I figured out something else I'd really like, though someone posted it before:
A Sound Editor
- Ability to load a variety of formats (.mp3, .wav, etc.)
- Compression tool for best quality/size ratio
- Ability to convert to other formats to optimize quality/size ratio
- Sound mixing, cutting, pasting, etc.
- Edit unit and gameplay sounds
Sounds a little over the top to me. That's practically an entire sound editor.
tits
I just hope they don't change the code too much. I'm not looking forward to having to relearn it all.
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If you need a sound editor
http://goldwave.com/ that sound editor rocks!
I am a Mathematician
I second it, gold wave is good. I used it to play some songs backwards. (Stairway to heaven, supposed to be devil worshipping. Revolution 9, supposed to say Paul is dead.)
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I think it would be cool if they had some kind of Live Map Preview that way you don't have to launch the game and everything just to test it.. you would just be able to click a button on the editor and you'd be a mini game mode. Another thing might be to have a some sort of trigger debugger that detects misuse of triggers
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I think it would be cool if they had some kind of Live Map Preview that way you don't have to launch the game and everything just to test it.. you would just be able to click a button on the editor and you'd be a mini game mode. Another thing might be to have a some sort of trigger debugger that detects misuse of triggers
The live map thing.. maybe a button in the editor that launches sc2 and runs the map? And something like a key to pause or stop it (and return to the editor)?
Oh the trigger debugger seems impossible though... unless they know your intended effects of your triggers there's no way they can tell whether those triggers are 'misused' or not =\
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LESS RAMP LIMITATIONS! BACKWARDS RAMPS, AND SIDEWAYS RAMPS!
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Locations with customisable shapes =] Oh, and triggers that are able to fire instantly and simulaneously... wait blocks good bye!
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Locations with customisable shapes =] Oh, and triggers that are able to fire instantly and simulaneously... wait blocks good bye!
I like the idea of no wait blocks the most I think,
These might all have been said but here goes mine!
- Custom Hero creation and customization
- Change special abilites of any unit to costomize the map
- More terrain doodads and features, such as waterfalls and 3D animations of doodads
- Viewing the unit deaths when you delete them (always loved doing that in SCMDraft
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Locations with customisable shapes =] Oh, and triggers that are able to fire instantly and simulaneously... wait blocks good bye!
If you can't fix wait blocks, I have no idea how multi threaded triggers would be of use to you, errors in those would be much harder to troubleshoot.
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how about infinite floors? like it can go from ground terrain to elevated terrain and then anothe rlevated terrain etc. like a pyramid or something?
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Infinite floor might be too much... Maybe a 2nd or 3rd floor up and down but I think 'infinite' would be a little too many for units like the Reaper or the Collosus to walk/jump over... lol
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Advanced, more Varried tilesets
EG:
Starcraft, we had to mod them, even after that all we could get was creep in instalation
Warcraft had only 12 "TERRAIN BITS" and many prime tiles were unavailable (to the stupid people atleast)
Starcraft 2 should have:
ATLEAST 18 TERRAIN BITS
MORE VARRIATIONS OF TERRAIN
and some other customizable crap
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Warcraft IIIs editor has like infinite height. It'll go up like 10 stories. LOL!
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I would want the grid system actually implemented in triggers and stuff
ex.
Player brings unit to (234, 11)
Issue unit move to (123, 456)
Move location to (12, 12)
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I would like a flashy calculator with square root.
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I would want the grid system actually implemented in triggers and stuff
ex.
Player brings unit to (234, 11)
Issue unit move to (123, 456)
Move location to (12, 12)
you would need more than just a coordinate for it to work as a bring condition, I would be more concerned about basic trig, and detection of a specific unit id.
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text detection.
account detection.
Mouse movement detection.
Preset Triggs.
arrow key detection.
Map Zoom and Zoom out.
Fully controllable 3D view.
Edit-able Sprites.
Specific Unit Speed/Unit AttackSpeed/Unit Damage Editting
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Quote from A bunch of people
Map size: 512x512
Measured in... tiles?
Expect:
I want to be able to construct complex functions, and have a file system for organizing triggers.
Terrain that has not absolute height, but only relative to the terrain around it. (The big BIG castle)
Auto-completion (like starforge)
Copy-paste everything!
Ability to compress maps.
Extended unit deaths or other exploit...
Hope for:
Sprite placement.
Listening to what I say and doing it for me.
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