Couple of things (great map btw):
Player colors and token sizes are small and hard to see. Minimap ping would be useful for sure (or change them to ultras or something larger, and trap them).
Prices listed on the lands. And rent fees listed on the floor of each place as well. (could use lings or something to write out the numbers to be seen from screen view [not the minimap])
Sound Effects: There are a bunch of cheap sound effects either from SNES/NES/SEGA emulators that you could use. Imo the most important ones are dice rolling, turn signaling (start/end), 'SOLD', and as a bonus the jail enter/leave sound effects are hilarious.
http://www.youtube.com/watch?v=enJi3J3xrQsAlso, a player gave away all his shit to another player and left the game. This is an illegal move. (but I may be mistaken, he might have just been a retard and left to a debt when he could have auctioned).
PS- Might be too much work, but I always preferred the
SHORT GAME:
RULES for a SHORT GAME (60 to 90 minutes)
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There are three changed rules for this Short Game.
1. During PREPARATION for play, the Banker shuffles the pack of Title Deed cards, then the player to the left cuts them, then the Banker deals out two, one at a time, to each player. The players must immediately pay the Bank the printed price of each. Play then begins as in the regular game.
2. In this short game, it is necessary to have only three houses (instead of four) on each lot of a complete colour-group before the player may buy a hotel.
Rent for a hotel remains the same as in the regular game.
The turn-in value of a hotel is still one-half the purchase price, which in this game is one house fewer than in the regular game.
3. END OF GAME. The first player to go bankrupt retires from play, as in the regular game. However, when the second bankruptcy occurs, the game ends. Play immediately ceases, with the bankrupt player's turning over to there creditor all that they have of value, including buildings and any other properties.
This happens whether the creditor is a rival player or the Bank.
Each remaining player then values his/her property.
(1) Cash on hand
(2) Lots, Utilities and Railroads owned, at the price printed on the board.
(3) Any mortgaged property owned, at one-half the price printed on the board.
(4) Houses, valued at purchase price.
(5) Hotels, valued at purchase price including the value of the
three houses turned in.
THE RICHEST PLAYER WINS!
None.