Staredit Network > Forums > SC1 Terrain > Topic: Pirate Hideout Island
Pirate Hideout Island
May 12 2009, 1:23 am
By: samsizzle  

May 12 2009, 1:23 am samsizzle Post #1



Made this for the Terrain competition but sadly it was over before i finished. Enjoy, also use it for anything you want.





And the map.



None.

May 12 2009, 1:49 am Dungeon-Master Post #2



Looks cool, not my kind of map, but it is definately a nice piece of terrain!



None.

May 12 2009, 1:54 am samsizzle Post #3



its not an actual complete map, its just terrain.



None.

May 12 2009, 1:57 am Dungeon-Master Post #4



Yea, I mean it is not the kind of thing i'l use in my maps, since pirate or hideout-realted are not my kind of map, you understand?

ANyway, I am not a terrain pro, but I can still see great terrain, and this one looks realistic and good, nice job.



None.

May 12 2009, 2:11 am samsizzle Post #5



Quote from Dungeon-Master
Yea, I mean it is not the kind of thing i'l use in my maps, since pirate or hideout-realted are not my kind of map, you understand?

ANyway, I am not a terrain pro, but I can still see great terrain, and this one looks realistic and good, nice job.

I understand and thank you.



None.

May 12 2009, 3:29 am stickynote Post #6



I like it a lot. In game, it looks dark, which is how I imagine a pirate hideout to look like.



None.

May 12 2009, 4:48 am Jello-Jigglers Post #7



Nice use of forms, but mediocre terrain. It felt mostly isom, and hardly any usage of blends. A couple mirrors and the bridge coastals. Oh and that back highdirt to water i suppose. Just medium i suppose.



None.

May 13 2009, 12:10 am samsizzle Post #8



yeah, i didnt really focus much on blends, I didnt have much time and i wanted it to be pretty simple.



None.

May 13 2009, 12:36 am Jello-Jigglers Post #9



Quote from samsizzle
yeah, i didnt really focus much on blends, I didnt have much time and i wanted it to be pretty simple.
Still its functional. Pretty good.



None.

May 13 2009, 12:55 am JaBoK Post #10



Decent terrain, but with the polished and finished look I think it would be great ingame. Nice work.



None.

May 13 2009, 2:32 am xYoshix Post #11



This definately would've won if it was handed in earlier, but oh well :|



None.

May 13 2009, 11:55 pm blacklight28 Post #12



I love the archway in the last picture.



None.

May 14 2009, 1:48 am samsizzle Post #13



the cool thing is you can walk under it.



None.

May 15 2009, 2:09 pm Dungeon-Master Post #14



I think you should put another kind of sprite, or just tighten the archway, because all those rock sprite looks funny.



None.

May 15 2009, 11:38 pm Jello-Jigglers Post #15



Quote from Dungeon-Master
I think you should put another kind of sprite, or just tighten the archway, because all those rock sprite looks funny.
You can use 2 rock sprites from the jungle tileset.



None.

May 16 2009, 12:55 am Sie_Sayoka Post #16



I like the multitude of scattered rocks, it makes it seem more real. The only thing I would suggest is to continue that within the water by having several underwater little rocks and such so that they match.



None.

May 17 2009, 1:29 am samsizzle Post #17



yes if that was possible without using sprites.



None.

May 17 2009, 10:41 am Sie_Sayoka Post #18



It is just use the doodad tiles.



None.

May 17 2009, 7:41 pm samsizzle Post #19



Quote from Sie_Sayoka
It is just use the doodad tiles.


Well, i didnt use doodad tiles but whatever. Im too lazy to do anything else on this map im workin on my rpg.



None.

May 17 2009, 8:08 pm scwizard Post #20



I see a bunch of blends, so I don't know what people are talking about. They're subtle, and not in the screenshots, but there's certainly some nice floor to cliff blends happening in that map.

The arch is a great idea, but it doesn't work so well in practice. Maybe you can fix it.







None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: RIVE, Roy