Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: One-way-only nydus
One-way-only nydus
Aug 15 2009, 11:28 am
By: Clokr_  

Aug 15 2009, 11:28 am Clokr_ Post #1



Not sure if this is known or not, but I attach the map anyway. The idea is making the exit of the nydus be owned by another player, that way it'll only work in one direction.

[attach=4303]

Attachments:
nydus.scm
Hits: 16 Size: 132.06kb

Post has been edited 1 time(s), last time on Aug 15 2009, 11:33 am by Clokr_.



?????

Aug 15 2009, 12:23 pm Excalibur Post #2

The sword and the faith

Didn't Blizzard use something like this in the first zerg expansion campaign mission?




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Aug 15 2009, 12:27 pm Wormer Post #3



Heh, nice :)



Some.

Aug 15 2009, 1:06 pm Heinermann Post #4

SDE, BWAPI owner, hacker.

Quote
Didn't Blizzard use something like this in the first zerg expansion campaign mission?
No. The Starcraft AI can't use nydus canals, and Blizzard used Staredit to make their campaigns.




Aug 15 2009, 5:50 pm theleo_ua Post #5



Anyone know how to forbid to build nydus exit, but allow nydus canal?

Btw - when I opened this map http://www.staredit.net/?attachment=4303 in Scm Draft 2, I thought that it possible to do 2 entrances with the same exit. It was a nice joke:)

Quote
and Blizzard used Staredit to make their campaigns.

Does this map cannot be done in staredit?



None.

Aug 15 2009, 10:55 pm Clokr_ Post #6



Quote from theleo_ua
Quote
and Blizzard used Staredit to make their campaigns.

Does this map cannot be done in staredit?

No. In staredit changing the owner of one nydus will change the owner of the other one to make them match :P



?????

Aug 18 2009, 7:30 am KrayZee Post #7



Blizzard uses their own special map editor if they were able to use hidden AI scripts in their triggers that were otherwise not viewable in StarEdit.



None.

Aug 18 2009, 2:39 pm theleo_ua Post #8



And other string values (virtual sounds etc)



None.

Aug 18 2009, 10:03 pm Clokr_ Post #9



They probably used a modified Staredit version. In fact, they probably used the original Staredit, and then blizzard modified the editor to release it with the game, cutting down some stuff from the final product.



?????

Aug 19 2009, 3:33 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

Quote from theleo_ua
And other string values (virtual sounds etc)
Campaigns don't use 'virtual sounds'. They were just maps that were combined into SC's mpqs.



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Aug 25 2009, 8:08 pm theleo_ua Post #11



Quote from O)FaRTy1billion[MM]
Quote from theleo_ua
And other string values (virtual sounds etc)
Campaigns don't use 'virtual sounds'. They were just maps that were combined into SC's mpqs.

I dont understand what u mean about "combined into SC's mpqs". Sc missions use "play wav", that plays wavs, that exists in "install.exe" file. Can we do this in Staredit? And why this is not "Virtual Sounds"?

This thing can be easily done by Virtual Sounds of SCMDraft.



None.

Aug 25 2009, 8:24 pm poiuy_qwert Post #12

PyMS and ProTRG developer

It can be done in StarEdit. Add the WAV and trigger, save the map, open the map with WinMPQ, delete the WAV, then add the WAV into any of StarCrafts default MPQ's under the same path/name it used in the map.




Aug 25 2009, 8:44 pm theleo_ua Post #13



Ok I understand now



None.

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