Staredit Network > Forums > SC1 Map Production > Topic: Fallen Memories
Fallen Memories
Sep 21 2009, 11:04 pm
By: xYoshix
Pages: < 1 2 3 4 >
 

Oct 7 2009, 4:11 am payne Post #21

:payne:

The terrain really deceived me and there are some errors here and there.
The details like terrain transition aren't very well polished either.
The hotkeys were not user-friendly. Re-arrange them if possible so they fit with a better and more relaxing hand-position. "A", "3", "4", "Y" and "Space" would be appreciated much since they make your hand feel just like simply opened, no stress at all.

Otherwise, the concept is very nice and I'm pretty sure this will get much better than its actual form.

Also, look out for the in-game messages. Colors when applied into the editor appears to apply for the whole text, but they really only apply to a line. The others will simply be (in-game!) of default color (Cyan), which looks unprofessional. Try to clarify the color code more too, it is a bit unclear for now.

Good luck! :D



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Oct 12 2009, 4:07 pm xYoshix Post #22



Quote from payne
The terrain really deceived me and there are some errors here and there.
The details like terrain transition aren't very well polished either.
Well, the reason I didn't focus too much about the transitions are because I wanted to fit as much as I can in the terrain. (You're talking about the jungle section, right?) Not many people will really notice it, anyways. You're special :D
Quote from payne
The hotkeys were not user-friendly. Re-arrange them if possible so they fit with a better and more relaxing hand-position. "A", "3", "4", "Y" and "Space" would be appreciated much since they make your hand feel just like simply opened, no stress at all.
What is so wrong with the hotkeys? Q, W, E and D are all within your fingertips' reach. Z, X, C and V are all beside each other, so its easier to remember them. If the spells are too low for your fingers, then what are some alternatives? "A" won't work because its used for attack. "3" and "4" can't be used because the EUDs mess up if something is hotkeyed on the number. "Y" is pretty far away from the rest >.< . If you can suggest other hotkeys, I would appreciate it.

Quote from payne
Otherwise, the concept is very nice and I'm pretty sure this will get much better than its actual form.
So you weren't impressed? :-(

Quote from payne
Also, look out for the in-game messages. Colors when applied into the editor appears to apply for the whole text, but they really only apply to a line. The others will simply be (in-game!) of default color (Cyan), which looks unprofessional. Try to clarify the color code more too, it is a bit unclear for now.
Yeah. I didn't change some of the texts' colour. I used cyan for the my previous dialogue, so I made the rest of the text as cyan. I then changed the storyline and changed all of the dialogue to white, but the rest of the text is still in cyan. I'll change it all to white.

Quote from payne
Good luck! :D
Thanks :D



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Oct 12 2009, 9:12 pm payne Post #23

:payne:

New hotkey proposal:
x
r
t
k
space

"You're special :D" Yay! ^^
"you weren't impressed?" Not by the terrain :P The rest wasn't really original, but it is still much nicer than 95% of the RPGs out there. ^^ <3



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Oct 12 2009, 9:31 pm Kaias Post #24



Quote from payne
New hotkey proposal:
x
r
t
k
space
I don't think payne has a QWERTY keyboard.



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Oct 13 2009, 1:25 pm payne Post #25

:payne:

It goes as follow (on my keyboard):
QWERTYuiop
asdfghjkl
zxcvbnm

I call that a qwerty keyboard ^^

Btw, hotkeys should also be:

x
r
t
u/j/k
spaceu



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Oct 13 2009, 5:56 pm Fwop_ Post #26



That is not a natural position for the hand over the keyboard.



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Oct 13 2009, 8:50 pm payne Post #27

:payne:

Starting from the pinky's position on the left hand:
x, r, t, h/j/u, space (being the thumb)
Come on, that is the perfect hand position on a keyboard :O



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Oct 15 2009, 2:40 am samsizzle Post #28



actually i like the way the hotkeys are right now. It seems organized.



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Oct 15 2009, 2:42 am xYoshix Post #29



Quote from payne
Starting from the pinky's position on the left hand:
x, r, t, h/j/u, space (being the thumb)
Come on, that is the perfect hand position on a keyboard :O
No. :|



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Oct 15 2009, 10:10 pm payne Post #30

:payne:

Maybe we just do not have the same keyboard, could you post a picture of yours please?



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Oct 16 2009, 12:17 am ForTheSwarm Post #31



It's an OK position on the keyboard, but would be more confusing than just a generic qwerty or something.



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Oct 30 2009, 12:53 am xYoshix Post #32



Quote from TF-
Hell yeah, another singleplayer rpg.
This looks very solid and I like how you can examine/talk to people voluntarily, though I'm not sure what the strengths of dividing the terrain into blocks are, easier to design each area? Also can monsters move through the blocks?
Dividing the terrain into different pieces can have many benefits. You will never lose track of your hero since the screen is always centered on it. When navigating through the terrain, you can't just click at the destination and let the AI do the rest. It also gives a kind of "roomy" feel, as if one part is different to another. It saves up locations, too. Monster's cannot move between them, though.

In regards to progress, I'm finished with most of the terrain. Just a few slides to go. I have to add in some monsters with their spells, kill scores. etc. I am currently working on the first boss, which will include a pulling mechanic in it. More details on that soon.



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Oct 30 2009, 3:25 pm Norm Post #33



Awesome, I thought you had given up on it. This is the RPG for the contest that looks the most interesting so far.



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Nov 3 2009, 2:32 am samsizzle Post #34



Quote from Norm
Awesome, I thought you had given up on it. This is the RPG for the contest that looks the most interesting so far.
Have you seen night fall?



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Nov 3 2009, 5:48 pm lil-Inferno Post #35

Just here for the pie

Quote from Norm
Awesome, I thought you had given up on it. This is the RPG for the contest that looks the most interesting so far.
As interesting as this one looks, you definitely haven't seen any of the other ones. *cough* Hobo Quest *cough*




Nov 3 2009, 9:13 pm Dem0n Post #36

ᕕ( ᐛ )ᕗ

Quote from lil-Inferno
*cough* Hobo Quest *cough*

Fail.

I love the terrain yoshi. :D Finish it fast.




Nov 3 2009, 10:10 pm Tempz Post #37



So umm the picture with the chest opening is broken



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Nov 3 2009, 10:26 pm xYoshix Post #38



Quote from Tempz
So umm the picture with the chest opening is broken
They all look fine to me.



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Nov 5 2009, 10:07 pm Tempz Post #39



Well now its fixed XD...



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Nov 19 2009, 2:54 am Tempz Post #40



Yay 60 percent done i hope to see a beta when the main game is done.. of course there probally be alot of additions and patches to fix glitches



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