Staredit Network > Forums > SC1 Terrain > Topic: Advice on terrain
Advice on terrain
Oct 28 2007, 7:00 am
By: frazz  

Oct 28 2007, 7:00 am frazz Post #1



This is my first attempt at making a doubly layered height cliff thingy. It's obviously pretty pathetic


So this is taking forever and looking pretty sorry. Am I going about this correctly?
Does anybody have advice for bettering this piece of terrain?



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Oct 28 2007, 7:07 am JaBoK Post #2



If you can find a link to falkoner's website it's got basic maps with all of that stuff in it. It's custom blending so you cant just do it with basic tiles, and not all of em can be reversed.



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Oct 28 2007, 7:19 pm blacklight28 Post #3



http://falkoner.cow.googlepages.com/Tutorials.html

Falk's website. Check it out... Tutorials for most of the basic stuff.



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Oct 29 2007, 3:38 am frazz Post #4



There were only 3 tutorials on Falk's site and they didn't seem to help me with what I wanted. I basically wanted something like a hill with multiple step ups. So you would walk up one ramp, and then have to walk up another.
I thought my picture gave some sort of idea.



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Oct 29 2007, 7:11 am JaBoK Post #5



DL falkoner's terrain pack from the site, it contains a jungle folder with just about anything short of being ultra advanced. It includes one with the blends you are looking for.



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Oct 29 2007, 8:03 am frazz Post #6



Thanks, that stuff is helpful.

I'm still not sure if what I'm trying to do is possible. I'm sure someone thought of it before me, but I've never seen it. For now I'll just try to use one of those in Falkoner's stuff.



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Oct 29 2007, 9:11 am JaBoK Post #7



It's possible, open http://www.staredit.net/?topic=228&s=0
and look down until you see something kind of like what you're looking for, it's basically cliff coming off of high dirt, and a couple of the blends came right from falkoner's terrain compilation involving jungle cliffs. Just gotta look a bit harder.



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Oct 29 2007, 6:44 pm frazz Post #8



In most of those, as well as in Falkoner's, the ramps were connected, or the cliffs tightly packed. I wanted there to be a solid distance in between. Also, most of the stacked cliffs are really small chunks, not a straight cliff line. I suppose I could improvise and incorporate this sort of stuff.



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Oct 30 2007, 12:32 am blacklight28 Post #9



How's this? I made it in about 5 minutes. So probably not that good. :P

http://img90.imageshack.us/my.php?image=screenshotkv0.jpg



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Oct 30 2007, 1:45 am frazz Post #10



That's pretty much exactly 100% what I wanted. Maybe a little more variety would be nice, but I could probably use that.
What about making more turns in the cliff edge? I assume that would be exponentially more difficult.

And that's a piece of temple/ruins/whatever tile you're using?



None.

Oct 30 2007, 2:11 am JaBoK Post #11



Ok, sorry for being kind of a lazy bum in replying to you, but here's the filepath as well as an image of where exactly you can find this in the stuff you got from falks place, just gotta know where it all is.



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Oct 30 2007, 2:40 am frazz Post #12



Cool, between that map backlight's example, I should be able to get something like what I'm looking for.

THANKYOU!!!!!



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Nov 1 2007, 12:37 am Falkoner Post #13



I like those side blends JaBok, very nice :P Although probably the best way to do that is to make the tops of the cliff dirt, instead of high dirt, and just add another cliff from there, I haven't written a tutorial for that, but it's quite simple, find the tops of water pieces that match up with the cliff tops, and then paste them over, then you can have the top of the cliff be dirt, and then you can easily put a cliff on it, like so:



Now, if you don't like the dirt being up high, one annoying reason would be that when you get cliff edges that overlap eachother, it has a bit of water in it, looking bad, then you can do a blend sorta like this:



And then for any edges just used that blend that JaboK used. Blends for the second one are in Random Jungle #4.



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Nov 1 2007, 12:43 am blacklight28 Post #14



Quote from frazz
That's pretty much exactly 100% what I wanted. Maybe a little more variety would be nice, but I could probably use that.
What about making more turns in the cliff edge? I assume that would be exponentially more difficult.

And that's a piece of temple/ruins/whatever tile you're using?

Yes and those other one's are much better than mine lol.



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Nov 2 2007, 5:13 am frazz Post #15



Nice, Falkoner. That IS exactly what I wanted, the fact that the top is dirt doesn't make a difference.

THANKYOU!!! MORE!!!



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Dec 29 2007, 4:15 am WoodenFire Post #16



wow, my maps have been getting around i see. Lol, terrain that is...



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Dec 29 2007, 8:48 pm Falkoner Post #17



I think the only spot where your maps are really mentioned is in my Terrain Compilation, everything else I see here is custom..



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