Staredit Network > Forums > SC1 Map Production > Topic: Fallen Memories
Fallen Memories
Sep 21 2009, 11:04 pm
By: xYoshix
Pages: 1 2 34 >
 

Sep 21 2009, 11:04 pm xYoshix Post #1




Dawn of Destruction: Fallen Memories
A single player adventure/puzzle rpg.

  • Players
    Requires one player.
  • Map Tileset
    Jungle
  • Map Size
    256x64 – 55 slides of terrain

STORYLINE

On the ship back to Arios Isle, Taulis, a soldier, celebrates with the other soldiers after the 5 long years of war. After 5 brutal years, thousands of deaths and seemingly endless, bloody battles, the Dagone Continent finally fell to the hands of Arios. Looking forward to be re-united with his family, Taulis rushes home after he disembarks the ship.

He returns home; only to find his village not the way it was when he left it. The buildings were wrecked. The houses were empty. The crops were burned. What happened here?! Taulis thought to himself. He looks around trying to find anyone, anyone that can tell him what’s going on. He looks through everywhere. All of the houses. All of the farms. But finds nothing. He finally realizes that something horrible has happened in this place, in which he does not know. But that was when he saw it. A note. On the ground. He read it:

“ This may be the last day of my life, hiding from them. They’ve stolen all of our belongings, and forced us out of our homes. I think they have killed all of the other villagers. I, Kane, am the only person left living. They haven’t found me yet. Hopefully they won’t ever find me, but I have to do something. Maybe I could go to the city, but that wo..”

Kane! What the hell happened here!? Taulis’ fist full of frustration slammed into the wall, which then came tumbling down. What do I do now? I can’t just stay here. I have to do something! I’ll warn the main city.

Taulis heads to the main city of Arios, hoping to find what happened to his family. But instead, he finds a dark secret that has haunted the kingdom for years.


FEATURES
  • The game is played through 55 sets of 20x12 terrain, and moving from screen to screen.
  • There is an equipment inventory where you can manage equipment and upgrades (By pressing “Q”) A probe is used to move equipment to either the top (Equip the Item) or the bottom (Separate the item from the probe) of the screen.
  • Taulis’ level ups can give more weapon upgrades or mana upgrades.
  • This utilizes the use of Key Detection EUDs. It’s used for many different things which is to be explained further along this thread.
  • This is part one of many, so you may expect more coming up.


DETAILS
  • Characters
    Taulis - a soldier from the war in Dagone. He is the protagonist of the story, and is a good hearted young man.
    Kane Taulis’ brother. Writer of the letter found in the village.
    Sicarius -Taulis' best buddy and comrade from the war. He lives in the city of Arios.
    •More to discover...

  • EUD Hotkeys
    •Q = Inventory Menu- Manage all of your Equipment and upgrades here.
    •W = Potion (Heals 100%)- Represented by zerg supply
    •E = Ether (Gain 15 Mana)- Represented by terran supply.
    •D= Action- Set off a switch, open a chest, pick up something, examine objects, talk to people
    •Z= Spell 1(Radiant Pulse)
    •X= Spell 2(Sinister Punishment)
    •C= Spell 3(Thunderous Gale)
    •V= Spell 4(Fire Spin)

  • Equipment
    Equipment can be equipped through the equipment inventory, which can be accessed by pressing “Q”. When in the equipment inventory, Taulis is unable to move, attack or use spells. There are 4 different categories: Weapon, Armour, Helmet and Accessory.

    Weapons: Rusty Sword (+6 att), Bronze Sword (+8att), Iron Sword (+10 att)
    Weapons are used to increase the damage of your hero. They cannot be unequipped or found.
    Armours: Nothing (+4 def), Leather armour (+6 def), Bronze Chain Mail (+10 armour)
    Armour is represented by shields that regenerate every few seconds (Depending on the helmet)
    Helmets: Nothing (13 dcs), Leather Helmet (11 dcs)
    Helmets decrease the generation time for the shields (Armour)
    Accessories: Magical Amulet, Cape, ???, ???
    Accessories can do various things such as increasing mana and adding dodge.

  • Items
    •Potion
    Potions are used to heal Taulis to 100%. It’s represented by the amount of zerg supply you have. The maximum potions you can have is 30.

    •Ether
    Ethers are used to gain 15 mana. It’s represented by the terran supply and the maximum is 24 ethers.

