Staredit Network > Forums > SC1 Map Production > Topic: Destruction - First Contact
Destruction - First Contact
Aug 24 2009, 11:42 pm
By: Marine
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Sep 22 2009, 12:42 am Marine Post #41



hahaha sorry about the 255, I'll fix it, and it's unusual that you got stuck because I played today with 3 people and we got to the end of act II, unfortunatley we died though. I'll replace the beta3



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Oct 2 2009, 11:44 pm Tempz Post #42



Pretty good progress so far...

Here's something you might enjoy

2012 Extended Movie Trailer



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Oct 24 2009, 6:06 pm samsizzle Post #43



so is this abandoned?



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Oct 28 2009, 1:18 am payne Post #44

:payne:

Time for an update, I'm still waiting the final release to check this out :O



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Nov 7 2009, 4:15 am Marine Post #45



I found a bug I can't get out atm still trying to fix it and I'm not abandoning this, it's too close.



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Nov 7 2009, 4:20 am Vrael Post #46



Good. Never give up! Never surrender! So close! Finish Finish Finish!!!



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Nov 7 2009, 4:28 am Marine Post #47



I'm attempting, but this bug is a pain in the neck and i can't find it.



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Dec 16 2009, 10:45 pm Marine Post #48



I know I'm not supposed to double post but this is important;

OMG I FIXED IT!!!!!!!!!



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Dec 16 2009, 11:18 pm payne Post #49

:payne:

Quote from Marine
I know I'm not supposed to double post but this is important;

OMG I FIXED IT!!!!!!!!!
^^



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Dec 17 2009, 1:41 am Marine Post #50



I'll update the current map once I buff out some triggers.



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Jan 15 2010, 2:17 am LoveLess Post #51

Let me show you how to hump without making love.

Being an actual United States Marine, I would like to point out that "Roger Wilco" is a double positive and is considered retarded. Roger, means that you understand what they said. Wilco, means that you understand what they said and will comply. It's kind of retarded and if anyone in my unit used that over the radio, they would be considered an idiot.

But nice map! :)




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Feb 26 2010, 6:53 am -BW-Map_God Post #52



Well, I gave it a couple shots and it seems interesting though it's hard to get many people to sit around for the download. I was a little disappointed with the 255/255 upgrades for player one but they made it much easier to test the story line and beat Act 1. In a two player game we made it into Act 2 but then automatically lost because a patrol saw us...or some such...I never actually saw the patrol on my screen. I tried it after single player (with the super marine) and this time when I boarded the dropship Act 2 never started and my marine ended up on the bottom left corner of the map....are more than 1 player required to get it started?

I noticed some spelling mistakes in the briefing but forgot to list them all, might want to give it another read. Sergeant was the most glaring spelling mistake on units. Also locations are very finicky and direction is kind of unclear...which is bad since you have to hit all the camps in the exact right order. I like the cutsceeens and flow between missions, the guy I was playing with claimed it was all ripped from Halo (who knows, or cares...I never played Halo). Anyway, that's all I have for now.



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Mar 14 2010, 1:44 am Marine Post #53



I've heard a lot that it's ripped from Halo lol but who cares Halo isn't an SC game, so it's not bad if you can play a Halo-related game right? I never intended to base it from Halo, but I guess it turned out that way. Lol, anyway I fixed the patrol and upgrades for the 2009 LSC, so here it is it's all fixed. The problem with the patrol "seeing" you was that I never had specific triggers specifying how many players existed so it always assumed there were 5 of you, so when players 3 4 and 5 didn't have marines on that part it dropped the game immediately. There never is a patrol that sees you but the triggers say it happens when it shouldn't. I fixed it and played it a few times, it worked for me so hopefully it works for you. Sorry about that, and squads can be hit in any order you want them to be. The Act 2 bug should be fixed now, I looked into that too and a condition was set incorrectly on one of the setting triggers, so that should be fine now, too. Usually any amount of players (must have p1) can go into act 2 and I do not know why that happened with you. About the spelling errors, I never got around to it and it was put to my attention a while ago :P lol I'll see if I get around to it, thanks though :)

Any other problems please tell me.

Attachments:
DFC.scx
Hits: 3 Size: 4673.97kb

Post has been edited 4 time(s), last time on Mar 14 2010, 2:14 am by Marine.



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