Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Hyper Trigger Question
Hyper Trigger Question
Jun 5 2009, 8:50 pm
By: Dungeon-Master  

Jun 5 2009, 8:50 pm Dungeon-Master Post #1



I'd like to know if it is possible to use hyper triggers for a ocmputer player that already has a few triggers. Everyone told me that the computer MUST NOT have any trigger, except for hypers... why's that, and is there an alternative I could use?



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Jun 5 2009, 8:58 pm JaFF Post #2



Quote from Dungeon-Master
I'd like to know if it is possible to use hyper triggers for a ocmputer player that already has a few triggers. Everyone told me that the computer MUST NOT have any trigger, except for hypers... why's that, and is there an alternative I could use?
What they told you is wrong. You must not have any waits, but having triggers without those is perfectly fine.



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Jun 5 2009, 9:01 pm Dungeon-Master Post #3



Oh thank you about this one JaFF, I kept having -1 computer in my maps because I needed it for working hypers.



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Jun 5 2009, 9:41 pm Falkoner Post #4



To explain, the only reason why you wouldn't have any waits in with the computer who has hypertriggers is because either A: If the waits are above the hypertriggers, they will temporarily shut off the hypertriggers to run, or B: If the hypertriggers are above the waits, the waits won't run.



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Jun 5 2009, 10:06 pm Pyro682 Post #5



Same thing with transmissions, and they may cause wait blocks if you have both waits and hypers in the same player slot.

The alternative you asked for (If you still encounter troubles trying to find a spot for hypers without using waits in the same player slot) is a looping DC. When the DC hits a certain value, it will trigger.



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Jun 5 2009, 11:02 pm Dungeon-Master Post #6



No it'l be alright, i just needed to know if it was possible to give other triggers.



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Jun 6 2009, 1:29 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

This whole nonsense about no waits is bs too. All that matters is that hypers are below any other waits. Personally, I stick hypers first, because I never use waits other than on hypers. If you are using any sort of waits, just make sure the hypers run last, and you'll be fine.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 6 2009, 3:04 am Falkoner Post #8



Quote
If you are using any sort of waits, just make sure the hypers run last, and you'll be fine.

As long as you don't mind your hypertriggers temporarily shutting off while the other waits run..



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Jun 6 2009, 6:29 am itisagooday2die Post #9



I have a question about hyper triggers too:
Can you give them to player 12 and will it work? What about all players?



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Jun 6 2009, 7:01 am Falkoner Post #10



Any players other than 1-8 cannot run triggers, so no, you can't give them to player 12, and yes, you can give them to all players, however, this often causes issues with waits, so it isn't recommended unless you know what you're doing, actually, putting them in All Players, is a good idea, as long as you put them at the bottom of the triggerlist, then you can actually use waits, and the hypertriggers will only shut off if a wait is running for every player at the same time.



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Jun 8 2009, 10:55 pm Hacksaw76 Post #11



hey, is it possible to use more than 1 set of hyper triggers, and more importantly do all they run at the same speed, or can you make them different speeds?

cheers, :)



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Jun 9 2009, 7:14 am Falkoner Post #12



Quote
hey, is it possible to use more than 1 set of hyper triggers, and more importantly do all they run at the same speed, or can you make them different speeds?

The fastest they will run at is a trigger loop every 84 milliseconds(1/8th of an in-game second), you can slow them down by changing the wait times, if that doesn't answer your question, please explain more.



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Jun 11 2009, 3:18 am Stupid: Fred Post #13



Edit: Wohps wrong forum!!



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Jun 11 2009, 4:55 am scwizard Post #14



Hyper triggers should be the last triggers for player 8 and they shouldn't interfere with anything.

Player 8 can have other triggers as long as the last triggers are the hyper triggers. If they were interfering with something before it's probably because they weren't for player 8.



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Jun 11 2009, 6:23 am Falkoner Post #15



Quote
Hyper triggers should be the last triggers for player 8 and they shouldn't interfere with anything.

Player 8 can have other triggers as long as the last triggers are the hyper triggers. If they were interfering with something before it's probably because they weren't for player 8.

This makes absolutely no sense, sorry, but it doesn't. Which player you put them for is really not the issue if you're only putting them for a single player, what order in the trigger list for that player matters, as that decides whether or not the hypertriggers block waits, or turn off temporarily while they run, however, there is no evidence to support that putting them under Player 8 is any better than putting them under Player 1.



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Jun 11 2009, 12:47 pm scwizard Post #16



Well player 8s triggers are the last triggers to run. So if you have hypers for player 3, that could interfere with the triggers you have for player 4 that involve waits.



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Jun 11 2009, 1:20 pm flagitious Post #17



Except, waits do not block waits for other players, just their own



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