oh yea it works fine, what you mean it doesn't work?
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might just be me, but when I enter a value for lets say less then 10 (single digits) I cannot edit it again as if it was 10+.
Example:
Current Player brings at least 1 probe to anywhere.
if i wanted to change the "1" i would have to redo the trigger. To work around this bug what I do is have a similar trigger that I copy with a double digit value.
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1 drawback: the zoom function will freeze on Vista.
Ok, so I can't zoom? I guess that's ok, I don't really use zoom a whole lot anyway...
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you can zoom, i was just messing around with it like 5 minutes ago
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I would suggest the following things:
-Having "autosave" disabled by default instead of enabled by default. Any map with sounds will likely become corrupted due to excessive filesize.
-Disable sound by default, instead of having it enabled. This causes many crashes in my experience, and although amusing at first, is not worth the crashes.
-Please, if you get a chance, fix the quicksave button. It is a pain in the butt to always have to use "Save as" to avoid corruption.
And before anyone asks, YES, this is with the most recent version of scmdraft.
-Also, maybe fix the issue where sounds uploaded do not work at first and must be reuploaded.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
you can zoom, i was just messing around with it like 5 minutes ago
I cannot zoom with my Vista Premium ever since...
everything worked so well with Xp...
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I would suggest the following things:
-Having "autosave" disabled by default instead of enabled by default. Any map with sounds will likely become corrupted due to excessive filesize.
-Disable sound by default, instead of having it enabled. This causes many crashes in my experience, and although amusing at first, is not worth the crashes.
-Please, if you get a chance, fix the quicksave button. It is a pain in the butt to always have to use "Save as" to avoid corruption.
And before anyone asks, YES, this is with the most recent version of scmdraft.
-Also, maybe fix the issue where sounds uploaded do not work at first and must be reuploaded.
If you want SI to fix any of these problems you'll have to give him a detailed bug report. Those are not common problems (haven't had any of it so far) so it must be about something special on your part.
Also, from what I've heard if you want a stable ScmDraft get an early 0.8.0 version (before EUD support) or better yet 0.7.3 (works especially well, but lacks some features)
A nice feature would be the ability to mirror a selection of tiles. It could be in the form of a "paste mirrored" option. It would be useful for when you make a piece of terrain that's facing to the left and you want to make the mirror image of it facing to the right.
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I would suggest the following things:
-Having "autosave" disabled by default instead of enabled by default. Any map with sounds will likely become corrupted due to excessive filesize.
-Disable sound by default, instead of having it enabled. This causes many crashes in my experience, and although amusing at first, is not worth the crashes.
-Please, if you get a chance, fix the quicksave button. It is a pain in the butt to always have to use "Save as" to avoid corruption.
And before anyone asks, YES, this is with the most recent version of scmdraft.
-Also, maybe fix the issue where sounds uploaded do not work at first and must be reuploaded.
If you want SI to fix any of these problems you'll have to give him a detailed bug report. Those are not common problems (haven't had any of it so far) so it must be about something special on your part.
Also, from what I've heard if you want a stable ScmDraft get an early 0.8.0 version (before EUD support) or better yet 0.7.3 (works especially well, but lacks some features)
They're fairly common if you're including long/multiple sounds and maps with a large quantity of preplaced units (especially tanks).
Check this thread:
http://www.campaigncreations.org/forum/index.php?topic=1798.0 The last one (sounds needing to be reuploaded) has something to do with using the sound-compression feature, as uncompressed sounds seem to upload more consistently.
The others occur most frequently with maps above 10 mbs. in size. Everyone I've talked to, however, has found autosave as more of a nuisance than a help.
I don't know what you want from a more detailed bug report. Most of these bugs occur almost every time with maps over 10 megabytes, but do also occur below 10 megabytes. Even when the "quicksave" feature works in low-file size maps, it usually takes far longer to process than doing 'save as".
My current setup (sound disabled, only using Save As, autosave disabled) has made it so I haven't dealt with a crash/corruption in a few weeks.
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Have an option to hide/show sprites so it's easier to work on the terrain even once you've added your sprites ;o
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1 drawback: the zoom function will freeze on Vista.
Ok, so I can't zoom? I guess that's ok, I don't really use zoom a whole lot anyway...
I could zoom before, but I don't know why after one day of "Sleeping" (as in Stand By), I tried zooming again with ScmDraft, and it never worked again.
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Due to the gross size of this topic, the other UMS Assistance moderators and I have compiled a list of the good suggestions from this thread, so that when Suicidal Insanity returns to look at this he won't have to dig through 17 pages of SEN-nonsense to get at what he wants. I figured it was the least we could do since he's the only one who can make us all a better editor.
If you still have a good suggestion for SCMDraft, there will be a new topic open in a day or two for it, don't worry.
Also, in the new topic we'll be watching it much closer for SI's benefit, so don't post nonsense like "SCMDraft is great!" or "How does X feature in SCMDraft work" or "Hi I'm Bob." It's going to be strictly for suggestions/bugs only.
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