I am making an RPG and in the beginning of the RPG, you meet with 4 ghosts. (That's all I care to discuss)
So, I need to make the 4 units look ghostly. Marine, templar, zealot, and firebat.
Does anyone have any ideas as to how to do this? Is there a way to make a unit LOOK hallucinated even when it is not owned by the player? Any other ideas? Please share.
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Hmm, in Mystic Islands I was planning on having a sort of "hologram" effect, where the unit would move away, then back, like every other trigger loop, however, I don't think it'll work for a ghostly effect(maybe..), you could try to find a player color that looks ghostly, but then you'd have to have other units keep it the entire game.
If it's one player, you could actually make them hallucinated and owned by him, and just constantly give it to another player then back, so they can't select it, or constantly move it there.
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Simply making it a ghostly color is not enough I'm afraid, although I may have to resort to that.
As for the second idea, I already tried it, and you can't give away hallucinated units.
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As for the second idea, I already tried it, and you can't give away hallucinated units.
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Then you can try the second suggestion, and just constantly move it back to the spot, the player would be able to select it as their own, but that's it.
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I'll try that then. I wonder if I can constantly remove and re-make the unit, to give it like a flashing effect? Do you think that would work?? You can respond and i am going to try it right now.
Nah. Doesn't work fast enough, not that I expected it would.
Ok, I forgot I didn't have hyper triggers on. It works, its just a little silly looking, I guess ill use it for now.
If anyone has more ideas, please let me know.
Post has been edited 1 time(s), last time on Aug 10 2009, 8:23 am by youarenotworthy.
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Cloaked and detected. Though that isn't very 'special'.
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Hallucination explosions?
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Just center a bunch of obs over them.
All but the zealot can be cloaked (assuming you're using jungle tilset) with the disable enable enable trick. Cloaking and detection, as Kaias said, would probably work just fine.
Actually, I think the zealot can be cloaked, but it can't move or anything, if that's ok. It doesn't crash, if I remember correctly.
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Have about ten to twenty observers hovering over each, constantly ordered to move on top of them. That should give quite a ghostly effect.
Dark Templars make a better "Ghostly" scene than High templars, imo.
If you order observers, you most definately want to copy the "Order Observers" trigger over and over, as it will make it a bit faster.
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