    •Bow & Arrow
    The bow and arrow are obtained mid game. It’s controlled by a corsair using disruption web. To use it, move the corsair and cast a disruption web. The number of arrows is represented by the energy the sair has (10 energy = 1 arrow)

    •Fire Arrows
    Fire arrows can be used instead of arrows. To switch to fire arrows, press "X" while the bow is out. Press "Z" to change it back to regular arrows. Fire arrows can melt ice, kill units and costs 3 mana to use one.

  • Spells
    •Radiant Pulse (Z)
    Radiant pulse is both a defensive spell and an offensive spell. Scarabs explode around you while your shields continuously regenerate. The spell lasts around 4 seconds and costs 5 mana. A hidden use is to use it to find hidden switches.

    •Sinister Punishment (X)
    Sinister Punishment is an offensive move that teleports you to the enemy and hit him with 5 dark templars (5+2), one at a time. A hidden use is to teleport to enemies across gaps.

    •Thunderous Gale(C)
    (Unlocked later in game) This is a spell that is learned later on in the game. It spawns a numberous amount of scouts to attack the enemies.

    •Fire Spin(V)
    (Unlocked later in game) This is a spell that is learned later on in the game. It spawns stacked firebats and ghosts on the enemies.

  • Monsters
    •Wolf
    Unit: Zergling
    HP: 26
    Damage: 1
    Armour: 0
    Exp: 2/3/4
    A savage beast that would die for food. It’s the quickest monster in the game, but fairly weak. First encountered in the plains outside the village.


    •Fiend
    Unit: Marine
    HP: 22
    Damage: 3
    Armour: 0
    Exp: 3/4
    Trouble makers of the bunch, these creatures roam across the land searching for people to practice mischief on.


    •Brute
    Unit: Hydralisk
    HP: 39
    Damage: 7
    Armour: 1
    Exp: 6/7/8
    These monsters shoot poisonous projectiles that can sometimes drain mana from Taulis.


    •Phantom
    Unit: Zealot
    HP: 21/10
    Damage: 8
    Armour: 0
    Exp: 8/9
    Phantoms haunt the forest surrounding the main city of Arios. These creatures also have a special ability that slows down Taulis. They're easy to kill, but pack a punch.


    •Ghoul
    Unit: Ghost
    HP: 29
    Damage: 7
    Armour: 0
    Exp: 10/11
    Along with phantoms, ghouls haunt the forest surrounding Arios.


    •Creeper
    Unit: Broodling
    HP: 1
    Damage: 3
    Armour: 255
    Exp: 1/2
    Annoying little bugs that are just there to bug you.


    •Fire Goblin
    Unit: Firebat
    HP: 51
    Damage: 10
    Armour: 1
    Exp: 13/14
    These creatures that linger in the dungeon pack a punch.




SCREENSHOTS



This is Taulis using Sinister punishment. (As you can see, the terrain is separated into sets of 20x12)



When you press “D”, you can open chests. This chest contains a potion.



This is Taulis using Radiant pulse against a group of monsters. It both negates their attack and hurts them.



I found Leather Armour! It increases my shields by 6. Now I have to equip it.



This is the equipment inventory. You can get into it by pressing “Q”. I moved the probe to get my leather armour and I brought it to the top to equip it.



You can use Sinister Punishment to teleport to the enemies around Taulis.



Radiant pulse can be used to destroy hidden switches



In this case, Sinister Punishment is used to teleport across this wall.



The first room of the dungeon


PROGRESS
  • IDEAS (90%)
  • TERRAIN (95%)
  • UNIT PLACEMENT (95%)
  • TRIGGERS (80%)
  • OVERALL (90%)

UPDATES
  • 09/21/2009
    Creation of the thread
  • 09/29/2009
    Added 3 more screen shots, more monsters and spells
  • 10/03/2009
    Changed some of the monster's stats.
  • 10/22/2009
    Updated Progress
  • 11/18/2009
    Updated Progress once more
  • 12/20/2009
    Added info on Fire Arrows, Spell "V", and Monsters


Post has been edited 10 time(s), last time on Dec 20 2009, 5:04 pm by xYoshix.



None.

