*Maplantis thread: http://www.staredit.net/maplantis/index.php?sid=3aa7a03399;topic=1563
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[Specifications]
TYPE: RPG
PLAYERS: 5
TILESET: Jungle
SIZE: 256x256
TYPE: RPG
PLAYERS: 5
TILESET: Jungle
SIZE: 256x256
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[Updates]
27/08/07: Thread Started
27/08/07: Added Features, Terrain, Boss and Systems categories
07/09/07: Updated Terrain List
07/09/27: Uploaded Screenshots
08/10/07: Updated Terrain List
08/10/07: Added Quests category
23/10/07: Added Spells specifications (page 1)
01/02/08: Restarted working on the terrain
21/03/08: Finally, Forgotten Tower's outside is done
16/11/08: Removed MANY sprites from the terrain. Much better (Also "added" the "Spells category" and the map as attachment). New download available and credits added
08/12/08: Graveyard again redone. Brand new Forgotten Tower and started working on Tristram and Monastery Gate + new terrain updated
28/12/08: Finally decided to start triggering because of laziness against that fucking terrain
27/08/07: Thread Started
27/08/07: Added Features, Terrain, Boss and Systems categories
07/09/07: Updated Terrain List
07/09/27: Uploaded Screenshots
08/10/07: Updated Terrain List
08/10/07: Added Quests category
23/10/07: Added Spells specifications (page 1)
01/02/08: Restarted working on the terrain
21/03/08: Finally, Forgotten Tower's outside is done
16/11/08: Removed MANY sprites from the terrain. Much better (Also "added" the "Spells category" and the map as attachment). New download available and credits added
08/12/08: Graveyard again redone. Brand new Forgotten Tower and started working on Tristram and Monastery Gate + new terrain updated
28/12/08: Finally decided to start triggering because of laziness against that fucking terrain
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[Features]
» Drop System
» Spell(Cast+Tech Tree) System [Started]
» Equipment System
» Save/Load System
» AI System
» Battle System
» Talk System
» WP/TP System
» XP System
» Corpse (Death) System
» Randomization (Spawn/Drop)
» Realistic Terrain [Started]
» Special Effects
» Cow Level
» Many Spells of D2
» Mercenaries Implemented
» Many Items (Normal/Magic/Unique)
» HardCore Mode
» Duel (human vs human)
» Drop System
» Spell(Cast+Tech Tree) System [Started]
» Equipment System
» Save/Load System
» AI System
» Battle System
» Talk System
» WP/TP System
» XP System
» Corpse (Death) System
» Randomization (Spawn/Drop)
» Realistic Terrain [Started]
» Special Effects
» Cow Level
» Many Spells of D2
» Mercenaries Implemented
» Many Items (Normal/Magic/Unique)
» HardCore Mode
» Duel (human vs human)
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[Terrain] Link
Areas:
» Rogue Encampment [Done]
» Blood Moor [Done]
» Den of Evil [Done]
» Cold Plains [Done]
» Graveyard [Redone]
» Mausoleum [Done]
» Stony Field [Done]
» Tristram [Started]
» Underground Passage [Not Started]
» Dark Woods [Done]
» Black Marsh [Done]
» Forgotten Tower [Started]
» Monastery Gate [Started]
*** Terrain implemented between 'Monastery Gate' and 'Catacombs lvl 1' hasn't been choosed yet.
» Catacombs lvl 1-3 [Not Started]
» Catacombs lvl 4 [Started]
Areas:
» Rogue Encampment [Done]
» Blood Moor [Done]
» Den of Evil [Done]
» Cold Plains [Done]
» Graveyard [Redone]
» Mausoleum [Done]
» Stony Field [Done]
» Tristram [Started]
» Underground Passage [Not Started]
» Dark Woods [Done]
» Black Marsh [Done]
» Forgotten Tower [Started]
» Monastery Gate [Started]
