Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Super Hyper Triggers!
Super Hyper Triggers!
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Aug 6 2009, 9:30 am
By: Pyro682  

Aug 6 2009, 9:30 am Pyro682 Post #1



Well, I was thinking about how Speed really fucks me over on alot of concepts, and TiKels was telling me about it, and then for some odd reason, Ahli popped in my head. I resulted with the following idea:
Now, it's probably a long shot, but couldn't you copy the same trigger over and over and over again, so that it keeps running and overlaps until the next trigger cycle? Much like Hypers being copied 5 times, but this time... with like, bigger numbers.

This is more for theory's sake, not for practical use. (Though I may try it in a map)



None.

Aug 6 2009, 11:16 am Wormer Post #2



I don't quite understood you but probably no, you can't, because the next trigger cycle (even the next frame) won't start till all triggers are executed. This causes map lags.



Some.

Aug 6 2009, 11:48 am JaFF Post #3



Quote from Wormer
you can't, because the next trigger cycle (even the next frame) won't start till all triggers are executed. This causes map lags.
This.

No matter how many triggers you have, they will all be checked and executed before the game can move on. Hence I see this topic as useless for now. If you find something interesting in this field, feel free to PM it to me or any other mod and we'll gladly re-open it.



None.

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