Sep 21 2009, 11:16 pm Biophysicist Post #2



Looks cool. I like single-player RPGs. :P

You should include a mini-mod along with the game. You can use it to fix annoying things like the main character's sound set (give him custom sounds instead of "En Taro Adun!" and so on) and portrait, and to create more types of enemies. (eg. you could change the hero ling to be something entirely unrelated to the regular ling, including a custom graphic and attacks and so on.) Or, if you're okay with forcing people to downgrade, you can use plugins to create custom spells and such.

If I've convinced you to include a mod, I'll be happy to team up with you. :P

EDIT: Oh, you can also make the bow and arrow controlled by the main unit. Just use a sair and convert it to look like a zlot and be a ground unit. (This will take modding ofc.)



None.

Sep 22 2009, 12:42 am Tempz Post #3



I agree with you but at the same time a mod makes it so that it might not work with the current version of starcraft meaning tedious downgrading as well as the fact it is impossible to give out the mod onto b.net. As well as he needs to constantly re update the mod as the version might leave it obsolete....

Other then that and if you use mod x it might actually work.



None.

Sep 22 2009, 1:10 am Biophysicist Post #4



It's a single-player RPG, so you couldn't give it out on Bnet anyway. :P As for needing a downgrader: I've figured out how to make it work without needing version-specific stuff.



None.

Sep 22 2009, 1:12 am xYoshix Post #5



I've agreed to work on this with TZ. He is going to make custom quotes and Taulis able to use disruption web. How does 2 different versions sound to you, Tempz? One for the modded map and another for SCBW.

It would help if you guys come up with some custom quotes for me ^^.



None.

Sep 22 2009, 1:18 am Biophysicist Post #6



Custom quote ideas:

On click:
-"Bring it!"
-"What to do next?"
-"Hm..."

Confirmed:
-"Let's do this!"
-"Ahha!"
-"Attack!"

Annoyed:
The rickroll song :P



None.

Sep 22 2009, 1:31 am Norm Post #7



Yoshi... this looks fucking sweet. I love your take on the terrain being broken up. And judging by one of the screenshots: Can the second spell be used to reach hidden areas by jumping to units that are there? It'd also be cool to place like a "Scarecrow" looking thing, and then jump to one island cuz there is an enemy there, and you could target the scarecrow to move back to the main path.

Will there be Godly armor that you can only get by doing a side-quest and fighting a super boss?



None.

Sep 22 2009, 1:32 am CecilSunkure Post #8



I'm really loving the terrain! Also, your spells look pretty fun to use, especially the pulse. Mneox a while back started on a couple RPG's using 20x12 screen sized "rooms", it was rather fun. It gave the entire game a sort of zelda-ish feel to it that I really enjoyed. I'm actually most interested in your equipment system. It looks like you are using resources to represent items? Sounds rather fun! Though, you might be able to incorporate more spells into your keypress detection, if you allowed the players to choose which spells to "hotkey" with which keypress: I'm a fan of variety ^.^

Will you be releasing a demo? I certainly hope so.

At first I thought you were going to be using VHP, but it looks like that isn't true.

The storyline seems pretty open ended from this point, I hope you can really pull the player in and engage him all the while during gameplay!

Good luck with the map Yoshi!



None.

Sep 22 2009, 2:13 am xYoshix Post #9



Quote from Norm
Yoshi... this looks fucking sweet. I love your take on the terrain being broken up.
Thanks ^^
Quote from Norm
And judging by one of the screenshots: Can the second spell be used to reach hidden areas by jumping to units that are there? It'd also be cool to place like a "Scarecrow" looking thing, and then jump to one island cuz there is an enemy there, and you could target the scarecrow to move back to the main path.
Yeah. The second spell can be used to teleport to enemies far away. I'm actually thinking about a room in a dungeon needing that spell to move from one platform to another.
Quote from Norm
Will there be Godly armor that you can only get by doing a side-quest and fighting a super boss?
I doubt it. But there WILL be secret items that can only be obtained by finding them. This is only part one of many, so godly armour won't work out well. I'm thinking of a way to transfer equipment from one part to another, but I'll have to think of that for later.