*** Terrain implemented between 'Monastery Gate' and 'Catacombs lvl 1' hasn't been choosed yet.
» Catacombs lvl 1-3 [Not Started]
» Catacombs lvl 4 [Started]
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[Quests]
Quest 1 : Den of Evil
Kill all the monsters in the Den of Evil
Quest 2 : Sisters' Burial Grounds
Kill Blood Raven (in the Graveyard)
Quest 3 : The Search for Cain
Find the Tree of Inifuss and get the bark then bring it to Akara and return to the Cain Stones in the Stony Field to open the passage to Tristram and deliver him
Quest 4 : The Forgotten Tower
Kill the Countess
Quest 5 : Tools of the Trade
Shouldn't be in my map because of the useless of this quest
Quest 6 : Sisters to the Slaughter
Kill Andariel
Quest 1 : Den of Evil
Kill all the monsters in the Den of Evil
Quest 2 : Sisters' Burial Grounds
Kill Blood Raven (in the Graveyard)
Quest 3 : The Search for Cain
Find the Tree of Inifuss and get the bark then bring it to Akara and return to the Cain Stones in the Stony Field to open the passage to Tristram and deliver him
Quest 4 : The Forgotten Tower
Kill the Countess
Quest 5 : Tools of the Trade
Shouldn't be in my map because of the useless of this quest
Quest 6 : Sisters to the Slaughter
Kill Andariel
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[Boss]
Den of Evil (Near End): Corpsefire
Graveyard: Blood Raven
Stony Field (Cain Stones): Rakanishu
Tristram (Bottom Left): Griswold
Dark Woods (Tree of Inifuss): Treehead Woodfist
Forgotten Tower (Level 3): The Countess
The Cathedral (At The End): Bone Ash
Catacombs (Level 4): Andariel
Den of Evil (Near End): Corpsefire
Graveyard: Blood Raven
Stony Field (Cain Stones): Rakanishu
Tristram (Bottom Left): Griswold
Dark Woods (Tree of Inifuss): Treehead Woodfist
Forgotten Tower (Level 3): The Countess
The Cathedral (At The End): Bone Ash
Catacombs (Level 4): Andariel
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[Systems]
Drop System:
Into my map, there will be only 4 things which can drop from dead corpse: rings, armors, weapons and cash. I decided that for technical reasons and also because the rest aren't that useful. (So no boots, helmets, gloves and amulets)
Except for cash, all those categories will be represented, once dropped, as a power-ups unit which you'll just need to destroy to pick it up.
Magical items will simply be the same power-ups type, but an other number (eg: Gas Tank 2).
Equipment System:
For sure, I won't let you take all you want!
This is why I'll add a maximum of item value.
What is a value :
In Diablo II, each item takes it own place into your inventory, well, the number of squares it takes into your inventory is what I'm calling value.
Save/Load System:
Well, because I'm planifying on making Act 2, 3, 4 and 5 and also implementing difficulty levels (Normal, Nightmare and Hell), I obviously have to make a save/load system for you guys to be able to take the same character that you had in a previous game (Except for cash and XP, it'll all be exactly the same thing. Those two will be rounded up. Sorry ).
Drop System:
Into my map, there will be only 4 things which can drop from dead corpse: rings, armors, weapons and cash. I decided that for technical reasons and also because the rest aren't that useful. (So no boots, helmets, gloves and amulets)
Except for cash, all those categories will be represented, once dropped, as a power-ups unit which you'll just need to destroy to pick it up.
Magical items will simply be the same power-ups type, but an other number (eg: Gas Tank 2).
Equipment System:
For sure, I won't let you take all you want!
This is why I'll add a maximum of item value.
What is a value :
In Diablo II, each item takes it own place into your inventory, well, the number of squares it takes into your inventory is what I'm calling value.
Save/Load System:
Well, because I'm planifying on making Act 2, 3, 4 and 5 and also implementing difficulty levels (Normal, Nightmare and Hell), I obviously have to make a save/load system for you guys to be able to take the same character that you had in a previous game (Except for cash and XP, it'll all be exactly the same thing. Those two will be rounded up. Sorry ).
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[Classes] Link
Amazon: Ghost
Assassin: Dark Templar
Barbarian: Zergling
Druid: ?
Necromancer: ?
Paladin: Zealot
Sorceress: High Templar
**Those are all subject to change
Amazon: Ghost
Assassin: Dark Templar
Barbarian: Zergling
Druid: ?
Necromancer: ?
Paladin: Zealot
Sorceress: High Templar
**Those are all subject to change
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[Screenies]
Rogue Encampment
Blood Moor
Den of Evil
Graveyard
Mausoleum
Cain Stones
Countess Quest
Underground Passage (Entry/Exit)
Inifuss Tree
Forgotten Tower
Catacombs Lvl-4
Rogue Encampment
Blood Moor
Den of Evil
Graveyard
Mausoleum
Cain Stones
Countess Quest
Underground Passage (Entry/Exit)
Inifuss Tree
Forgotten Tower
Catacombs Lvl-4
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[Credits]
» Lethal_Illusion (for motivation and future help in triggering)
» WoodenFire (mostly for terrain)
» COB (for Inifuss Tree)
» Mneox
» Falkoner (and his wonderful Terrain Compilation)
» Monkybuzz (for helping me in some terrain decisions)
» PR)Devourer (for some terrain decisions too)
» And any guy that helped me out or just even supported this project! <3
» Lethal_Illusion (for motivation and future help in triggering)
» WoodenFire (mostly for terrain)
» COB (for Inifuss Tree)
» Mneox
» Falkoner (and his wonderful Terrain Compilation)
» Monkybuzz (for helping me in some terrain decisions)
» PR)Devourer (for some terrain decisions too)
» And any guy that helped me out or just even supported this project! <3
DOWNLOAD FROM DLDB
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Post has been edited 27 time(s), last time on Dec 29 2008, 9:03 pm by payne.
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