Personally, I prefer 2d games in large part because I prefer the game mechanics associated with them. I think, in large part, because 3D rtses and the like often feel 'clunky', like nothing fits together well and everything I do is imprecise; and camera control is a notorious plague of difficulty in many 3d games. Gogo action/adventure/rpg platformers, top-downers, and whatever interesting other thing someone may come up with.
Oh. And screw "2.5D" games. Except when used for things like that one game where the world is viewed orthographically, but one's camera can be tumbled half a circle laterally at any time.
2D is so limited, of what it can do is so puny against what 3D can do.
What's been done is so limited, of what we've done is so puny against what we could do.
There's an immense gameplayspace out there which is entirely or mostly unexplored, and which would work as well or better in 2d as/than in 3d.
2D graphics age more gracefully than 3D.
I still don't understand what everyone has against SC's graphics. Although there are some issues ( like inconsistant shadows... ) , the unit sprites themselves are good, and, per pixel/given the screen resolution, show far more detail than is found in about any 3d games I can think of.
I've gotta love Diablo II, also. It's just too bad that so much of the scenery is reused, so that despite the numerous side dungeons/caves, there's really not a lot...
What I care about mostly, though, is animation quality, and SC/D2 just have most other games in general beat.
Sport games and FPS have to be 3D (obviously), but I don't mind poor graphics as long as the gameplay is good
Sport games? They did exist on the SNES, y'know. ;P
None.