Quote from CecilSunkure
I'm really loving the terrain! Also, your spells look pretty fun to use, especially the pulse. Mneox a while back started on a couple RPG's using 20x12 screen sized "rooms", it was rather fun. It gave the entire game a sort of zelda-ish feel to it that I really enjoyed.
I actually always wanted a game similar to zelda xD This game will be similar with things like the use of puzzles and bow and arrow to solve them.
Quote from CecilSunkure
I'm actually most interested in your equipment system. It looks like you are using resources to represent items? Sounds rather fun!
Yeah I'm using resources to represent items. The probe is used to move them around. There will be a total of 8 equipments that were stated in the first post.
Quote from CecilSunkure
At first I thought you were going to be using VHP, but it looks like that isn't true.
No, I'm not using VHP. I'm using the shields system similar to the one in Spellswords.
Quote from CecilSunkure
Though, you might be able to incorporate more spells into your keypress detection, if you allowed the players to choose which spells to "hotkey" with which keypress: I'm a fan of variety ^.^
I might think of having a total of 6 spells (or is 4 enough?). I'm certainly having 4 more spells for the sequel, though. I'll have the player press a button to rotate between spell sets and use Z, X, C and V to use them.
Quote from CecilSunkure
Will you be releasing a demo? I certainly hope so.
I don't think i should release a demo. Since the game will likely be only played once, a demo could spoil some parts.
Quote from CecilSunkure
The storyline seems pretty open ended from this point, I hope you can really pull the player in and engage him all the while during gameplay!
There will be some twists in the plot, and cutscenes too. I certainly hope that people will be engaged with the plot.
Quote from CecilSunkure
Good luck with the map Yoshi!
Thanks ^^



None.

Sep 22 2009, 2:29 am CecilSunkure Post #10



Quote from xYoshix
I actually always wanted a game similar to zelda xD This game will be similar with things like the use of puzzles and bow and arrow to solve them.
Oh no way! I'm actually going to have some major similarities between The Legend of Zelda: A Link to the Past and my RPG! But yes, with my demo release, my goal is to get people excited about the map all the while gaining some feedback about the intro//early gameplay.. And how people feel about having to learn to use my user interface. Hopefully I'll gain suggestions on how to make the game easier to play.. Although, I won't give any specifics away as to exactly what in my RPG will be Zelda-like.

I think we've got a good idea here, hehe ^.^



None.

Sep 22 2009, 8:56 am TF- Post #11

🤙🏾

Hell yeah, another singleplayer rpg.
This looks very solid and I like how you can examine/talk to people voluntarily, though I'm not sure what the strengths of dividing the terrain into blocks are, easier to design each area? Also can monsters move through the blocks?



🤙🏾

Sep 22 2009, 8:52 pm DevliN Post #12

OVERWATCH STATUS GO

Haha my RPG for the year-long contest is also a single-player map divided into a ton of 20x12 squares. It's nothing like yours, but it's an interesting coincidence.

I like your terrain a lot. I often feel like people over-use doodads because they think an abundance seems natural. Your terrain looks just right. Good job. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 24 2009, 12:01 am MadZombie Post #13



Did you fix being able to type without using pots unwillingly?

Yes guys, I has teh demo lulz.



None.

Sep 24 2009, 12:08 am Kaias Post #14



Quote from MadZombie
Did you fix being able to type without using pots unwillingly?

Yes guys, I has teh demo lulz.
He could fix this by requiring Ctrl or Shift being down to use the hotkeys. Detecting Enter wouldn't work for numerous reasons. If you want me to list them, I will.



None.

Sep 24 2009, 1:14 am xYoshix Post #15



Actually, if you want to type, you can just press "Q". All of the keys are disabled when you're in the equipment inventory.



None.

Sep 24 2009, 4:25 am stickynote Post #16



Shi-! Yoshi, that's some hot stuff right there. Good luck in the competition.



None.

Sep 25 2009, 3:02 am Tempz Post #17



Some weird quotes
Collapse Box


I love this type of map but most are hard but i find this map utilizing everything about a good rpg.
A good map making contest equals good maps before starcraft enters its last leg.



None.

Sep 29 2009, 11:05 pm xYoshix Post #18



Updated with some more screen shots of spell use and a dungeon, spells and monsters.

I may plan on making a demo.



None.

Sep 29 2009, 11:16 pm Norm Post #19



The progress looks great. Keep up the pace.



None.

Oct 1 2009, 1:27 am stickynote Post #20



Quote from Tempz
Some weird quotes
Collapse Box


I love this type of map but most are hard but i find this map utilizing everything about a good rpg.
A good map making contest equals good maps before starcraft enters its last leg.

Starcraft isn't going to have a last leg. Starcraft is a classic. I don't know about you, but even after SC2 comes out, I'll still be playing starcraft (but I'll play them both, unless SC2 is a disappointment)



None.

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