eew this guy has opinions... yes I have a lot of opinions...
Astrogears.. is probably the game with the most Horrible Gameplay ... there are probably a LOT of things that can be improved to Let the players understand the game's mechanics faster or make the game mechanic generally easier (altho this may make the game less cool .. but i rather it be ez to play than being realistic)
Since I didn't make the map and I don't think I'll spend the time looking into ur triggers.. I just found a few things that can be improved right off the bat
1. You pick your class.. let's say the Probe one.. What's the point of dropping your Ghost.. getting Into the probe and then Moving ur probe out?? .. Seriously . if u picked the probe.. when you drop ur ghost from the shuttle.. the probe should be out of the CC just like that <_<
2. What's the point of having the infested terrans and scourges in the platform thing free to move? People will get confused and try to move it out of the platform to use them .. when you actually use the dropship
3. Why is there no "release all bits" but there's "return all bits".. There really should be both...
4. Goliaths seems rigged... They can beat ultras...
5. If you build spawners from the probe on the bottom or top of the map let's say.. The spawned units will not meet the line of battle which is in the middle. They attack from the bottom/top since they're spawned there.. and it really messes everything up .. I heard that you can toggle the computer ally's movements by moving this high templar.. where the hell is it?? and Why high templar? It'd be much ezier if the Computer ally had better AI or there's a big general control that orders all ur spawned units to attack from top/middle/bottom like Base storming tactics/Storm the fort/Red vs blue or whatever is the first one....
Spawned units as in the ones from the protoss buildings
6. There are WAY too much hotkeys needed. (this is why you need to have a "Release all bits") u need AT LEAST 1 for the gear, 1 for the shuttle, 1 for the dropship, 1 for the ghost... .. 4 hotkeys is too much considering that these hotkeys are a MUST .. there are times when you need other hotkeys .. (like when you use the dragoon to walk faster.. u'd want to hotkey the dragoon)
7. During MY experience (maybe not everyone does this) .. People just get the resources and then rush in with their gears REALLY EARLY in the game... and it works. ... I'd think that's the worst type of strategy but it Works in this game.
8. Overall .. spawning units = point of game .. Although I agree that even in Base storming tactics/Storm the fort etc. .. Spawning units is the best way to win ... in your game.. it's the ONLY way to win.... =/ .. Base defense is ... rare in my experience. And everything happens too quickly ... Unit spawns should be slowed down..
9. Everything really should be slowed down. Units should spawn slower/cost more .. Defenses should be built faster (this is good because one can never win with defense alone .. this adds to the strategy) Gears should not be able to Rush early in the game (but smhow defense systems can't do much dmg on Gears so ppl can't rely on defenses ... must be gears vs gears)
10. In general .. this was a VERY WELL triggered map .. as of all ur maps.. but there're SO many things you could've improved in this map that I had to tell you.. ur other maps are also brilliantly triggered but flawed in the gameplay aspects. Like ur mineral mountain... everything was so slow that it made it super boring.. Trigger happy defense.. the Gateway - weapon system is really cool but not REALLY necessary. You could've used Dropship system with 8 weapons. A good game would have 8 weapons carefully made .. 1 starter one (rifle).. 1 boss finisher one (turret) .. and 6 weapons that are good against different enemies (shotgun and miniguns are both important .. magum (like in RUSH) would be good .. and etc. ) .. I forgot the exact amount of guns u had in THD but yeah...
EDIT: also.. why do you buy weapons with Dark archon's MC? =/ IT's annoying trying to read the barrels and click on them
Oh right.. 11. You should fix how the gearmaster would go back into the Gear as you're calling the gearmaster OUT of the gear if u move it the wrong way. That's very annoying.. You should have a smwhat big location around the CC .. and set a switch or smth when you exit ur gearmaster .. and when you bring 0 gear masters to that location .. clear that switch .. and when that switch is set.. ur gearmaster cannot re-enter the CC. U can also set a time for the switch to clear if u really want to.
Yeahh that's about it. =O. I don't know why ppl like the map so much . maybe they like to think of themselves as Pros by simply mastering the Rushing basics of the map and confuse the hell out of Noobs.
On a happier note =D ..
I think i could never spend the time to create the triggers in this map.. especially the Help/Tutorial .. man that was cool how you'd say smth everytime the person does smth new..
Anyways... hope this helps and don't be angry at me X( ..
I thought ur RUSH was the one that you REALLY nailed the gameplay and triggers (Altho the turret level was really annoying.. and i heard that there's a glitch in the cutscene after the turret level) .. lol
if u ever read this.. don't take it too personally ><
~Unholy
None.