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Oh yeah, while the gas issue becomes problematic if you place one side Good and the other side Bad, it becomes less problematic if both sides are 'bad' if you have issues with tankable gases.
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Why did you post this if you knew it was ugly in the first place?
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He didn't know.. I think it was because I said it was ugly.. lol, and then he changed it to say that it's ugly...
I think some dirt/mud/grass .. and high dirt/high grass patterns would do you a world of good, since bases are really open.
But hey, don't listen to me.. i don't do melee maps XD
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GO GO TWO HATCH MUTA THE NATURALS THEY'RE SO VULNERABLE PICK OFF SCVs, PICK THEM OFF!
Please enable room to defend the natural mineral line. Terran 2 Port Wraith and Zerg 2 Hatch Mutalisk is yay.
I think a revival of scout+shield battery use is in order.
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GO GO TWO HATCH MUTA THE NATURALS THEY'RE SO VULNERABLE PICK OFF SCVs, PICK THEM OFF!
Please enable room to defend the natural mineral line. Terran 2 Port Wraith and Zerg 2 Hatch Mutalisk is yay.
I think a revival of scout+shield battery use is in order.
ok i fixed the nats.
YES! I would love to see scouts being used again, I just had an epic PvP game vs my friend starzerg where I did a scout contain on him lol. It was an island map so I basically sniped all his shuttles in any attempt of his to expo or reaver drop me, it was quite funny to see standard PvP tactics fail to scouts. Not to mention that scouts become EXTREMELY UBER once you get 12+ and upgraded speed. They basically pick off dragoons like nicely microed mutas will pop scvs.
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