Quote from Pigy_G
Good luck with the map.
Quote from lil-Inferno
I REALLY, REALLy like the idea of the player deciding their own fate. I always loved having two decisions. It reminds me of GTA IV when you have the decision at the end to
Oh, and in some cases there will be more than two choices.
The following are tables of coefficients of Damage/Minute/Cost, for the fully upgraded units.
N is the number of upgrades, Delta is the cost of the upgrade, and the base is the cost of upgrade 0, so for
N = 100, delta = 7, and base = 23, upgrade costs are
U(1) = 30, U(2) = 37, U(3) = 44 ect.
Now, these coefficients are calculated by the following:
Total Upgraded Damage * Attack Rate per Minute / Total Cost of Ups
Since the DT has the highest damage, I plan on having him have the lowest DMC coefficient, and since the archer has the lowest damage, he (and the fbat, since fbat loses 2x damage to armor) should have the highest DMC coefficient, with the Hydralisk in the middle.
Now, I need feedback on this: What would players like more? Should I give certain units more upgrades, change the cost of the upgrades, change the base damage of the units, ect? The current coefficients are as follows, and I know I need to change them:
DT: 1.3412
Hydra: 1.3833
Marine: 1.2780
Firebat: 1.3036
Right now, the hydra gets about 4% more bang for his buck than the DT, 11% more than the rine, and 8% more than the firebat.
My thoughts are the coefficients should be approximately so (marine and fbat use same ups so their coefficients have to be within a certain range of each other no matter what I do):
DT: 1.00
Hydra: 1.15
Marine: 1.30
Firebat: 1.33
Delta: 8
Base: 23
Delta = 8 from N = 100 to 120
N Marine Fbat Hydra DTemp
100 0.9757 0.9952 1.2197 1.1826
101 0.9748 0.9944 1.2185 1.1814
102 0.9558 0.9751 1.1947 1.1583
103 0.9549 0.9743 1.1936 1.1571
104 0.9366 0.9557 1.1708 1.1349
105 0.9358 0.9550 1.1697 1.1338
106 0.9182 0.9371 1.1478 1.1125
107 0.9174 0.9364 1.1468 1.1115
108 0.9005 0.9192 1.1256 1.0909
109 0.8998 0.9185 1.1247 1.0900
110 0.8835 0.9020 1.1043 1.0702
111 0.8828 0.9014 1.1034 1.0693
112 0.8671 0.8854 1.0838 1.0502
113 0.8664 0.8848 1.0830 1.0494
114 0.8513 0.8694 1.0641 1.0310
115 0.8506 0.8688 1.0633 1.0302
116 0.8360 0.8540 1.0450 1.0124
117 0.8354 0.8534 1.0443 1.0116
118 0.8213 0.8391 1.0266 0.9945
119 0.8207 0.8386 1.0259 0.9938
120 0.8071 0.8247 1.0089 0.9773
Delta: 7
Base: 23
Delta = 7 from N = 100 to 120
N Marine Fbat Hydra DTemp
100 1.1066 1.1287 1.3833 1.3412
101 1.1055 1.1277 1.3819 1.3398
102 1.0841 1.1060 1.3552 1.3138
103 1.0831 1.1051 1.3539 1.3125
104 1.0625 1.0842 1.3282 1.2875
105 1.0616 1.0833 1.3270 1.2863
106 1.0418 1.0632 1.3022 1.2622
107 1.0409 1.0624 1.3011 1.2611
108 1.0218 1.0431 1.2773 1.2379
109 1.0210 1.0423 1.2762 1.2368
110 1.0026 1.0237 1.2533 1.2145
111 1.0018 1.0229 1.2523 1.2135
112 0.9841 1.0049 1.2302 1.1920
113 0.9834 1.0043 1.2292 1.1910
114 0.9663 0.9869 1.2079 1.1703
115 0.9656 0.9862 1.2070 1.1694
116 0.9491 0.9695 1.1864 1.1494
117 0.9484 0.9689 1.1855 1.1485
118 0.9325 0.9527 1.1656 1.1292
119 0.9318 0.9521 1.1648 1.1283
120 0.9165 0.9365 1.1456 1.1097
Delta: 6
Base: 23
Delta = 6 from N = 100 to 120
N Marine Fbat Hydra DTemp
100 1.2780 1.3036 1.5975 1.5490
101 1.2768 1.3024 1.5960 1.5474
102 1.2523 1.2776 1.5654 1.5176
103 1.2511 1.2765 1.5639 1.5161
104 1.2276 1.2526 1.5345 1.4875
105 1.2265 1.2516 1.5331 1.4861
106 1.2038 1.2286 1.5048 1.4585
107 1.2028 1.2277 1.5035 1.4572
108 1.1810 1.2055 1.4762 1.4307
109 1.1800 1.2046 1.4750 1.4294
110 1.1589 1.1832 1.4487 1.4039
111 1.1580 1.1824 1.4475 1.4027
112 1.1377 1.1618 1.4222 1.3781
113 1.1368 1.1610 1.4210 1.3769
114 1.1173 1.1411 1.3966 1.3532
115 1.1164 1.1403 1.3955 1.3521
116 1.0975 1.1212 1.3719 1.3292
117 1.0967 1.1204 1.3709 1.3281
118 1.0785 1.1019 1.3481 1.3060
119 1.0777 1.1012 1.3472 1.3050
120 1.0601 1.0832 1.3251 1.2836
Post has been edited 4 time(s), last time on Apr 3 2009, 7:55 am by Vrael.
None.